Lightwave, the Light Entity [Hellbourne]
Born of sunlight itself, Lightwave is powered by the beams that travel through the sky. He can manipulate the rays of light in whichever way he pleases. After many years of the sun depriving him of his light, night after night, Lightwave learned how to manipulate darkness as well... and now uses his knowledge to fight for the Hellbourne.
Lightwave is a strong ganker. His skillset allows for quick entrance and exit from battle.
Attack Range: 280 (ranged)
Attack Animation: 0.42/0.58
Base Armor: 0.9
Base Magic Armor: 5.5
Base Damage: 46-47
Base Movement Speed: 300
Strength - 19 + 1.8
Agility - 14 + 1.5
Intelligence - 22 + 2.7
Overall - 55 + 6.0
Piercing Light [Q]
Lightwave sends his light around an enemy, dealing extra damage and re-materializing on the other side.
Type: Magic. Attack Modifier.
Damage: Attack + Bonus 20/40/60/80 Physical damage.
Location Offset: 100 units on the other side of the target.
Cast Range: 180 units.
Cooldown: 10/8/6/4 seconds.
Mana Cost: 20/23/26/29 mana.
Think of Night Hound's Blink Strike skill. He teleports behind the enemy. This is kind of like that, only that instead of teleporting to their back, you teleport to the other side of them from where you're standing. Somewhat like what Panda's Flick does to the enemy, but it does it to you (without the slow & armor reduction). That's pretty much the best explanation I can give.
Light Missile [W]
Lightwave bends his body into a sphere, which he then projects in the given direction. Upon impact, the sphere will break and the light will explode, affecting all nearby enemy units.
Type: Magic. Target Position.
Damage: 70/130/180/230 Magic damage.
Slow: -20/25/30/35% movement speed.
Slow Duration: 3 seconds.
Projectile Radius: 90 units.
Impact Radius: 350 units.
Projectile Speed: 500 units per second.
Maximum Distance: 1500 units. (Lasts 3 seconds)
Cast Range: 1500 units.
Cooldown: 25 seconds.
Mana Cost: 100/115/130/145 mana.
This spell is a little difficult to explain. It pretty much turns Lightwave into a projectile. It then travels 1500 units in the given direction or until it impacts, like Valkyrie's Javelin. Then, when it impacts, it returns Lightwave back to his normal form. It then does damage and slows in an AoE around Lightwave.
Flashing Strikes [E]
Lightwave wraps his light around his closest enemy, dealing damage and blinding them, then moving on to the next closest target.
Type: Magic. Self Position.
Damage: 50/100/150/200 Magic damage.
Miss Chance: 100% chance to miss on attack.
Miss Chance Duration: 2 seconds.
Initial Radius: 300/350/400/450 units.
Chain Radius: 200/250/300/350 units.
Maximum Chains: 3/4/5/6 units.
Cooldown: 13 seconds.
Mana Cost: 85 mana.
This spell acts like a no-target Chain Lightning. It chains to the closest unit to Lightwave at the time of casting, dealing damage and blinding them. It then moves on to the closest unit to the unit you just chained to and damages/blinds them. Keep in mind that no unit can be chained to more than once.
Light Form [R]
Lightwave intensifies the light that he is, allowing him to see further and reduce stun durations.
Type: Superior Magic. Self Position.
Sight Radius: 2000/2500/3000
Stun Reduction: -20/35/50% stun durations.
Effects: True Sight.
Duration: 7/9/11 seconds.
Cooldown: 130 seconds.
Mana Cost: 125/175/225 mana.
After a short time, it creates a gadget which reveals a large area around you. It sees over trees, cliffs, units, everything. Pretty much like a flying unit with a huge sight radius. Beyond that it also reduces stun durations by the given amount, much like Pebble's Armor. Also provides true sight. The vision follows you when you move.
December 13, 2009
- Version 1.06:
- Scrapped Bright Sky.
- Created Light Form for the ultimate skill.
- Version 1.05 (Semi-Remake):
- Changed Light Missile to the [W] skill.
- Changed Flashing Strikes to the [E] skill.
- Changed Piercing Light to the [Q] skill.
- Decreased Piercing Light's Damage from 30/50/70/90 damage to 20/40/60/80 damage.
- Changed Piercing Light's Mana Cost from 15/20/25/30 mana to 20/23/26/29 mana.
- Scrapped Light Beam.
- Created Bright Sky for the ultimate skill.
- Version 1.01:
- Updated Piercing Light to have the cast range displayed.
- Increased Piercing Light's cooldown from 8/6/4/2 seconds to 10/8/6/4 seconds.
- Version 1.00:
- Initial presentation.
lol the picture reminds me a little of a male andromeda
A few questions, does light missile make lightwave invulnerable during the duration?
And does Light form's stun reduction effect only itself or his allies too.
Seems pretty balanced, although the ult seems to me a little underpowered considering its CD, also maybe give him a slightly longer attack range, 280 is very small