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Cursed ground sucks hard because of the range - 165. On stun right before he gets close and its fails. And not to mention the radius. If your lucky you will hit two. His stun and ulti is decent to good, but again - most of the int. heroes is better than him. Pretty much every int. hero in hon is good, so its a tough competetion and imo Voodoo loses.
I'd have to say that a warbeast is probably the MOST useless hero you could have on your team.
Uh, no. Constant DPS aura, On use +damage skill, hounds for creep pulling and scouting. VERY HIGH DPS WITH ULTI. Frees up a lane slot for 2 solos.
Once warbeast farms his core of Abyssal Skull, Boots of choice, SHRUNKEN HEAD and some other dps items later on like shieldbreaker he becomes an unstoppable wrecking ball of GG. Great for pushing towers as a team with his +damage ability and totally annihilates squishy heroes.
I cant believe its a discussion about this. There should be consesus about that Rampage is the worst hero in the game.
pudge is worst if you honestly have a shitty player playing him. Otherwise, hang back and tower hug till 6-7 then hook/eat/tower while the squishy ranged get raped. after 1st kill its all downhill from there.
Easiest initiator--no need to buy a short blink for 2150.
One of the best tanks WITH a no-mana cost dps
Disable/damage
Scaling str gain.
who can argue?
Now, in my opinion, a worse hero to play would have to be rampage(non-em) or even slither, unless the slither can harass and get farmed before 20 mins.
Last edited by Firion; 12-15-2009 at 05:40 PM.
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None of these heroes is as useless as Zephyr. He does nothing against a competent team.
Any hero whom is entirely countered with one or two items. Keeper is one of them, despite being pretty decent. Ophelia is another. Both wards and Alchemists Bones counter her. Any hero with invisibility is fairly useless, sans Valkyrie.
Mainly, I'd say Ophelia is the worst at the moment. Only her early game is good, but she has some fairly easy counters. Her role as an early game ganker is done much better and much more easily with other characters with fewer counters.
Credge I have to disagree.
Keeper of the Forest, the key to placing Tree Sight is in the area of trees that is inside hidden from LOS that only a flying courier can see it. Wards of Revelation is a counter to any invisibility but if Keeper emerges from an area not within LOS or use a portal key, then it is null.
Ophelia is far from useless. If you try to use wards on her neutral spot, she will get wards to destroy them. In high level competition, ward wars are sometimes waged even before the battle starts! And I don't see what is terrible about a 2-6 second AoE stun, damage amplification outside of armor, and global healing. Plague Rider criees when Ophelia is in the enemy team since his bounces sometimes get absorbed by her creeps and she basically undoes the damage with a single touch of the R key. Unless you successfully blocked her neutral spawns, she can get another one, albeit it may not be a minotaur.
Each defeat brings you one step closer towards improvement.
I'd say none... or almost none. After 20 minutes, Slither is, imo, the worse hero of the game, but hell he's strong early game, he can ruin a laning phase by himself making you back and back to Shrine.
Armadon is FAR from being the worse hero, hell he's one of the best tanks and he have a incredible slow. Hag as well, far from being the worse, I never played her but I seen players handling her incredibly, she already carrier a game against me.
Pudge..... He can be the best hero like he can be the worse, depending who play him, like Ophelia and a lot of others.
A competent Pestilence carrying a Gem makes a NH completly useless, but otherwise, NH is one of the best hero.
1v1, yes. Thats why i said he works well with a stunner. Cursed grounds radius is small, and its sucky as hell to land. But the pure damage output is insane even with 1 second of time, and when paired with the correct team mates makes voodoo one of the scarriest SoB's in game. Im talking about people like electrician, polly, pebbles, forsaken, keeper, or best of all tempest. Voodoo is a team player and possible ganker and should be played as such. He is far from worst.
Devourer is by no means the worst hero, he is however one of the hardest heros in the game to play, this makes people think he is bad. He is probably not as good as he should be (Given the level of skill required to play him, he should probably be more powerful in exchange, I give that). Excellent at killing invis heros without any type of detection, can make every team-fight a 5v4 if he knows what he is doing. If he does his job in the mid-game of ganking a lot, he becomes a very powerful tank in late game as well. Plus he just has a very solid disable for an ult.
Watch Captain Hook's Pudge videos sometimes if you want to see a disgustingly good Pudge player just dominating games.
I'd have to say Arachna is pretty terrible if it isn't a pub-game. One of the worst ults ever for actual team-battles (goes down in a heartbeat). She does have good early laning presence though if they don't know what a homecoming stone is.
For pub matches, probably Ophelia or Wildsoul. I've never really seen a pub player that knows what micro is in dota/hon, so they just tend to get tangled over themselves and feed a lot (assuming they even level Control as Ophelia).
Last edited by Ascen; 12-15-2009 at 10:59 PM.
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umm dark lady is like the best carry in the game, brings so much more presence to teams fights and also farms better than just about every carry aside from wildsoul.