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ianimation can be fixed easily , just need tempests model.mdf file and they'll be alright ( bit off timed but they will work )
as for eye , i made them , they looked just beyond awesome , until i found out that your "fog, smoke" or w/e it is were non transparrent , and after few hours of trying i just gave up if you'll think you want to change smoke i can make you working eyes/animation as i've already got it done
About the armband...that would be great, good to look and know who is tempest and who are his elementals too...but I do like his model...dunno why change it =O
same thing for SS imo...I think he is great o.o
Proud for actually beeing one of the 10 to play the first MatchMaking game.
And for being one of the first to become a SBT.
Are you sure it's the smoke that's the problem? No matter what I do my eyes always end up getting blended in with his model even if they're in front of it. Can you send me what you have so I can try it out without any other effects on?
I've got plenty of smoke on Soulstealer and his eyes come out fine.
new screen:
I'll upload a new version once I do the icons. We've got company over though so I'm not sure when it'll be.
edit: Link up for soulstealer version w/ icons: http://www.mediafire.com/?dviznn4ndt0
Last edited by BlacRyu; 01-02-2010 at 08:51 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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i like the first one, but not for tempest, maybe u could put its model on soul stealer instead of putting it on tempest, and changing its abilities color also!!
Last edited by BlacRyu; 01-02-2010 at 11:22 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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k i've done the eyesno idea why but this time all went fine without any problems ( maybe it wasnt the fog maybe i just messe something up )
P.S. Ingame looks better , it's just that its hard to catch the perfect angle
P.S.S You can tweak eyes position or size ( for position there's 4 emiters , 2 for each eye , each emitter have "position" line , in "position" line theres 3 numbers for coordinates ; first one if 0< it moves the eye to the right , if <0 it moves it to the left , 2nd number moves it forward if >0 and i guess 3rd on is height )
Here's the file ( cleaned it up a bit )
Edit : edited it myself a bit and now they are much "eye" like !!!! reuploaded the file
Last edited by kpobococ; 01-03-2010 at 01:59 AM.
Looks cool but I think it might be a little overkill lol. It's pretty much the same as mine but you used emitters instead of just a single particle on each eye. I might use that but I'll have to scale it down a bit or you can't really tell what it is.
Armbands incoming (I'm not an artist so this is the best I could do for now):
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Last edited by BlacRyu; 01-03-2010 at 02:49 AM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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wow! looks really nice now! btw can you use the icon of Engima in Dota too? that would fit more!
so the animations of him like the walk, attack and channel black hole be still like tempest? or only the ult? and the walk and attack anim clips from different heroes?
Enigma has returned
Fatty disappeared
DOOM HAS COME
thx much BlacRyu
Check the bottom of the first post, already have his icon.
Animations are mostly from soulstealer, except for some of the skills like the ultimate since it's channeling. His walking animation is also slowed down.
Working on getting up a version with the armbands and new eyes, shouldn't be too much longer.
Edit: v0.4s up: http://www.mediafire.com/?1ovzj2qno21
new screen:
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Last edited by BlacRyu; 01-03-2010 at 04:31 AM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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I demanded armbands, I got them no more floating balloons
S2 just surrendered to LoL
Updated to 0.5s, increased his size and gave him some dynamic light effects.
http://www.mediafire.com/?yl2nhyf0wzm
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Last edited by BlacRyu; 01-03-2010 at 04:00 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Try "deleting" via Alpha channel his shoulder spikes, and for the armbands try to paint them in HD (texture in 1024x1024 or more) and apply some filters![]()
My Textures!!
* [HD] Frost Rider
* [HD] Mogul Khan, The Axe!
* Human, Devilish & Undead Maliken
* Epic Samurai Swiftblade
* Ancient Slither
* Bullshaker!
Last edited by BlacRyu; 01-03-2010 at 07:09 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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alpha out the spikes and im sold =]
edit: the only problem is you might get him confused with a soulstealer in game?
or do they look different enough
Last edited by sQuibba; 01-03-2010 at 10:51 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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