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Eidolon
The Story
Eidolon are an ancient race that span back since the creation of the universe, they are the epitome of thought and dreams. They care not for the physical beings that roam Newerth, they live for dreams and nothing more. However the Hellbournes influence began to corrupt the Eidolons' very realm and thus they join the Legion in hopes of banishing the Hellbourne if not from the physical world, from theirs.
The Role
Eidolon is pretty much a glass cannon, anti-ganker, and anti-carry, not because he is strong, but because of his incredible disables. His main disable, a cone effect sleep, is also a double edged sword. The target CAN be targeted by spells and melee while asleep but does not take damage. He is a situational nuker as his second skill can either do 250 dmg or 400 dmg depending on the enemies debuff. His ultimate is a extremely situational, it can either be used while his target is asleep for the true ultimate, or not and cause a 4/5/6 second disable. His third skill will be invaluable since he is extremely squishy, allowing him a chance to run away from ganks, or pesky carries like scout, madman, chronos, predator, etc.
The Attributes
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Strength | Agility | Intelligence
17+(1.8) 20+(1.2) 30+(2.8)
Additional Info
MS: 285 (Super slow)
Attack Range: 450~~
Attack Speed: 0.7 atk/s
Attack Animation: 0.3 (important)
Attack Missile: a wisp coming FROM target*
*I wanted the animation to look like he was stealing a dream so instead of the missile going TOWARDS the target it's coming FROM the target into the Dream Lord, that's why the 0.3 cast animation is important, it'll look like he attacks fast, but in reality the attack animation will slow him down. It would kind of look like the Soul Stealers soul drain.
The Voice
*Creepy, Wispy, Wraithy voice*
Movement: "Yes Yes..." / "Im already there..." /"Soon..."
Attack: "Eternal slumber awaits!" / "Fear the ethereal!" / "Huah!"
Killing taunt: "Goodnight..." / "Succulent dreams!"
On death: "Brothers! I have failed..." / "AUGhhh!"
Funny: "What do the boogeyman, sandman, and I have in common? We prey on children at night! bahaha" / "If you keep touching me, I will visit you in your sleep!" / "Have you ever had a dream where you felt like you were falling? Well you were..."
The Spells!
Feedback (Q) ~~
Eidolon infiltrates his enemies minds corrupting it and stealing their dreams on his way out damaging their spirits
Skill Mechanics: (single target nuke): Targets touched by feedback lose their mana and health equal to the mana burnt. True dmg is dealt and if the target is under the effects of Sleep Walk the skill thus gains a 400 AoE burning those with mana around the target.
Skill Type: Magic
Skill Range: 475
Mana Cost: 80/120/160/200
Cooldown: 30/26/22/18
[1]: The target unit will be burned for 80 mana, and dealt 80 true dmg. Gains 400 AoE if target is Sleep Walking.
[2]: The target unit will be burned for 120 mana, and dealt 120 true dmg. Gains 400 AoE if target is Sleep Walking.
[3]: The target unit will be burned for 160 mana, and dealt 160 true dmg. Gains 400 AoE if target is Sleep Walking.
[4]: The target unit will be burned for 200 mana, and dealt 200 true dmg. Gains 400 AoE if target is Sleep Walking.
Pretty simple and basic skill but there are no real mana burns in HoN except maybe Succubus ult, or magebanes manaburn, or witch slayers mana drain, but theres no true mana burn, and I got my inspiration from Nerubian Assassins mana burn, which was an amazing harrasing skill.
Good: Kick ass harrass spell, adding a much needed targetable manaburn
Balance: The spell using true dmg is better than just magic dmg as the mana burn is quite low and it really is his only good harrasing skill untill he gets his ultimate, and it has a high mana cost eventually
Bad: High mana cost, and cooldown, and infuriatingly short range, one must enter into deadly melee range to make this effective.
{Animation}
a small blue nova ontop of the targets head or comming from the targets body, and a wisp comming from the target into the dream lord. If the target is under sleepwalk, the nova should be much larger and wisps come from each target affected.
Waking Nightmare (W) ~~
Eidolon conjures an ethereal effigy of terror within the minds of his enemies, those caught within its wake are dealt pain and put into a panic.
Skill Mechanics: (AoE dmg/fear); Units caught within the aoe are dealt meager damage and are scared* for a short period. Interupts channeling. Used in synergy with Dominion, instantly waking them up and doing double dmg.
Skill Type: Magic
Skill Range: 450
Aoe Radius: 250/300/350/400
Mana Cost: 100/150/200/250
Cooldown: 30 sec all levels
[1] Units caught in the nightmare are dealt 100 dmg and are scared for 0.75 seconds.
[2] Units caught in the nightmare are dealt 125 dmg and are scared for 1 seconds.
[3] Units caught in the nightmare are dealt 175 dmg and are scared for 1.25 seconds.
[4] Units caught in the nightmare are dealt 200 dmg and are scared for 1.5 second.
Alternatly if used on targets who are Sleep Walking dmg is doubled and instantly wakes up the sleeping targets. **
[1] dealt 200 dmg and are sped up by 50% for 0.5 sec and then stunned for 1 sec.
[2] dealt 250 dmg and are sped up by 50% for 0.75 sec and then stunned for 1.25 sec.
[3] dealt 350 dmg and are sped up by 50% for 1 sec and then stunned for 1.75 sec.
[4] dealt 400 dmg and are sped up by 50% for 1.25 sec and then stunned for 2 sec. ~~
*Scared: units gain 50% MS, lose control of their character and run in a random direction for the duration, disarmed, silenced, perplexed.(Much like malikens ult)
** This spell is obviously supposed to be used in conjuction with Slumber, so if you manage to pull off a slumber+waking nightmare, the enemy deserves to take the high dmg nuke.
?? The ministun or the stunning afterwards will confuse the living daylights out of the enemy, and disrupt channels, and team battles, and chasers to a certain degree, even escapers. (But in reality, if your running really fast out of fear, your going to have to stop for breath =D)
Good: This is perfect for disrupting ganks and initiating a team battle
Balance: The low range means you have to put your squishy self into the thick of battle to pull it off.
Bad: high mana cost, and only nuke the Dream Lord has. Can be dodged.
{Animation}
I wanted this to be an AWESOME skill that actually changes as you level the skill up. For instance Level 1 Waking Nightmare would summon a measly skeleton. Level 2 Waking Nightmare would summon a dragon or a hellhound, Level 3 Waking Nightmare would summon a reaper, and level 4 Waking Nightmare would summon the balrog err... malphis or a demon like that. Once summoned it would do its little animation, (Roar, click, swipe) and then dissapear.
Ethereal (E)
Eidolon is not of this world so he can slip into the realm of dreams to escape his enemies and not bound by physical reality he moves swiftly across Newerth.
Skill Mechanics: (self buff/dmg immunity/autocast) The Dream Lord turns himself and those closely around him ethereal* to avoid any dmg and gains maximum movement speed for a short period.
Skill Type: Magic
Mana Cost: 50/75/100/125
Cooldown: 35/30/25/20 secs
[1] The Dream Lord slips into his realm, becoming ethereal and gaining max movement speed for 1 secs.
[2] The Dream Lord slips into his realm, becoming ethereal and gaining max movement speed for 1.5 secs.
[3] The Dream Lord slips into his realm, becoming ethereal and gaining max movement speed for 2 secs.
[4] The Dream Lord slips into his realm, becoming ethereal and gaining max movement speed for 2.5 secs. ~~
*Ethereal: The dream lord becomes immune to all dmg, is silenced, and disarmed.
? This makes the dream lord a godlike character, able to avoid death by carries such as scout, chronos, and chasers that wish to kill the dream lord. This makes him possibly one of the only INT heroes that can initate team battles. E.G. Blink in, Dominion, wait for allies to come in, Waking Nightmare.
** Im debating wether or not to make him unitwalk + terrain walk because he isn't part of the physical world when ethereal and even if it was like that its only two seconds at max level, and again the dream lord is EXTREMELY squishy.
Good: This makes him able to survive gankers like scout, who can 4 shot INTS, but not this guy, as this spell can be turned onto autocast and the moment he is hit, will turn ethereal. Also helps him run away after casting his ultimate when he is vulnerable.
Balance: High cooldown makes this unspammable, and low spell duration will stop a lot of people from crying "IMBA!" and very low AoE
Bad: Very weak in the beginning, low duration, high mana cost eventually
{Animation}
Turns the Dream Lord ethereal much like in DotA, or maybe a visible stealth (Like how one can turn invisible and allies can see where he is)
Sleep Walking (R) ~~
Eidolon has gained unimaginable knowledge in the dream world and these secrets allow him to dominate the minds of his enemies and put them to sleep out right.
Skill Mechanics: (large aoe disable) Eidolon puts enemies under asleep for the duration of the spell, they are attracted to Eidolon's pressence thus they walk slowly towards him**. The targets are then immune to all dmg sources except the dream lords spells. If targeted by waking nightmare while asleep, they will instantly wake up.
Skill Type: Superior magic
Range: 400/500/600
Mana Cost: 200/300/400
Cooldown: 120
[1] The Dream Lord forces enemy units under asleep* putting them to sleep for 2 seconds, they will then slowly walk towards you. Enemy gains well rested after spell ends.
[2] The Dream Lord forces enemy units under asleep* putting them to sleep for 4 seconds, they will then slowly walk towards you. Enemy gains well rested after spell ends.
[3] The Dream Lord forces enemy units under asleep* putting them to sleep for 6 seconds, they will then slowly walk towards you. Enemy gains well rested after spell ends.
* Asleep: Units are silenced, disarmed, perplexed. Immune to all dmg sources.
** Well Rested: immune to sleep effects for 10 seconds.
*This spell will work how I intended slumber/sleep walking to work originally. The target is immune to all dmg except waking nightmare,
and can be targeted by any spells or attacks, but does not receive the dmg or the orb effects.
** Those under the effects of dominion will slowly walk towards the dream lord where ever they are mostly so that he can pull off a Waking Nightmare.
?? This will definately help prevent imbalanced late game carries such as scout, predator, or chronos from dominating the game and give your team a chance. It will also prevent backdooring e.g. Scout attackin your tower? Blink in, dominion, your team mates will do the rest. Or blink in, dominion + waking nightmare + dominion = super nuke.
? Dmg will be done equal to Waking Nightmares Alternate DMG e.g. 200-300-400
Good: Awesome "save your ass" spell for yourself and your ally, and sets up your attack OR allows the use of Waking Nightmare, allows the dreamwalker to initiate a team battle.
Balance: Much like sirens skill in dota, it does absolutely nothing except disable, and makes them immune to dmg.
Bad: High mana cost eventually and long cooldown.
{Animation}
The Dream lord would lift his hands into the air and expel an AOE of thin or targeted missiles, e.g. like soul stealers ult, but they actually hit the targets.
And thats my hero idea folks! Please vote on wether or not you would like this hero implemented, and constructive criticism and feedback would help a lot! WILL NOT RESPOND TO TROLLY TROLLS!
Changes v.3.2
- All changes are marked with an ~~
- Name is now Eidolon (V.3.2)
- AoE removed from Ethereal (V.3.1)
- Dominion changed! (V.3)
- Sleep Walking changed to Feedback. (V.3)
- Changed duration Sleep Walking (V.3)
- Changed duration of waking nightmare on a sleeping target. (V.2)
- Changed AoE of Ethereal. (V.2)
- STR and AGI stat gains reversed (STR 17+1.8) (AGI 20+1.2)
- Dream Lords attack range increase to 450 (Sightly higher than TB munkey)
- Changed Dominion -> Sleep Walking. Now AoE disable that IS targetable but still immune to all dmg except the dream lords
- Changed Waking Nightmares dmg a bit and its duration, now speeds up instead of slows, and ministuns/stuns if used while the person is sleep walking
- Ethereal is now given to allies in a tiny AoE, and is slightly longer
- Sleep Walk slightly tweaked so that it can't be used with refresh orb on the same targets (Well Rested).
Last edited by FunkyLulu; 02-17-2010 at 06:03 PM.
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Ah hell, I accidently made it a public poll =(! I don't want my idea to be scrapped, Save me Nomes wisdom!
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I like the hero, the first skill is nice, its like an AoE stun, but more interesing.
Second skill leaves me conflicted. It does 500 damage, but requires synergy from the first spell. i dont like 500 on one spell, but it requires the first to land, so its really like 250 from each... so anyway ignore that little rant, its a good spell.
Third = escape mech, so its balanced =)
I like the idea of stealing them away in their dreams, its strong theme work and thats cool. but dominion seems a bit imba. If you steal tempest and make him blow his ulti on nothing, but in hindsight your ulti is a MASSIVE c/d. I dont know, stealing tree popping his ulti-refresh-ulti in 2 seconds kinda would annoy most people or same idea with hellbringer. But i like the idea so its T-up from me.
oh the refresh part, you can't do, since items are locked on both characters, otherwise there would be item drop abuse.
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If items are lock it should be all sweet. =)
Also your stat gains
At the moment
Used the conversion 1 str = 19hp, 1 int = 13 mana. Assumed base of 0/0.
Lvl X: Hp/mana
1 : 323/390
10: 551/754
16: 726/998
25: 1273/1560
(Including the +2 stats skills at lvl 15, 16>)
Your hero without extra stat items will be bait for nukers pretty much the entire game. Id buff his base strength up to 23 at least if your going to give him a really low strength gain. Also as your hero doesnt really have any carry spells, id give him high base armour (Blacksmith style) like of 4. And swap his agi/str. This means his IAS will be bad, but he is cast orientated so its fine. Also it means he gets and extra .6str per level, which will give him a couple of hundred more hp at lvl 25 =)
Any chance of getting feedback on my hero Chor, im low on feedback /sadface
Hmm thanks a lot for your feedback yyr, lol that is an unbelievably low stat gain haha. But then again he is supposed to be squishy so ya gotta build him like a tank. but hmm...
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No probs, my hero has the opposite problem, im just waiting for someone to slam it =)
hero looks good, skill sticks with it's theme.
but the skills to me is abit...erm...lets just say im speechless about it.
skill 1, basically i think you're trying to say that it looks like defiler's wave =)
the idea is good, as YYR says, its like a stun, but u tweak it. BUT, i dont like the effect. The prob is, at level 1, 0.5 seconds is reli nth, including the fact that u CANT damage the affected unit but targable, reli does not make sense. Yes it's original, but there is nothing much to it, i think its just for the synergy for the 2nd skill. Make it have a longer duration, like 1/2/3/4 seconds and applies 'drowsiness' after that for 2 seconds, drowsiness does slow,etc
2nd skill is OP especially when the unit is sleeping. IMO, it should be something other than a damage AOE skill. Keep the initial damage, and change the 2nd effect. More like, if the unit is sleeping, does DPS WHILE it is still sleeping, and after that is scared, but if the unit is not sleeping, will apply something like 'yawn', which make's it sleep if it stand's still for X seconds depending on the level of 'SLUMBER'
i love 3rd skill, but i would increase the duration and make it castable on allies.
ULTI is a big no no for me, i would personally love to have a global sleep skill that makes your allies and enemies sleep tho
Overall this hero you have here is VERY original, but the problem it has are the effects of the skill (other than 3rd) and the durations. Durations of all skill are ridiculously low.
Im holding my vote, so if you make changes, be sure to inform me =)
wow thank you for the feed back. Hmm... if I reworked him, I would have to change his mechanics, because he now he is basically an initiator squishy int hero with range...
But what your suggesting makes me want to change him into melee or TB range. hmm... ty im going to rework some of the spells.
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changed a lot of the skills, I just need help on his ultimate. I really wish It could posses other heros, but then im also thinking...
"Target hero is forced into a waking nightmare, and attempts to run into his allies for help, in turn any units he runs into are also put into a panic, and they run into other allies, etc."
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Hmmm... Very decent theme and ideas here
1st skill:
Like the idea. Very good disable and quite balanced although i would consider lowering the cd.
2nd skill:
Also a very good disable and i like the idea of multiplying the damage when cast after the first skill. A bit forced synergy there but i like the overall idea.
3rd skill:
Nice one and i like it. You can add there unit and tree walking. Don't think that it would make the skill op. and most of all i would lover the cd. Puck has 6sec cd on his phase shift and he can be "invisible" for 3 sec so a cd reduction on this skill would be nice. Not a 6 sec but something like 10-12 sec to make it more reliable.
Ult
Not bad idea of the control taking and it would be also very decent disable as a stand out skill but the damage depending on another skill is strange here but if no one points that out i won't either
T-up for the concept![]()
Hey hamster I updated the skills a bit, and as for the ultimate, im considering calling it Night terror, or Waking nightmare and changing it a bit, but im not completely sure yet.
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Need help on ultimate >_<
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good job on first skill tho i think the duration should be 1 /1.5/2/2.5 and have a constant cooldown since it takes alot of mana
as for second skill, its nice to see that you lower the damage, and the stunning after running is an awesome idea, love it, and again, change duration of effect to be 1/1.5/2/2.5 for those who are not sleep walking.
3rd skill, you just made it AoE, which i dont think is that much of a difference, as it may interfere during war. I think it should be more like void talisman, make it usable on self, allies and enemies. Allies and self gamin movement speed, but enemies lose movement speed , and ofcourse, -magic armor
Ulti, still to be, should be a global sleep skill that affects enemies and allies, or just the one that Naga siren has in DotA (check out ultimate - http://www.playdota.com/heroes/naga-siren)
Overall good job, continue upgrading and cleaning up this hero, it would be awesome because there is no 'sleep' theme yet![]()
OOH! Siren! I totally forgot her! ahaha, that may be an interesting ultimate, but then that would be like sleep walking... hmm... OH ma gawd. >=D You gave me a good idea, going to work on it tomorrow or the weekend. =D
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kk changed his ultimate, finally makes sense now ;D maybe need to rename but thats about it...
And his first skill im not sure what to change it with.
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Done first skill, but any good suggestions to replace it and I definately will.
Maybe a nuke or a passive, or Aura skill =D not enough auras in this game XD
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so many views but no votes Or feedback =(
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Nice changes thereWonder in what direction the entire skillset would turn
![]()
Im still not 100% happy with his first skill, but I love the ultimate, especially that it moves them towards you slowly, instead of making them immune to everything and just stand in one spot.
The third skill I love, the second one too.
Its just that darned first one, and im considering turning it into an aura or an attack modifier much like puppets, except in reverse... dunno yet.
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