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Man, I really gotta thank you for helping me find my old love for Dazzle. And I gotta say that DS is even funnier to play than Daz was.
Great guide.
Support ftw.
I did not play dota so if this is a terribly nooby question im sorry in advance to all u flamers
Ive been playing all the support heroes recently, demented shammy being my favorite so far. I have found that my early game mana regen is preety **** awful. I usualy start with ring and mana pots like the guide says and try to lane with a good hero to babysit and feed. Recently i have been getting marchers and mana tube, then finishing up enhanced marchers. After this i feel like i need items to increase my hp and mana pool + regen to complement my pure support play style + role in team battles. I feel like i need to have a massive ammount of hp and mana so i can heal bot for as long as possible and land entangle interupts on channels the best i can (**** magmus). So ive have been getting an icon of the goddess and then working on either totem or frost b-plate.
Would it be better to just go for totem or frost instead of getting icon first? I want items that will give me the hp / mana that icon does or is this stupid?
Also is there a thread that stats how much hp / mana 1 stat will give u? (aka 1 int= x mana , 1 str= x hp, etc)
thankz!
In DotA, Dazzle + Siren was amongst the top 3 strongest lanes in terms of burst damage output due to Healing Wave + Image combo. But there's no image heroes in DotA, which makes it a bit harder to pull off any insane synergies.
I think you meant to say HoN. =). Just a small error, great guide otherwise!
ok listen up hes one of my best heros thsi is what u do get healing wave first and level that and entagle the whole time at level 10 get storm cloud to kill people early have u and another hero go in us entangle get close and use heal on u and crepps bam!!!! at level4 it does 500 dmg and with entanglke and ur auto attacking u can gwet kills so easy . once went 26-2 offensive shaman made us win the game.
Seems like a smart guy, but I see a 1000 hp DS at lvl 16. I like to throw in an H&S in there at some point. Maybe even a frostwolf skull if you feel rich.
I random and play this guy for the first time yesterday. He seems kinda weak and underpowered hero. every move seems weak. just my imho.
Fast hit animation, long range and having snare/stun + heal/damage makes him one of the best harasser of the game and is incredibly dangerous in lane. The fact that he just needs boots + astrolab as stuff makes him a good support too providing wards/chicken for the whole team.
Ditto.. solo shaman works out something like this for me.
Beginning Items: Monkey (200) 2x pretenders crown (370)
Bring out a bottle asap (if laning against someone who is going to dump their mana on you, like a thunder, only get monkey and quick bottle it so you can refill with the first rune respawn.) Next Boots --> Scarab --> finish both bracers --> finish steam boots --> hellflower. After that it gets pretty situational depending on enemy team/game. Also don't forget to bring a tp out any time there is an extra 135 gold during a monkey run.
As for skills:
Lv1: Healing Wave (1)
Lv2: Entangle (1)
Lv3: Entangle (2)
Lv4: Arcane Hide (1)
Lv5: Entangle (3)
Lv6: Storm Cloud (1) (It's totally worth getting at 6 if solo, tossing a storm on someone before entangling/ganking them really ups the dmg)
Lv7: Entangle (4)
Lv8: Healing Wave (2)
Lv9: Healing Wave (3)
Lv10: Healing Wave (4)
Lv11: Storm Cloud (2)
Lv12: Stats (1)
Lv13: Stats (2)
Lv14: Stats (3)
Lv15: Stats (4)
Lv16: Storm Cloud (3)
Usually finish arcane hide at that point.. Reason for waiting for arcane hide is the stats give you just as much hp as the dmg the extra 1 charge of arcane hide would mitigate (at this level, at least), while also upping your mana regen to the point of a limitless supply. Not to mention the extra 8 dmg.. after level 16 there are buff enough carries etc to where giving a team mate that extra 50% makes a huge difference.
Granted I am pretty much a noob at HoN, I've had much success following that build.
A carrying shaman works surprisingly well, storm cloud/entangle is kinda rape for early game ganks and whenever you go top or bottom to give a hand you can heal your team up while you are at it.
Last edited by Hooby; 08-29-2009 at 07:16 PM.
I go:
1 Heal wave (80 heal/dmg is nice)
2 Entangle
3 Entangle (entangle only becomes a good snare at level 2)
4 Heal wave
5 Entangle (entangle get's it's stun and max duration snare)
6 Heal wave (one more target)
7 Heal wave (one more target)
8 Ulti
9 Arcane hide
10 Entangle
11 Ulti
You can get entangle level 4 even later: you get all the nice things already at level 3. So if you want you can max arcane hide/ get stats first before getting the fourth point of entangle (which really only helps with the cooldown).
You really shouldn't wait too long with the ulti, it still makes a huge difference early on. I consider level 8 perfect: you already got the breakpoint for entangle and heal wave and you start getting in big battles.
Thanks Nome,
This guide really helped me playing Demented Shaman a lot better. And I'm starting to love this lil' fella. The Codex is absolutely amazing on this char and is mostly the finisher in team battles. Thanks a lot!
This guy is so weak, go into a team battle take a few hits and it's lights out.
I like your guide, but I see a really big mistake in your skill build. Not getting level 3 entangle at level 5 is awful, as it gives you an extra second of stun. It's a lot more useful than 20 heal per target -_-.