View the Announcement about adding your name to an Item.
INTER'S ROBE OF MAGIC:Item Properties/Attributes:
* Any passive bonuses the item bestows (stats, health/mana, etc)
* A description of any special properties of the item (passive effects, activated effects, etc).
* Estimated TOTAL cost/availability (subject to change at implementation)
* A list of requirements to complete the item. Please refer to all ingredients with their HoN names.
Goal of the item (optional, but preferred):
* What do you want the item to accomplish for the game? For example, maybe you think HoN needs another late-game item to boost the attack of intelligence heroes, or you think another mid-game tank item is needed and you are hoping to fill that role. This part of the submission is optional, but by completing it you show us that you've thought out your item thoroughly and its intended effects on the game.
+10 to all stats
+10 to int
+100% mana regen
+Unholly Touch: whenever a hero wearing Inter's Robe of Magic hits an enemy hero or unit it applies Unholly Touch for 5 seconds.
Unholly Touch effects (orb effect/buff placer): -6 magic armor.
Blessed Orb: +10 to all stats
Neophyte's Book: +10 int
Manatube: +100% mana regen
Recipe: adds Unholly Touch
There are several aspects of this item that are note-worthy. Firstly, mages lose their efficiency as the game progresses due to magic ressistant items and Hp/regen stacking. Secondly, STR and AGI heroes alike scale in power as they get more items, differently from INT heroes, who don't. Finally, we have Shieldbreaker, an item that cuts through a hero's physical armor.
What I wish to accomplish with this item is to create an item that will help scale INT hero's power by adding a new orb effect into the game: Unholy Touch, which will provide an analog item for the INT heroe's to use, adding power to them throughout the whole game.
The main GOAL is to give INT heroes yet another item to use; even more, an orb effect worth purchasing. What this item successfully does is give these heroes a different goal in the game different from just becoming disablers late game.
I'm not trying to turn INT heroes into carry picks, but rather make them as despisable by the enemy both early and late game. A farmed out carry hero will have to be careful who he decides to farm later in the game, because an otherwise defenseless oposing hero can become a strong oponent, harder overall and less powerless against the late game carries.
One thing you'll have to bare in mind is this: a carry will always be a carry; period. This item won't turn an INT hero into a full bloody carry, but will rather give him some stand against them. Later in the game, carries can farm around defenseless heroes that have no disables, whose main purpose is to nuke.
The item is not overpowered for several reasons, mainly because the same way you can stack Hp and magic armor, now an INT hero can purchase this item. It's also an orb effect, meaning you'll have to attack and successfully hit the enemy before it affects it. Also, it's a buff placer as well (just like Shieldbreaker), so it's taking off the chance for the user to stack it with any other orb and/or buff placer.
Well, this is it. Hope you guys liked it, and please leave a comment.
EDIT: By popular demand, removed Apprentice Robe and added a recipe in with a little more inflated price to provide the Unholly Touch orb.
Last edited by Nome; 09-29-2009 at 03:36 PM. Reason: Added tag
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