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Thread: Stash Indicator

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  1. #1

    Stash Indicator

    What does it do?

    • Draws a blue border around shop items you currently have in your stash

    Here's a picture:
    Click image for larger version. 

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    Enjoy!


    History:
    v1.2: Updated appversion, added icon (thanks _SoulSlayer_), added autoupdate.

    v1.1:
    Fixed border not updating correctly when buying items outside base and moving items to the stash and and and.... It should now display correctly at all times. Thanks to Ignorance for leading me on the right path.

    v1.0: Initial release.


    Known issues:
    When you complete or have a completed recipe item in your stash the recipe will have a blue border.

    Note to S2:
    Should you choose to implement this I suggest you don't use this silly hack, but instead add a parameter to the trigger RecipeComponent which indicate if the item is in the stash. Just like param3 does for items in your inventory. Add one for courier while you're at it
    Last edited by Tisser; 03-27-2010 at 02:26 PM. Reason: updated to v1.2

  2. #2
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  3. #3
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    I seriously hope you get alch bones in the next patch or two.

    Awesome work.

  4. #4
    Hah, just can't stop keep buying same items simply because there's 3 places to store, player+courier+stash XD

    Good job, and...
    Predicting again that this will be Default UI

  5. #5
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    Quote Originally Posted by Tisser View Post
    Edit...
    Found a bug just as I was about to upload, so you're going to have to wait a bit long. Tomorrow perhaps. I'm going to bed!

    The problem is that I have to do "reloadinterfaces" for my mod to take effect, every time I start the game.
    If you know how to fix please let me know I'll give you a cookie.
    It may simply be that your code is being loaded too early, when interface elements/variables it depends on are not available yet. Try moving your code "down" in the logic of the game.interface and see if that makes a difference.

    If you still can't figure it out feel free to post (or PM) your code and I'd be happy to take a look at it.

  6. #6
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    I've been waiting for someone to make this one... GJ! and thanks for making it!

  7. #7
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    Waiting patiently for the download
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  8. #8

  9. #9
    So I got it working. Finally!
    This was A LOT harder then first anticipated. It went from like 10 lines of code to almost 200 :/

  10. #10
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    Quote Originally Posted by Tisser View Post
    So I got it working. Finally!
    This was A LOT harder then first anticipated. It went from like 10 lines of code to almost 200 :/
    Yes, thanks man

    EDIT: This will only works if the hero is alive. :O
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  11. #11
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    Seems like it could be kind of flaky in certain situations, making me a tid bit afraid to download.

  12. #12
    Just uploaded v1.1 I suggest everyone update as this version is a lot better.
    I got rid of the console spam and fixed the border not always showing but and even simplified the code.

    Only problem left is that it cannot distinguish between a completed item and a recipe. But that's sort of minor and stuff I'll look at for v1.2 in the new year.
    Cause now it's time to drink my brains out for 7 days strait.

    Merry Christmas and a happy new year!


    Quote Originally Posted by Sephinator View Post
    Yes, thanks man

    EDIT: This will only works if the hero is alive. :O
    Fixed

    Quote Originally Posted by Delfofthebla View Post
    Seems like it could be kind of flaky in certain situations, making me a tid bit afraid to download.
    This shouldn't be the case anymore.

  13. #13
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    Merry Christmas and a happy new year!
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  14. #14
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    Cool, I'll give 1.1 a shot.


    EDIT: Great stuff Tisser, works great.
    Last edited by Delfofthebla; 12-27-2009 at 08:46 PM.

  15. #15
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    1.1 is half the size as 1.0 ^^
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  16. #16
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    Could you please reupload them? Non of the links works for me
    - edit -
    Maybe its just Mediafire.com that is not working proberbly right now?
    Last edited by Jenack; 12-25-2009 at 02:09 PM.

  17. #17
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    Needs a HoNMod Icon!
    War does not determine who is right - only who is left. - Bertrand Russell
    ---
    I get a portal key in 6 minutes by soloing mid with Pebbles.
    It's definitely possible if you know how to play well.
    - MoOgLeD

  18. #18
    Quote Originally Posted by Lim_Dul View Post
    Needs a HoNMod Icon!
    eye candy pls
    just slap a picture on it ^^

  19. #19
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    Great addon. This should be implemented by S2.

  20. #20
    Very nice! I love important details like that.

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