WORMS!!!!!Worms is a humanoid made out of worms! He's a support centered around worms. This hero requires a lot of button mashing, so if you have a cheap keyboard, you're in trouble.
Int-based Support. Disabler.
AbilitiesWhen used on a target enemy hero, a ring of worms will appear under him/her for one second. After that, both Worms and the target enemy will have to hit Spacebar. If Worms hits spacebar first, the enemy hero becomes rooted as long as Worms continues to repeatedly spam spacebar for up to 5/6/7/8 seconds. Enenmy heroes can escape this by also rapidly spamming spacebar to fill up an Escape bar that will appear above the hero. Filling the bar will break the hero loose from the root. Worms can't do anything else during this. If the enemy hero hits spacebar first, they only receive a tapering 10/14/18/22% movement speed slow for 2/2.5/3/3.5 seconds. If neither player hits spacebar for three seconds after the delay, nothing happens, but the ability will still go on cooldown and mana consumed.
(Q) Worm Entanglement!
Active. Target enemy hero. 600/650/700/750 range
(W) Worm in Your Wounds!When a hero takes damage, Worms can use this ability on him/her within two seconds of the damage instance. If used on an enemy, Worms fires a Multiplying Worm that will attach itself to the enemy. The enemy with the worm stuck on them can try to shake it off by rapidly spamming the Right and Left arrow keys to fill up a Shake Off bar to kill the Leeching Worm. Worms himself can also spam the same keys to continuously drain the enemy's mana up to 1/2/3/4% of their current mana per second for up to five seconds or until the Shake Off Bar is filled by the enemy. After that, the Multiplying Worm explodes into a mob of Young Worm units based on amount of mana drained around the target. These young worms live for 3/4/5/6 seconds and continuously attack all enemy heroes around them during their lifetime. They each can be killed by one hit by attacks or abilities.
Active. Target enemy hero.
This ability is a total nightmare for Int-based heroes because they are guaranteed to have a ton of Young Worms spawn around them. Even if they don't take a lot of damage, the massive amount of worms can get in the way of their movement.
(E) Wormy HotelWhen this ability is leveled, Worms regenerates up to 1/1/2/3 Worm charges on him (One charge gained every 30 seconds). When E is pressed, one of the charges is consume to spawn a Hidden Worm. It has 1 HP and lives for up to 20/35/50/65 seconds, but moves at 600 movement speed and is invisible (Can be revealed). Hidden Worms have clearvision within a 300 unit radius around them. Hidden Worms do not have the ability to attack enemy heroes/units, but can attack enemy wards/gadgets.
(R) WORM APOCALYPSE!Target an area up to 800/1000/1200 units away to spawn a giant circle of 800/1300/1800 unit radius. Within that radius, the ground becomes dark and all trees in it are destroyed. Worms begins to channel for up to 15/20/25 seconds. During that duration, a ton of arrow key patterns will show up for Worms on his screen. As the player completes them, the circle will spawn tons of waves of different worms based on speed of completion, number of perfect completions in a row, and accuracy of keys pressed by Worms. For a poor performance, the circle will just spawn tiny worms that are uncontrollable that simply attack nearby enemies to apply a 15 magic damage per second DoT (2 seconds duration) on them. For better completions, bigger and nastier worms will be spawned. For the perfect performance (100% accuracy, 30 completions), an Apocalypse Worm will spawn (added onto the massive number of worms prior). The Apocalypse Worm has magic immunity and instantly kills all non-hero units within a 500 unit radius around it (Even allied ones). This beastly creature attacks for heavy damage and itself has tons of HP. It has 600 movement speed and has everything walking (Trees and non-heroes around it will continue to be destroyed as it moves). The Apocalypse Worm lives for up to 30/40/50 seconds. Enemies who kill it receive a lot of exp though.
Active. Target Area.
Worms is revealed to enemies as he channels this ability.
This hero would be very fun to play for me, but Worms can definitely be a threat in serious games as a support too!
Edit: Sorry, no pics of worms. They're gross!
What a wonderful idea I like it, even though the delay between players would ruin those "spacebar" spamming fights
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that just sounds ridiculously op and would be really confusing for new players, i like the 2nd skill idea besides having to spam the side keys. also an invisible worm that gives clearvision and can deward for over a minute seems pretty over the top, maybe it could just see enemy wards but not attack them. then the ulti, sounds like you could pretty much just run away while worms is busy trying to click the right arrow keys
Intrigued, good ideas on this hero +1
new signature soon..
Maybe something like this scary lil snek: