PLZ VOTE CON CONCEPT NOT ON NUMBERS

My idea is to set them to 2 types of skeletons depending of the creep you kill:

1- If you kill ANY Melee creep/neutral = Melee Skeleton (Same as actual)
2- If you kill ANY Ranged creep/neutral = Ranged Skeleton (Idk the dmg numbers)

BALANCE: Can't too many ranged skeletons due to time between killing ranged creeps, and there aren't so much ranged neutrals to kill.

(Could be 3 with a mage skeleton, but i guess its too much)