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Should consider adding Codex as one of his recommended items. Because sometimes, chasing just isn't a viable option, but you really do want the kill on the bugger (like say... you wanted to ninja kill Jereziah right before a team fight).
I laughed unnecessarily hard at the "You rock" pun and the after-Chuck pose pebbles did.
Anyway, is it necessary to queue up chuck after stalagmites if you want to do massive damage signature combo or is there a small time frame where you can do it?
It's spelt Chronos. C-H-R-O-N-O-S. YOU DO NOT SPELL IT CHORNOS OR CRONOS, IT'S CHRONOS. ARE YOU RETARDED?
Vote Up for the "TOO BAD IT'S ME 0.1% CHANCE FOR 7X MULTICAST LOLOLOL" suggestion!
Annoyed at Zephyr/Warbeast? Play games with him, click on the scout.![]()
Shift-queuing Pebbles combo doesn't work as well as it would if you used the spells on your own. You just have to Chuck (on the right unit) as soon as you can after using Stalagmites, which shouldn't be hard if the enemy has been stunned.
Skill build is wrong
You should be getting Chuck maxed at level 7 (1 2 1 2 1 2 2 1) since at level 7 maxing chuck first gives more benefits.
- Chuck does 90 more damage in the "wombo combo" at level 4 while stalagmites only gives 80
- Chuck is better for harassment due to the lower CD and higher rarnge (if you have a regen rune for example)
- Chuck's range increases and stalagmites' doesn't
I have returned![]()
Nice guide, except I despise people who build the mana ring on him first, considering it costs as much as the blink stick, and blink will get you more kills. Especially as advice for pub players who aren't great farmers, getting blink at level 13/14 means you are losing a significant amount of what would have been easy kills.
Updated with the retail changes to Nomes.
I now fully advocate simply going bottle->Steamboots (int)->Portal Key, since both Nomes and Arcane are silly items to get on Pebbles.
Erm...
He is a perfect port of Tiny, from DotA. Every number and aesthetic choice is exactly the same as his DotA counterpart.
Craggy Exterior > Slab Skin
:/
For Chuck + Stalagmites:
You have a 0.05s timeframe to get the double damage from all 4 ticks - near impossible in a real game. Realistically if you can Chuck to ally, chances are he'll be >500 units away and Stalagmites takes 0.2s + travel time to impact, so the most you'll realistlcally get is 1-2 instances of Stalagmites doubled (not even - usually 0 if you toss greater than that distance)This has the added bonus of both holding them down near the allied damage dealer, and getting the Stalagmites/Chuck double damage bonus.
Also, where's my Codex? Gogo NA instagib style.
EDIT: And what's this?
Blasphemy for both items IMOYour goal in your lane is to obtain 2200 (2800) gold in the first 10 minutes. Yes, that can be hard to do. That's why it's a goal. With this money you will buy Marchers and either Ring of Sorcery or Nome's Wisdom, based on your preference. Once you have boots, mana regen, and 3-4 levels in each of your nukes, you go ganking, and you do nothing but gank for the rest of the game.![]()
Last edited by ElementUser; 05-19-2010 at 06:38 PM.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
I never noticed the first part, I'll change that. Though to be fair, neither skill is all that memorable.
Ah, I did miss a nomes mention. I went through it really fast since I have to fix all of my guides, thanks.
Last edited by Padawanabee; 05-19-2010 at 06:51 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Funny build I saw in a pub that actually worked.
+:Portalkey:+:ElderParasite:+:Hellflower:+:Harkons Blade:+:Steamboots:+:Riftshards:rank1.
I like your guide though.![]()
When will you update the clearly inferior skillbuild.
I have returned![]()
I don't get Chuck at 7, and I'm not going to suggest it in my guide.
I preffer Chuck at lvl 7 because u can do more damage if the target doesnt die with ur combo Chuck has 12 cd and staglamites has 20 so 300 damage, 1100 range 12 seconds ill take that lvl 7 and chuck lvl 3 does 260 and lvl 4 does 300, its 40 damage the difference. and 80 since u think u can land ur combo perfectly.
Battery + bottle combined with Steamboots for abusing stat switches provide more than enough mana until you have your Portal Key.
You're a caster and it's stupid IMO to build items with a focus on dealing melee damage. Depending on how the game is going, get Frostfield Plate (rush the +10 armor component, complete this whenever you feel the need to add another 200 dmg to your combo), Behemoth's Heart, Sheepstick, Codex if they didn't go for magic armor, Mock if you don't have a carrier for an increase in your combo's damage.
If the guide writer stays on his lane up to level 7 with a lane partner (not uncommon for Pebbles players, who want to maximize their combo damage before roaming), realistically he will only have mana for one of his skill, and if you're only going to use one skill to get a kill with a lanemate, stun makes more sense, thus you'd want to maximize it's damage.
Even though I think you're right, I can see the arguments for the other side.
It's such a small difference anyway, not worth arguing over.![]()
You need to max your stalagmites first, then chuck, 1 lvl of ult, passive and stats all way down
Who else was saying to themselves 'yeah, good advice haha' right before they read the 'durr hurr good advice in the guide itself'?
'Only the dead have seen the end of HoN downtime.'
-Bubbles