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Thread: Calculating Swift Slashes Extra Attacks

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  1. #21
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    Quote Originally Posted by Jager View Post
    Swift Slashes without SotM has 8 slashes on level 3, not 7. And with Sotm level 2 only has 7 slashes. So idk if they're just typos or the graphs don't match his skills.
    Gah, fail on my part. I grabbed the wrong columns. Fixing right now...

    Edit: Fixed, thanks Jager.
    Last edited by Ice_Phoenix; 01-13-2010 at 09:54 PM.

  2. #22
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    Quote Originally Posted by Ice_Phoenix View Post
    Gah, fail on my part. I grabbed the wrong columns. Fixing right now...

    Edit: Fixed, thanks Jager.
    Np. Thank you for making a graph so others players can easily find the extra slash values.

  3. #23
    This is my favorite thread on the forums. Thank you so much for clearly explaining what you did and presenting your results so neatly.

  4. #24
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    Is Swiftblade still getting normal attacks in between slashes?
    Just got flamed to death in a game for saying that he should make his steamboots agi before using ultimate...
    He said "read the tooltip .." etc.
    Greetz

  5. #25
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    Quote Originally Posted by MahdSkillz View Post
    Is Swiftblade still getting normal attacks in between slashes?
    Just got flamed to death in a game for saying that he should make his steamboots agi before using ultimate...
    He said "read the tooltip .." etc.
    Greetz
    Of course he does

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  6. #26
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    This thread is blessed.

  7. #27
    But you don't have to order any of the normal slashes/auto attacks during the ult do you? It's just click - ult - have enough attack speed and hope for the best?

  8. #28
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    You don't have to do anything because the attack command is issued in the code:

    Code:
    <order command="attack"/>

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  9. #29
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    This is so helpful thank you very much Ice!

  10. #30
    Interesting. If only you could also compare dmg vs as @ -10, 0, 10, 20, 30 armor that would be awesome.

  11. #31
    If you used Mom before ulting would it stay on and give you a few extra attacks or would it get dispelled? Same question, but if you used it mid ulti( i think you can use items mid ulti right?)

  12. #32
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    Quote Originally Posted by Yoda`` View Post
    Interesting. If only you could also compare dmg vs as @ -10, 0, 10, 20, 30 armor that would be awesome.
    You can calculate that yourself, it's not that hard.

    Just use the armor damage reduction formula in the Mechanics FAQ sticky and then multiply your damage by that, then multiply by the # of extra attacks to find out damage from normal attacks in-between Swift Slashes. If you want the true total damage, then simply add on the # of Scripted Swift Slashes * Damage of each Individual Slash * Damage Reduction.

    In other words:

    Total Damage from Swift Slashes and Extra Attacks =

    Physical_Damage_Reduction [(Damage*#_Extra_Attacks) + (#_Scripted_Slashes*Damage_Per_Scripted_Slash)]
    Last edited by ElementUser; 03-14-2010 at 09:38 AM.

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  13. #33
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    Quote Originally Posted by Monkeyninja View Post
    If you used Mom before ulting would it stay on and give you a few extra attacks or would it get dispelled? Same question, but if you used it mid ulti( i think you can use items mid ulti right?)
    Sorry, but you'll have to ask your dad.

  14. #34
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    Quote Originally Posted by Shinta View Post
    Sorry, but you'll have to ask your dad.
    Wow...

    Anyway, yes it will add to your attackspeed and therefore add more slashes. MoM = Elder Parasite for non-DotA players

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  15. #35
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    What about late game when Swiftblade's regular physical attack would do more than 150-250 damage. Does his regular physical damage override the swiftslash scripted damage?

  16. #36
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    Quote Originally Posted by ChikenMcTest View Post
    What about late game when Swiftblade's regular physical attack would do more than 150-250 damage. Does his regular physical damage override the swiftslash scripted damage?
    Of course not, the Scripted Slashes will always be there. There is no over-riding of any sort

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  17. #37
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    Long overdue because there's no "nice" way to express Roundup & Rounddown functions. I simplified the 1.7/(0.01*AS) to 170/AS to get:



    Where "RU" is the Roundup Function to the nearest 0.05 value and "RD" is the Rounddown Function to the nearest 0.05 value.

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  18. #38
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    Swiftblade

    I love your videos on Youtube and also your wonderful guides dude!
    I didn't have the chance to read them but in just a glance it looks nice !

  19. #39
    Quote Originally Posted by ElementUser View Post
    You can calculate that yourself, it's not that hard.

    Just use the armor damage reduction formula in the Mechanics FAQ sticky and then multiply your damage by that, then multiply by the # of extra attacks to find out damage from normal attacks in-between Swift Slashes. If you want the true total damage, then simply add on the # of Scripted Swift Slashes * Damage of each Individual Slash * Damage Reduction.

    In other words:

    Total Damage from Swift Slashes and Extra Attacks =

    Physical_Damage_Reduction [(Damage*#_Extra_Attacks) + (#_Scripted_Slashes*Damage_Per_Scripted_Slash)]

    im sorry but isnt swift blade invulnarable when slashing? so mom would dispell when you ult.... unless they changed that cause ive done it with DD rune and it went away

  20. #40
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    Quote Originally Posted by FlyingFury View Post
    im sorry but isnt swift blade invulnarable when slashing? so mom would dispell when you ult.... unless they changed that cause ive done it with DD rune and it went away
    No, Swift Slashes doesn't have a StatusDebuff or a StatusBuff line in the code, thus it won't dispel any states when you use it.

    Also, how on earth did you get Mask of Madness/Elder Parasite out of that post you quoted me on? -.-

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