SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: PogS Skins

Page 1 of 108 123451151101 ... LastLast
Results 1 to 20 of 2152
  1. #1
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    France
    Posts
    641

    PogS Skins

    Hi HoNers,

    Here is my thread for my skins. You will find here in these pages and on my site a collection of hero skins, either enhanced default skins or custom ones for heroes, terrain textures, creeps, NPCs, etc...

    You can download packs or individual packages, depending on your needs. Individual packages are updated more regularly than full packages. Click on the + icon on my site to display file properties : update date, size, etc...




    Important Notes :

    - Installing is easy : move the s2z file to your HoN/game folder.
    If you still want to delete some of the heroes from the "mod" you can open the s2z file with WinRAR or 7-ZIP (both available for free from the web). With them you open the file and go to the map heroes contained inside it and delete the hero folder you want to take away.


    - These skins are meant to be used with all graphic settings set to
    HIGH and ON,
    Texture Filtering set to maximum. If your PC runs the game smoothly with theses settings ON you know it will run the mod fine. Tweak the settings to make the skins look good and maintain 60 fps at least for a better experience.

    - The mod uses high memory and makes the game crash due to memory leaks so it's better to restart the game after each game. The less RAM and VRAM you have the more you'll have to restart the game to prevent crashes. If you have at least 2 Gb of RAM and a 512Mb video Card, you can run several games without crashing.
    I made a special 512x512 version for low end PCS.

    If you experience video card overheating, visual glitches, freezes and video card resets (a problem due to nvidia drivers) then
    try running the game in OpenGL rather than DirectX. You should experience a fps drop but these problems are gone.
    To do this, add the following parameters to your HoN shortcut :
    Right click on hon shortcut, click properties and you'll find something like this:
    "C:\Program Files (x86)\Heroes of Newerth\hon.exe"
    then add -vid vid_gl2 so that it looks like this:
    "C:\Program Files (x86)\Heroes of Newerth\hon.exe" -vid vid_gl2

    - Try not to multiply skin mods as it may be cause more frequent crashes. If you do not want to use some hero skins, open the .s2z with a zip archiver and delete the relevant hero folders.


    Latest Updates :

    :chro: Pyro Lady :fors: Tundra Gladiator Flint

    Last edited by PogS; 08-30-2010 at 04:58 AM.

  2. #2
    Now thats just awesome. Just awesome. Nice work!

  3. #3
    Offline
    Account Icon
    Join Date
    Aug 2009
    Posts
    265
    can u plz make a comparison picture between old and new one?

  4. #4
    Can you remake Ophelia Texture, I really like her
    Feeling Dangerous ?

  5. #5
    Offline
    Account Icon
    Join Date
    Oct 2009
    Location
    California
    Posts
    324
    why do this when it's in beta
    i'm pretty sure hon is gonna "UP" everything in release

  6. #6
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    France
    Posts
    641
    I'm pretty sure they will not up-scale textures in the release because frankly up scaling from the high res HoN 256x256 texes to 1024 ones only makes the textures a bit cleaner. You won't notice it much unless you zoom on them which you usually don't do when playing. But ... if you sharpen them, cartoon them and add additional details, it can be really great. So these high res textures needs rework to fully show their potential. This release is for purists, for fun and for modders that want to further retexture heroes and cannot because of the low res ones.
    Last edited by PogS; 12-21-2009 at 03:25 AM.

  7. #7
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Auckland, New zealand
    Posts
    135
    This is great Did'nt know you could use larger textures. Is there anything required to use a larger resolution tga? I thought they'd be issues with alignment of uvs, guess it just adjusts as long as the ratio is right?

    Do you know anyway to get the wireframes of the uv layout?

  8. #8
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Dayton, Ohio
    Posts
    37
    I'm excited for the complete pack.

  9. #9
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    France
    Posts
    641
    No need to reuv map to use larger textures. ye^p as long as the position are the same, it's ok

  10. #10
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Spain
    Posts
    188
    Amazing, very good work, and nice reworks, but i think the new shield need a border.
    Waiting for pack

  11. #11
    OMG! Amazing! Good work!


  12. #12
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    2,419
    Very nice!

  13. #13
    Offline
    Account Icon
    Join Date
    Oct 2009
    Location
    California
    Posts
    324
    does the high res stack with a skin?

    "Since skin is just a recolor"

  14. #14
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    France
    Posts
    641
    I'll add borders to the shield, it indeed will look better.

    Atticah, I don't understand your question. A recoloured skin is not just another recoloured layer put atop the standard skin but a modification of it. Thus my high res texes replace the original just as recoloured ones. But maker of recoloured texes can take my high res skins and recolour them to remake their skin.

    Most people here do simple recolour of HoN skins but one must do more. Up-scaling textures is the first step to improving HoN texes. It will allow us to work on 1024x1024 texes thus adding more details which cannot look nice on 256x256 ones. High res texes are not intended for recoloured texes but for more. I encourage skinners here to step to the next level, use my high res texes to truly improve HoN texes. Go !
    Last edited by PogS; 12-21-2009 at 06:29 AM.

  15. #15
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Auckland, New zealand
    Posts
    135
    Thats great to know, thought I was forced to use low res textures for texturing Now I am more motivated to texture again Thankyou

  16. #16
    Amazing.

  17. #17
    Offline
    Account Icon
    Join Date
    Aug 2009
    Posts
    572
    Awesome, looking forward to more stuff.

  18. #18
    amazing. great work i just wonder why aren't textures already on this level i mean if u manage to hobby this in ur free time i cant imagine its that time consuming on a graphics team consisting of more ppl, does ur textures give noticeable strain on the graphic card?

  19. #19
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2009
    Location
    In the now
    Posts
    8,094
    So this is where you vanished to PogS?

    - Gorb

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------

    S2 Support Helpdesk | Signature by Lhune!

  20. #20
    Offline
    Account Icon
    Join Date
    Sep 2009
    Location
    Sweden
    Posts
    1,351
    Look at the freaking spear :O
    It's just so good
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •