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Click here to go to the first staff post in this thread. Thread: Robe of Magic

View Poll Results: Would you like this suggestion implemented?

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  • Yes

    536 77.12%
  • No

    159 22.88%
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Results 61 to 80 of 106
  1. #61
    Quote Originally Posted by interlider View Post
    @ Nome: Moon Queen is actually broken imho, whereas she has this exact same issue with all attack modifyers. For instance, she can use Shieldbreaker and decrease everyone's armor (the same as this for physical armor) and proc several lightnings at the same time with Maelstrom (can't recall the name in HoN), plus she heals on every jump with any life steal item.

    Also, bare in mind that Orbs are not supposed to stack, so if she got this item, she'd have to let go of life steal and others, which would definitely cripple her - and she isn't so much of a support hero.

    What you have to bare in mind is that balance is about weights and counter-weights, and many of the counter-weights haven't been placed yet, but they'll soon be.

    ~IntEr
    You are wrong? orbs are supposed to stack? lol

  2. #62
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    wouldnt it be better if unholy touch reduced damage? i thought the purpose of this item was for survivability

  3. #63
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    Wouldn't this make Harkon's Blade uesless?

  4. #64
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    Seems like a buffed edition of harkons blade. Takes away more magic armor for no mana cost and is easier to build.

  5. #65
    There already is Harkons Blade for the magic-armor reduce on attack, only Harkons is balanced, this is not. (Harkons is toggled with high mana cost on every attack and more difficult to build as well)
    Sorry but the concept of a magic-armor reducing orb effect -which is the whole point of this item after all- has already been implemented.

  6. #66
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    Should cost less than desolator!

  7. #67
    Think Icemind said it, the concept is already ingame.


  8. #68
    I agree. Harkons is already ingame, and it's balanced - this is just plain overpowered

  9. #69
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    Cool concept, i don't think its that overpowered, altho it could use some tweaking maybe.

  10. #70
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    I'm *pretty* sure this post was made BEFORE they implemented Harkon's blade
    so his idea kinda went through ^___^
    Guess The Hero! Take your HoN knowledge to the table: http://forums.heroesofnewerth.com/sh...ad.php?t=45847

  11. #71
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    why not?
    nukers gotta have their items at late game.
    t-up

  12. #72
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    t-up from me

    Intels need a way to not get pommeled late game in pub matches.
    [Guide]
    The all inclusive guide

    From the author of Tip of the Week.



  13. #73
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    Harkons Blade GTFO this item

  14. #74
    omfg.. nome stole ur idea..

  15. #75
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    Firstly, as a personal admirer of Nome, his work and development so far, I don't believe he stole anything; bright minds think alike - lol, jk... but hey, more than one person can have an idea sepparately and that doesn't mean one necessarily copied the other.

    About Harkon's Blade itself, I believe these two items can coexist and maybe even work together, even not as two items but one as a component of the other. In either case, having more than one item that adresses the same issue in-game only adds and enriches it, whereas in diversity relies new strategies, different builds and the overall feeling of refreshment of each match.

    Said so, to all the 'nay sayers' around that have shielded themselves behind the "harkon's blade" argument, please allow me to remind you that having a similarity with another item can only add to the game. Frostfire (Hack 'n Slash's new name, not sure if it's that one) can compete in slow with Frostwolf Skull (skadi) and in move-speed increase with Geometer's Bane. It adds to the strategy, and is good for the game (imho).

    ~IntEr
    Check out my newest 'Hero' suggestion: Azala, the Blue Mage
    Check out my newest 'Item' suggestion: Robe of Magic
    Check out my newest 'Mode' suggestion: Random Roles
    Check out my newest 'Gameplay' suggestion: Xp/Gold per minute in-game
    Check out my newest 'Gameplay' suggestion: Mute All/Team written chat

  16. #76
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    Lightbulb

    Quote Originally Posted by interlider View Post
    Since armor scales diminishingly, it depends on how much magic armor the enemy has. For instance, on a hero with no magic armor items (such as Hood of Defiance - can't know the name in HoN, but it adds 10 magic armor), whereas every hero has a base Magic Armor of 5.5, -6 magic armor represents a boost of about 27% magical dmg.

    Again, it depends on the ammount of magical armor the enemy has. Hood, for one, completely rapes nukers as it provides a safe protection against any nuke, while RoM can successfully remove part of this defense and give INT heroes the edge later on.

    ~IntEr
    I think you should at that into the statement about the item. So It shows how much it truly helps. OR Even add a spot that shows magic armor reduction when you use RoM

    Edit: Also what if the effect of the robe activated like Frost plate? For some of the people saying its overpowered this would sorta solve that. For hero's like Thunderbagger, He would have to risk him self to use RoM But through this risk his nukes do more damage. Making this item Very powerful in the hands of a skilled player...

    P.s just a few thoughts.
    Last edited by chickenfoo; 01-11-2010 at 09:45 PM.

    Quote Originally Posted by RAGEGIRL_QQ View Post
    If you guys kill my hon enemies (honemies) shampootion and popesoap, I would watch that replay and masturbate furiously to it...

  17. #77
    I voted yes. Not because I like this item, but I do support giving some INT heroes better late game scaling.

  18. #78
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    Now... Harkon's Blade+This One=Total Rape or it's just me?

    Nice item btw

  19. #79
    Bad idea, way too overpowered for how good it is. We already have harkons blade for this role anyway.

  20. #80
    Overpowered

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