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Yes
No
[Bastard Sword] Value: 1400 +
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[Punchdagger] Value: 500 +
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[Recipe] Value: 350 +
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=
[Traumatizer] Value: 2250
Passive Bonuses
+30 Damage
Chance on attack to apply Traumatized.*
*Traumatized: Similar to The Dark Lady's ultimate ability, decreasing
visibility to nothing for a short duration.
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I'm sold on the idea, but not the duration, nor the chance. Vote for the
concept, comment for the balance.
(Consider starting with figures like 35%, 1.5s)
EDIT: I'm getting a lot of negative votes and very few comments. Please comment.
DOUBLE EDIT: If you're going to vote no, please explain your disagreement.
Last edited by WSLaFleur; 12-18-2009 at 11:57 AM.
It has the same ingredients as riftshards, you should change it. Work on it, it might become a usefull part of another recipe items.
I like the idea. Consider balancing it based on the brutalizer as they are very similar items. The duration or prog chance could be higher, or you could involve a ministun for those pesky channeling spells.
how short is this short duration?
it's probably not very useful unless it also blinds their minimap too
it does nothing else? not even a slow?
magebane = okay, blink random direction
This + Hack would be pretty lethal.
It's tricky to gauge exactly how powerful this debuff will be. Attacking a hero like Magebane might seem silly if for the reason that he'll blink away randomly, but wouldn't that effectively remove him from the equation during a clash?
The thought had crossed my mind to set this to 100%, 0.75s, but the thought has also crossed my mind to set this to 25% 2.5s, both versions are lethal in their own right.
In the first scenario, you're blinding someone as long as you're consistently attacking them, but as soon as they disengage they would regain vision.
In the second scenario, it's less likely you'll permanently blind someone for the duration of the clash, but if they flee they'll still suffer blind for a second or so before regaining vision.
On a side note, didn't you read the item? There wasn't a whole lot there, and I did list the theoretical chance/duration at 35%, 1.5s
I'm normally opposed to bumps, but I'm not getting a whole lot of feedback, and the poll results are pretty inconsistent.
I can see this item working, though it might be hard to balance it (the path between imba and useless b/c other things are better seems pretty narrow).
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Pretty neat idea. Sadly no one want chance items.![]()
this would be nice you make runed axeand ghost marchers or farm and then you dissasemble for
riftshards - this thing - and nullstoneand those 2 daggers go in there too
You make post haste and your now op gogogogogogo
No vote, self explanatory.
Just like the competetive scene and any semblance of balance, I have migrated to DotA 2.
i had a hero i created to due this single target blind. your item can be overpowered with certin heroes.
imo make it a "on next hit...", that blinds for 5 seconds, with a 10 second cooldown. Means people have to wait those ten seconds before initiating...
it would make gankers oh so powerful, confusing and annoying people who are alone - or to use on a supporting/stunning partner before ganking their friend in a lane.
Anyway, I like the idea, voted yes. Still unsure on how you'd go about balancing it.