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I don't know if there is one "worst" hero. Given the right lineup, nearly any hero can have their day (game) in the sun.
I do think there are heroes that are really easy to mess up, however. They have a small (often potent) window of effectiveness, and if they don't "make it" they'll be farmed for the rest of the game.
"hard" heros include: Devourer (hard to land skills, have to play it close with life), Ophelia (micro can be tricky, weak late game), Slither (Not a whole lot of use late game, comparably, always fragile), Dark Lady (very fragile early game with few escape options), Pollywog (so easy to die, easy to get in rut)
That being said, I just can't think of any compelling reason to pick: Nighthound, Rampage, Warbeast, Scout, or Armadon. A good team can pick better heroes to fill any of their roles. They do have their games...but it always seems like you'd rather have another hero.
Zephyr. Completely, utterly pointless. I honestly can't think of any reason why you would ever pick him in a competitive game.
Yeah, that all works well, however in a high skilled game he will be:
1. Ignored, unless facing a team of really heavy nukers where him and Magebane work surprisingly well because of shitloads of +magic armor(and the ability to rape squishies fast)
2. His ganking will be countered by constant warding
3. It doesn't matter that he has shitload of HP, his actual team fight presence is 0, his rot is largely ignored later on, his pathetic movement speed doesn't help him there either.
4. His regular damage is pathetic and his ultimate should be interrupted right away, leaving him with WHAT exactly in a team fight?
If you want a ganker, theres plenty of heroes who do that better.
If you want a specific anti-mage character, theres are better choices than him, unless its a purely spell based team, in which case it might make sense to get Pudge + Idol fairly fast.
He is lacking, along with the fact that his rot isn't the same here as it is in DoTA or at least it doesn't seem to be the same.
His hook is somewhat clunky as well, though I have no problem using it.
He isn't picked because he brings nothing to a teamfight that another character can't do better, he is a ganker/roamer from 7 onwards, but he can be shutdown fairly well with effective warding, even without warding, as long as map awareness is high, Pudge isn't really a threat.
Don't get me wrong, I love playing Pudge when I screw around, but for all intents and purposes, he is useless unless playing in a lower skilled game.
People dont really understand that rot is 100 dps aoe without cooldown. That is underestimated. Farming gets so easy at mid game.
PPL do not ignore a character with Mock, then why would they ignore a pudge with rot on, even in late game rot deal a lot of hurting if not being dealt with quickly.
He bring to the teamfight an aoe of 100mdamage per sec while apply slow at the same time. His hook is a strong nuke and his ulti is a 3 sec disable that goes through everything. That is a whole lots of team benefit i would say. His normal damage while not exactly amazing is still decent thank to his extreme str.
Of course i never say he is one of the top tier but he is not lacking at all, the hero is decent. Tiggest drawback is the high skill requirement.
Rampage.
I'M GONNA CHARGE YA BTCH!!!!!!1111
WTF YOU TP'D AWAY POOR ME I CAN'T DO ****.
Dark lady and Devourer are both challenging heroes to play, which is why they have such low usage and a relatively low pool of players who can competently use them. In competitive play, Dark Lady would almost certainly never be picked because she is a one-trick pony: the ultimate. Beyond that ultimate, her skillset can be covered well by many of the other heroes in the game. Devourer is a rough hero for most people because hooking requires some decent skill. Apart from that, he is a well rounded tank with nice disables. It's just that Devourer gets no slack whatsoever for missing hooks.
Ophelia is a great hero in the hands of a great player... but by great player, we mean one who is specificly versed in using her to the fullest potential. That's just a lot of micro. The problem is, this game is unlike other games in which micro is one of the most valuable assets (think Starcraft) and consequently, players who can micro are bound to play other such games instead.
To be fair, all heroes in this game have their own abilities and synergies. If I had to single out a hero to nominate as the worst hero however, it would have to be by far Rampage. In a pub game, he is a beast because pubbers generally don't have a good sense of awareness for their surroundings. If Rampage has been gone for quite some time, you could imagine he'd be charging someone right? Unfortunately, pubbers get into the state of mind where the primary focus is their lane: what happens in their lane, who is and isn't in their lane, and where they stand in their lane relative to the towers. When people get out of this mindset and become more aware of others, Rampage's effectiveness becomes null.
You look at other predominantly single target heroes like Panda and try to compare them to Rampage... but in the end, Rampage is only so useful in as much as stopping one target. Even Panda has the ability to stun an area, disable/nuke enemy formations in the front, and and a single target stun that completely disables the opponent for a duration of channeling time. Rampage's ultimate knocks them back, and if you're lucky, the bash will process multiple times. But in most cases, don't count on it.
I like how you compared a rather big AOE which has no drawbacks(apart from getting focused that is) to a tiny AOE centered around a hero with 285 base movement speed, which can at most, get 1 or 2 people at the same time, +its magic damage, so its actually 75 damage/sec after reduction, fully maxed out.(100 magic damage/sec-25% reduction from armor, if no one has a HoD)
Again, there is no reason for the other teams members to ever get close to Pudge(apart from that unlucky bastard who got hooked), don't get me wrong, hes an awesome asset in lower skill games, I love playing him from time to time just to **** around with him.
I don't believe that you actually called Dark Lady a one trick pony, considering she has a built in silence, escape mechanism, slow and a damage buff that scales through the whole game.
Though, I have to admit you're right, her skillset CAN be covered by:
Hellflower
Tablet
All +Damage items
Fenrir's Fang/Frost skull.
Except you get all of these for free.
She is challenging to play however, mostly because shes like glass early game until she farms a bit.
Then the fun begins.
Pudge isn't bad, he is just easy to counter by: Having map awareness, not being an idiot and having map control, even if you fail # 3, you can still dodge Pudge most of the times provided you fulfill #1 and #2.
That's because you aim for BS to be a hero killer. He is a support hero and if you played him as such you'd understand he is great. His slow and buff are great to help carrys get there kills.
On topic, I'd say the worst in my opinion would be Armadon. He needs a good amount of items to tank and his third skill is just silly. "Oh, I taking damage!" Turns around... "Derp derp herp!"
I dunno, the only thing i learned till now is that Scout is the noob's hero. :P Easy to play him, and yet i usually just saw goddamn bad Scouts.
Oh no, no...sry, all the time i see a player picking any invi hero, he usually suck with it.
About what hero is the worst an what is the bext, i dunno. It depends of some things. Some heroes are more effective against one, and lesser against another. Each hero have it's better point. Guys who's ******* up with the Devourer pretty sure never got a right hook over an inteligence hero. Hook + Decay + Ult is a kill for sure.
Armadon. No question. There is simply no hero worse. Blacksmith is close to him but not quite there. Zephyr is pretty close aswell
This is one of the most fail threads I have encountered in my travels across these forums.
P.S. War Beast
Blacksmith. All skill was taken away from Ogre Magi when rushing Staff doesn't increase his ult. Too random of a hero, and only good for being a ward/buff/support *****.
Devourer rapes, and is in no way a terribly weak laner. Obviously you're not gonna want a melee hero to lane with him(most of the time). Most ranged heroes do wonders with early game rot and at least lvl 3 hook. Once he gets his ult he's a great ganker.
ophelia. i knoww people who are pro at micro can rape with her, but you have to be bad to not know how to hard counter ophelia.
slither because nothing scales, you have to get SOTM to be at all useful without other luxury items.
pharaoh because nothing scales, he's completely item dependent lategame and his sniping finish is utterly situational.