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Recently I have started playing Heroes of Newerth And have to give praise its amazingly well done. However there is one thing I would currently like to complain about that hasn't been changed/ Fixed whatever you wish to call it.
The concede system of the game. While playing a game Your team is in the lead by lets say maybe what 10 kills? This isn't really a major lead in my opinion and shouldn't make anyone want to quit or concede but Constantly time and time again I am seeing people Conceding with not even that much of a gap, 5 kills ahead and someone got a hat trick? oh **** lets concede.
The change i would like to suggest is a lead based concede. Where you may only concede if The Enemy team is leading by 25 kills on the scoreboard. so if the losing team had say 15 kills, and the Winning team had 40 kills then and only then may you concede. Maybe not 25 kills but you get my point.
I think that this rather simple fix will solve premature games and allow everyone to get more Experience while playing. Hopefully it will allow people to play a game, and not just Concede when they think their stats will get bruised.
(may or may not be in the right Section)
Last edited by Ununki; 07-30-2009 at 08:33 AM.
Ununki; the problem with conditional based concedes are they can be exploited.
If I was 24 kills ahead and let you get a kill everytime I killed one of your players you could never concede...etc
Other issues you could have a team which was amazing at pushing towers but not getting kills; thus you'd never reach +25.
I do share your grief where players concede a game they would probably win if they stuck it out to end-game where there carries could make a real difference.
Something needs to be done, but I honestly can't put my finger on WHAT would work![]()
Yea i agree maybe it would be a little bad to have just plain kills based concede, however The current system only has a time limit and then guns ablaze just leave :/, Maybe along with kills they can have a rax counter as well and if you have lost one or 2 you can concede, but i played a game where people conceded in the first 12 minutes of the game. It gets a little frustrating.
Well maybe someone commenting later will have a better idea for a concede system than me :P for now at least the issue has been posted.![]()
Ununki: The concede system does need changing and im all for as many idea's of how to do this as possible.
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i have an idea why dont they they add a new stat to your profile for coneding games ?
That is actually a pretty good idea, Maybe that would make people think twice.
OK they Do track Concedes but maybe they should show concedes done before 20 minutes in the /stats function. or actively display concedes before 20 minutes elsewhere.
This is true that it does require the entire team to concede, but often the nature of people is if losing let us preserve our stats and all concede. Rather than playing to the best of their ability and trying to win. Granted in some situations this isn't possible. But concedes are often premature.![]()
Well, you've just won.
Cheer!
People have a right to forfeit if they want to quit. What a silly idea to force people to keep playing even if they don't want to..
That's what they're telling you.
They joined the game to have a good time. They aren't having a good time. They want to quit. They accept the loss and give you a win... and walk away.
You win. Take your win. A lot of the people complaining about concedes are people pub stomping that are irritated that people are quiting before they can stat pad enough. Frankly, it's not an honorable complaint in most cases.
Yes, there are some people that give up when they could win. But who cares? In most cases it means your team is playing below it's level and has outclassed or overly impressed the other team.
Lets leave it alone for a few days and see how the new stat system interacts with the pubstomp scene. Ideally it should enforce some more balance.
I agree Karmashock that people shouldn't be held hostage by the system and be unable to Concede. However Being able to concede without even attempting to try play is just going to be a downfall to the game itself.
I play in mostly games that have in their name no beginners so on. And Granted a lot of games people don't concede unless its completely necessary. However, in one game i played a player on my side got 3 kills in a short time. I hadn't even got any kills nor done anything major and the team conceded and left. Its rather troublesome.
Also yea some teams are stacked there should be a tracker or something to show if they had played previous games together to let people who are new to this type of game know that it may be bad for them.
At any rate i appreciate any ideas that can maybe be brought forward.
But allowing you to concede before you have event tried to fight back is pathetic. How is anyone going to get better if they only stick around in games they are winning?
Its the games you lose that you learn from. Better players are the only players you can learn from. In dota there is no concede. If you don't know how to play you just have to try your best. And your best gets better. Then you can opt for even better opponents. In HoN you can concede and look for someone worse than you to stomp on.
Just....sad.
Karmashock, does TLSC ring a bell?
Anyway, i agree 100%
In EVERY other game people can just quit when they want to, here, the whole team has to agree that its no use fighting on. Take your win, play the next game. quit crying.
Yes it sucks that you have farmed teh entire game to get an awesoem amounts of items and then you cant use them, but that's life
Instead of punishing those conceding, it should only be limited in when it can be used, but not based on kills.
Something like this:
– Conceding before the 40th minute is not possible, for every player that has disconnected and had his/her hero removed from the game this mark is lowered by 10 minutes.
– Conceding before the 40th minute is possible when you have lost twice as many or more buildings as the opposing team or half or more of your buildings and in the case of the opponents having not lost any buildings, you are allowed to concede after you have lost one third of your buildings.
– The above mentioned buildings are Towers, Melee Barracks and Ranged Barracks.
The average game lasts about 45 minutes and if any of the conditions are met, except the time one without any disconnected players, the other team has a definite advantage, although it may be possible to turn the tables.
What most people are probably being fed up with is the 13 minute concedes, I am not the best player on the planet myself but recreating a game every 20 minutes sometimes in succession can be a bit daunting. I don't care about farming and looking good i just want to play a game and enjoy it, its similar to playing Say CSS or 1.6 and people quit because you got 3 kills in a row or giving up in a soccer match because the other team got a goal. Or in the Olympics people giving up because the other team got a gold medal.
Sadhe i like your ideas it gives more context to The building tracking idea. Keep the ideas rolling.
What about games in which the enemy does not push towers, but just constantly ganks your team with their unbeatable combination of heroes? If the enemy team is 15 kills ahead 15 minutes into the game why should the losing team have to stay and continue getting stomped?
Everyone complaining about this needs to start thinking about perspectives other than their own. Sure, missing out on a full length game might not be terribly fun for you, but being horribly owned with no way to escape is totally unfair.