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Yes.
No.
No more radical changes to this hero. Only small tweaks.
Sheldon
Made by khaamar on DeviantArt.
I was thinking he would look something like that, just wielding a 2-handed sledgehammer instead of the staff.
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Basic information
Strength: 26 (+2.6) (Primary)
Agility: 12 (+1.9)
Intelligence: 15 (+2.1)
Attack type: Melee
Damage: 60 - 70
Range: 125
Attacks/second: 0.61
Movement speed: 275
Armor: 4.12
Magic armor: 5.00
Affiliation: Legion
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Visuals
A big sized turtle standing on two feet, wielding a sledgehammer with both hands.
His shell has clearly visible scratches from the countless battles he has fought in.
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Background
Sheldon has spent his entire life as a noble defender of his people, the Exoskeletons, and knows the twists and turns of battle on the front lines.
Enemies have ignored him because of his extreme sluggishness,
but have always regretted their narrow-mindedness in the end.
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Quotes
Speaking slowly with a very deep voice.
On move: "As quickly as I can."
"It's not easy being green."
"With pride."
"Time is money..." *sighs*
On attack: "Turtle power!"
"Charge! (...) Charge!"
"Sheldon, SMASH!"
"Bazzinga!"
On idle: "Turtling is an allowed tactic in my book!"
On taunt: "Stop trying to hurt me and HURT me!"
On taunt kill: *laughs* "Who is... slow now?"
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Role
Sheldon can withstand an immense amount of damage. Is very useful in team-battles. His brutal strength makes up for his slow movement.
Used for initiating and supporting his allies.
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Strengths and weaknesses
+ large health-pool
+ decent auto-attack
+ can absorb lots of damage
+ helps his allies in a variety of ways
+ good initiator
+ high natural threat
- hard to deal decent damage with
- very slow movement
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Abilities
Slide (Q)
Sheldon throws himself to the ground on his shell, sliding towards targeted position. Deals damage and stuns the hero he hits first, stopping.
Action:
Target position
Type:
Enemy units
Range: 600
Cast time: 0.4
Mana cost: 80
Cooldown: 30 / 25 / 20 / 15 seconds
Required level: 1 / 3 / 5 / 7
Activation:
During Slide, movement speed is increased to 522 (maximum) and Sheldon destroys trees in the way.
Knocks minions out of the way, dealing 10 / 20 / 30 / 40physical damage to them, decreasing Slide speed by 5 per minion.
Deals 110 / 135 / 165 / 235 physical damage and stuns hero hit for 1.5 seconds, also stuns enemies in a 150 unit radius for 1 second.
Visual: Sheldon jumps forward, turning 180 degrees while in mid-air, landing on his shell and then sliding across the surface followed by sparks and smoke.
Notes: Good ability for initiation. Sheldon stops sliding at targeted position if it was less than 600 units away from him. If used in junction with Unified Shelter, it's best to target a hero who can stun, so Unified Shelter won't be interrupted.
May also be used as escape mechanism.
Unified Shelter (W)
Sheldon hides himself inside his shell, creating an aura which grants himself and his allies a greater resistance to damage, as well as stun-immunity to self.
Action:
Toggle
Radius: 600
Cast time: 0.5
Mana cost: 100
Cooldown: 25 seconds
Required level: 1 / 3 / 5 / 7
Activation:
While active, applies Unified Shelter to self for 6 seconds or until canceled.
Unified Shelter effects:
Immobilized.
Stun immunity to self.
Sheldon heals 2% / 3% / 4% / 5% of maximum health every second while Unified Shelter is active.
Reduces all damage taken to allied heroes in the radius by:
10% / 14% / 18% / 22%
Visual: Sheldon jumps in the air while pulling his head, tail and feet inside his shell and stays on the ground in this state.
While on the ground his shell has an ambient green glow.
Notes: Sheldon heals himself while protecting nearby allies, which makes him a higher priority target (the clearly distinct glow makes him easier for enemies to spot during a fight). Good ability for staying in lane, and helping in big team-fights.
Slowing Spikes
Poisoned spikes grow on Sheldon's back, causing damage to attackers and slowing them.
Action:
Passive
Attacker takes 10 / 20 / 30 / 40 physical damage for every attack on Sheldon.
Decreases movement speed of melee attackers by 3% / 6% / 9% / 12% for 3 seconds.
Required level: 1 / 3 / 5 / 7
Visual: Spikes grow out of Sheldon's shell. The size of those increase per level.
Notes: Gives a penalty to anyone attacking you.
Patriotic Link (R)
Sheldon's powerful presence gives an allied hero the Patriotic Link effect, which reduces all damage taken and transfers it to Sheldon instead.
Action:
Target entity
Type:
Ally heroes
Range: 800
Cast time: 1.0
Mana cost: 125
Cooldown: 65 seconds
Required level: 6 / 11 / 16
Activation:
Applies Patriotic Link to targeted allied hero for 15 / 20 / 25 seconds or until canceled.
Patriotic Link effects:
All damage targeted hero takes is reduced by 20% / 35% / 50% and dealt to Sheldon instead as true damage.
Visual: A very bright green beam is connected between Sheldon and his target.
Notes: Good for helping low-health nukers, and makes Sheldon an even higher priority to kill first.
Damage is first reduced by targeted hero's armor, then by the 20% / 35% / 50% from the skill - not then reduced by Sheldon's armor since it's dealt as true damage.
Also note it's only the damage the targeted hero takes that is reduced and transferred, not the other way around.
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Last edited by Hellii; 10-05-2011 at 07:38 AM.