SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: [HERO]-The Gluton

View Poll Results: Should be added to HoN!

Voters
14. You may not vote on this poll
  • Shouldn't be added to HoW!

    6 42.86%
  • Should have changes till ot get ready for HoN

    9 64.29%
Multiple Choice Poll.
Results 1 to 11 of 11

Hybrid View

  1. #1
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Brasil
    Posts
    91

    [HERO]-The Glutton

    Ahyad al-Damghani - The Glutton
    Background :
    -Fallen king of an old desert's empire, rich and powerful nation.
    Killed by the hands of his own people by the reason of eating his Haren's wifes as the price of a satanic pact for getting in exchange abbundance and wealth to his reign. Days after his death, all of his kingdon died for the hunger and thirst.
    Now, as a slave of the devil, Ahyad al-Damghani fights against the Darkness's enemies. Nothing better than an old devil's customer to work for.
    Attributes growth :
    STR 45%(MAIN ATTRIBUTE)
    AGI 20%
    INT 35%
    Battle Skilled : Melee.
    Appearence :

    Hero's Objective :
    -"Suport", he have a balance between different kinds of skills, which increases his resistance, and others offering team support ... most of the times they "disable the enemy", and block it with his size and easylly farm in the lanes without problems!
    SOFTEN THE MEAT (1ST SKILL)

    Type : Active/AoE/Attack ennhancement
    Target : Enemy, Ally.
    Cooldown : 24/21/18/15 seconds.
    AoE : 3 yards from the point of Impact multiplied by his current Attack damage.
    Casting cost : 1.5 of MP multiplied by his current attack damage.
    Illustrative description :(Ahyad holds his hammer with both of his hands, channels all of his strenght that his next attack fissures the ground, pulling nearby units to the point of impact and leaving them unconcious.)
    Effect Description :
    -His Next attack deals 100% of splash damage, and creates a crater which pulls all units caught this way to the center, leaving their muscles soften, which increases all damage dealt to them by 0.12% multiplied by his current attack damage, for 0.06 seconds multiplied by his current attack damage.
    Spell use : To catch enemies fleeing, increases team damage over them and disable them until the team arrives at the place.
    BLOOD FEAST (2CD SKILL)

    Type : Active/AoE/Deffense ennhancement.
    Target : AoE/enemy/allied/self.
    Cooldown : 18/15/12/9 seconds.
    AoE : 2 yards around Ahyad multiplied by the amount of damage he took.
    Casting cost : 3 of MP multiplied by the amount of damahe took.

    Illustrative description : (He hides his weak points behind a great amount of blood between his skin and muscles, then colapses his body in a great blood explosion on the first hit he takes.)
    Effect Description :
    -The next time Ahyad would receive any amount of damage, He instantly explodes negating 24/48/72/96% of that amount, bathing all with his blood for 0.06 seconds multiplied by the damage Ahyad would take this way without being reduced.

    -All units caught this way, enters in a blind beserk, forcing it to hit or cast targetable spells only on bloody creatures, force It's AoE spells to hit also bloody victims, prohibits it to stealth and get farther than 300 yards from the nearest bloody victim.
    Spell use : To bind enemies into a place, force them to goes to a certain direction, disable the enemy's AoE spells because of the capability of hit their allies together, cause all of the bloody creatures inclusivelly Ahyad becames neutral with each other.
    BLOOD TO FLESH (3RD SKILL)

    Type : Passive
    Target : self
    AoE : 120/180/270/405 yards around Ahyad.
    Illustrative description :(Ahyad makes any amount of the blood shed near of him, instantly stick to his skin, reach his muscles trough the pores and then transmute it into muscles)
    Effect Description :
    -Whenever a unit within the AoE loses HP, Ahyad starts gaining an amount of temporary strenght value equals to 2/4/6/8% of that amount over 3 seconds, then It starts fading over 3 seconds afterwards.
    Spell use : It would be useful because most of the times, they will be losing health.
    GLUTTONOUS COLOSSUS (ULTIMATE SPELL)

    Type : Toggle on / Toggle off.
    Target : Self
    Delay to transform : 9 seconds.
    D
    elay to leaves his form :
    12 seconds.
    Cooldown : 30 seconds.
    Casting cost : 60/120/180 of MP to active and additional 30 per second.
    Illustrative Description :(Using the dark powers, Ahyad, ressurrects his old muscles, and dismiss the curse over his body for being in the other life a Gluttony Person.)
    Effect Description :
    -While as a colossus, Ahyad loses 18% of his attack, movement and turning speed. Increases his attack's range to 180 yards, his size to 270 yards.
    -Ahyad may pushes any unit in front of his belly with an additional speed penalty of 6% per unit, just touching it with his belly, or down trees in front of his belly with additional 9% of speed penalty.

    Additional "Blodd to Flesh's" effect
    while over the "Gluttonous Colossus's" effect
    :
    -Ahyad gains a damage reduction factor equals to 6/12/18% of His current strenght value.

    Additional "Soften the Meat's" effect
    while over the "
    Gluttonous Colossus's" effect :
    -His hammer lands with such strenght, that It also pulls the victims caught this way 0.9/1.8/2.7 yards to the center of the impact multiplied by his current attack damage, but reduced by 1% for every 3 yards of distance It were far from the point of impact.

    Additional "Blood Feast's" effect
    while over the "
    Gluttonous Colossus's" effect :
    -Pushes away all units caught by his blood bath by 0.9/1.8/2.7 yards multiplied by the amount of damage he took, but reduced by 1% for every 3 yards of distance it were far from the point of explosion.
    Spell use : To block the enemies's passage, to force them into a direction, to corral them on walls or between the trees, to gank someone hidding himself between the trees within a hole excavated with his belly, to survive much more in combat, and increases his spells's AoE because of his current size.
    How about ?




    VERY SIMPLER VERSION
    SOFTEN THE MEAT (1ST SKILL)

    Type : Active/AoE/Attack ennhancement.
    Target : AoE, Self, Enemy, Ally.
    Cooldown : 18/15/12/9 seconds.
    AoE : 300 yards.
    Casting cost : 60/90/120/150 of MP.
    Illustrative description :(Ahyad holds his hammer with both of his hands, channels all of his strenght that his next attack fissures the ground, pulling nearby units to the point of impact and leaving them unconcious.)
    Effect Description :
    -Ahyad's next attack deals 100% of splash damage, Pulls all units within the Impact's AoE to the center, and leaves their muscles soften, increasing all of the damage dealt to them by 4/8/12/16% for 6 seconds.
    Spell use : To catch enemies fleeing, increases team damage over them and disable them until the team arrives at the place.
    BLOOD BATH (2CD SKILL)

    Type : Active/AoE/Defense ennhancement.
    Target : AoE/enemy/allied/self.
    Cooldown : 18/16/14/12 seconds.
    AoE : 600 yards around Ahyad.
    Casting cost : 80/100/120/140 of MP.

    Illustrative description : (He hides his weak points behind a great amount of blood between his skin and muscles, then colapses his body in a great blood explosion preventing him from receiving any harmful effect)
    Effect Description :
    -Ahyad reduces all damage taken by 6/12/18/24% for 4 seconds, then his body explodes, pushing away all nearby units by 300 yards.
    Spell use : To most of the times save him from special abilities and, opens or close passages.
    BLOOD TO FLESH (3RD SKILL)

    Type : Toggle on/Toggle off
    Target : self
    Casting cost : 12/24/36/48 of MP per second.
    AoE : 120/180/270/405 yards around Ahyad.
    Illustrative description :(Ahyad makes any amount of the blood shed near of him, instantly stick to his skin, reach his muscles trough the pores and then transmute it into muscles)
    Effect Description :
    -Whenever a unit within the AoE loses any amount of HP, Ahyad gains 6/12/18/24% of that amount over the next 3/6/9/12 seconds.
    Spell use : It would be useful because most of the times, they will be losing health.
    GLUTTONOUS COLOSSUS (ULTIMATE SPELL)

    Type : Passive.
    Target : Self
    Illustrative Description :(Using the dark powers, Ahyad, ressurrects his old muscles, and dismiss the curse over his body for being in the other life a Gluttony Person.)
    Effect Description :
    -Ahyad loses 12% of his attack, movement and turning speed. Increases his attack's range to 180 yards, his size to 270 yards.
    -Ahyad may pushes any unit in front of his belly with an additional speed penalty of 4% per unit, just touching it with his belly, or down trees in front of his belly with additional 8% of speed penalty.

    - 27/54/81% of all damage dealt to him by his front or 18/36/72% from the sides, or 12/24/36% from behind while with his colossal body, isn't instantly dealt to him, It's dealt over 30 seconds instead.
    Spell use : To block the enemies's passage, to force them into a direction, to corral them on walls or between the trees, to gank someone hidding himself between the trees within a hole excavated with his belly, to survive much more in combat, and increases his spells's AoE because of his current size.
    Last edited by ellenna; 08-14-2009 at 06:21 AM.

  2. #2
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    8
    this game is need a hero even control lane, a pit lord and that his hero can make a difference in the lane, I use a passive skill to recover or not recover mana mana also he is a hero of strength

  3. #3
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    59
    hm i rly liked this hero

    nice job

  4. #4
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Brasil
    Posts
    91
    Update :
    fixed numbers, ballanced some abilities (now his ultimate allows his main spells to deal damage), and some tooltips for comprehensive ones.

  5. #5
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    8
    *ahhh!* good job and good balance.....
    what I said before this game need hero control lane T_T

  6. #6
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Brasil
    Posts
    91
    Update :
    Fixed some tooltips and made a different version with a simple design.
    Last edited by ellenna; 08-04-2009 at 01:54 PM.

  7. #7
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    8
    sweet!! ^^

  8. #8
    -Pulls all units within the Impact's AoE to the center, stuns them for 0.8/1.2/1.8/2.7 seconds and leaves their muscles soften, increasing all of the damage dealt to them by 20/40/60/80% for 2.4/3.6/5.4/8.1 seconds.

    I think thats nuts, the rest of the hero is interesting, but that is nuts.
    at level 4, in team battles done at the start, you get a aoe 2.7 sec stun, and then they get +80%dmg for 8.1 seconds? 8.1sec is the rest of the team battle especialy if for 2.7 of that they are all stunned receiving +80% dmg. Way op.
    Suggestions:
    Reverse Pick Game Mode:
    http://forums.heroesofnewerth.com/showthread.php?t=402091

    Slippers of retreat: http://forums.heroesofnewerth.com/showthread.php?t=402103

    Language flags : http://forums.heroesofnewerth.com/showthread.php?t=402084

  9. #9
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Brasil
    Posts
    91
    Quote Originally Posted by Spahrep View Post
    -Pulls all units within the Impact's AoE to the center, stuns them for 0.8/1.2/1.8/2.7 seconds and leaves their muscles soften, increasing all of the damage dealt to them by 20/40/60/80% for 2.4/3.6/5.4/8.1 seconds.

    I think thats nuts, the rest of the hero is interesting, but that is nuts.
    at level 4, in team battles done at the start, you get a aoe 2.7 sec stun, and then they get +80%dmg for 8.1 seconds? 8.1sec is the rest of the team battle especialy if for 2.7 of that they are all stunned receiving +80% dmg. Way op.
    i fixed some numbers, and if you didn't see : "towards target direction", "casting delay", and "hammer's travelling speed" here you have 3 factors which you have to take in consideration to hit the target.
    Last edited by ellenna; 08-04-2009 at 05:56 PM.

  10. #10
    Im worried about soften the meat, put any hero with a high dmg skill in the same lane and its gonna be insta dead character while being stunned. Otherwise really nice, well done.

  11. #11
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Brasil
    Posts
    91
    Updates :
    -Changed entire skill set.
    -Ballanced some skills numbers using DoTA's heroes abilities as examples.
    -Made a very clean and clear version of each "Illustrative description and effect description"


    Waiting for feedback! thanks for reading ... sorry for necroposting, but I spent too much time remaking them that It got old!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •