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Rampage and NH are not useless. Good NH's are scary. Rampage can nearly stunlock someone with very few items (and kill them in the process). There's also 0 chance escaping a well built rampage without escape mechanisms or help.
Devourer is not useless. He's just ludicrously easy to feed and fail with. His hook is hard to land and noobs fail it pretty much all the time. Good devourers, like good NH's, are scary.
Why? You take 75dps from decay after basic magic armour. This is at about 20-25 minutes ingame. In a normal and even game, no carries have any big items yet (they should be very close to finishing one). 75 + 100 from devour for 3 seconds is 525 magic damage. That's as much as pyros' ult at level 2 or 3. It's also a 3 second disable. If you're hitting more then one person it starts stacking too.
If you give devourer mid, he's a beast, not because he can farm well (he can't >.>), but because he gains levels quicker then in a double lane. This lets him gank faster. A level 7 devour coming up behind you when you're level 5 is not fun, since you have 2 choices. One, run at devourer and die. Two, run at the 2 people you're laning against (and who are now charging at you) and die. Not fun.
And his ability, as others have mentioned, to turn teamfights into a 5v4 is not to be underestimated. If his team is right near, anyone he hooks will explode, instantly, with no hope of survival. Only 2 other heroes in the game can do this, and one is probably going to die in the process.
Ophelia the worst hero?
HAHAHAHAHAHAHHAHAHAHHAHAHAHAHHAHAAAHHAHAHA
what a moron...
EDIT: Rampage, Devourer are both bad.
Rampage, Devourer and Slither(mainly because he loses effectiveness really fast).
Has chronos been mentioned yet? Needs way too much farm to be effective, Ult makes any other melee on your team useless for the duration unless he's ridiculous and catches 2/3 people on the edge.
Tree is the worst hero
useless in a lane, and revolves around his ULT cd.
Flying chicken counters his eyes, armor passive is pretty good though, but still, terrible terrible hero.
Slither scales terribly, he is very effective early and is a great ganker, however mid/late game he becomes more support oriented where the more "useful" heroes come into play.
Also, his DoTs make it very easy for him to have his kill denied and are all removable with defusal.
With that being said, Slither shouldn't be getting kills in the first place, he should be setting them up for heroes that can actually benefit from them.(any decent carry)
Similar to the way Int heroes should be setting kills for your carry heroes, rather than using your nuke to get a kill in a gank the enemy has NO way of getting away from.(Think Pyro/Lion/TB here)
Tort and Ophelia are good.
I think his recent rework has helped quite a bit. I think you'll see him win more on that stats site if the stats haven't already.
edit: It is INCREDIBLY frustrating to get a tower down low on health in a laning phase, group together to push it only to find it is at/near full health and is taking even less damage than before.
60% of people don't know you can armor buildings.
40% of people have never played Tree period.
Also, Slither's ultimate does cumulative 972 damage to up to 5 people over its duration which is pretty good even late game.
It's hard countered by Headdress though.
He's also invaluable in pushing and defending with ward spam for sight.
That and he's almost guaranteed first blood if you start him as a level 1 roamer.
Lol at all the dev's bashers. In the right hand, dev is extremely powerful. Lets not talk about whether he can gank a lot of ppl early game or not, just the simple str bonus he receive from third skill is already make him decent. As long as a dev doesnt feed too much he gonna end up with tons of hp, high mdef and his ulti is a 3sec disable that goes through shrunken head. He is really decent even at end game as he can picking off ppl before team fight even begin (usually forcing enemies to jump in to save their friends and fight under disadvantages) and disable important targets (ulti got pretty low cd also help a lot).
I'll probably agree that rampage is the worst in a competitive sense. His main "thing" is pretty much just killing people who can't notice him charging across the map.
In a normal fight he just feels like a weak addition considering what you could put in his place instead.