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  1. #1

    Thunderclaw/Charged Hammer

    This item is supposed to be similar to maelstorm/mjollinir in dota. Thing is although the tooltip reflects this, it isn't. The proc rate is simply insane. There is no way it is 20%, it looks more like 30-40%.

    Anyone who has used thunderclaw or charged hammer post your thoughts plz.
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    I would encourage you to dismiss the skeptics.

  2. #2
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    maybe im just unlucky, but it seems like procs only go off 5% of the time for me

  3. #3
    In dota, chain lightning would not proc if you auto-attacked a unit (just let your hero attack due to aggro). I don't know if that applies here, but I always force my attack in HoN when I have thunderclaw, and the proc rates are simply insane. In many cases I get like 3 procs in 4 attacks.
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    I would encourage you to dismiss the skeptics.

  4. #4
    Quote Originally Posted by Trainingday View Post
    In dota, chain lightning would not proc if you auto-attacked a unit (just let your hero attack due to aggro). I don't know if that applies here, but I always force my attack in HoN when I have thunderclaw, and the proc rates are simply insane. In many cases I get like 3 procs in 4 attacks.
    Procced fine for me in 6.59d

  5. #5
    o.0 mb im just insanely lucky with that item?
    Ramsay Sound Pack

    I would encourage you to dismiss the skeptics.

  6. #6
    Like anything with % chance, it just never works in your favor (but does for everyone else).

  7. #7
    Please take a statistics class.

    You have a 20% chance to proc the item, it should average OUT to about 20% assuming 100 swings but sometimes it'll do more and sometimes it won't.

  8. #8
    Quote Originally Posted by SuperStanos View Post
    Please take a statistics class.

    You have a 20% chance to proc the item, it should average OUT to about 20% assuming 100 swings but sometimes it'll do more and sometimes it won't.
    Thanks for the hot tip I am quite aware what 20% chance to proc means.
    What I am saying is that the proc rate for me over 3 games where I have bought thunderclaw has been ridiculously high, AVERAGING to about 30-40%.
    Ramsay Sound Pack

    I would encourage you to dismiss the skeptics.

  9. #9
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    It wouldn't proc on auto attacks in DotA, it also had an innate cooldown in DotA, in HoN in can proc on each successive attack.
    Quote Originally Posted by XoXoXo` View Post
    Never immergrated from DotA... although father says the old country was great, I'm too busy with HoN culture and society to learn about its roots and heritage =) Someday, Id like to travel to DotA and see the historical importance it used to hold, but then again, How can a HoN-borned player like me every appreciate DotA... In the distant future, when we HoN players change our patronage to a better HoN, a similar thread like this will be created and the Immigrant DotA-ians will just be an old retired ancestors who speak of legendary forgotten heroes who prosper in an era of DotA.... In flanders field were poppys grow... la la la (@_O)


  10. #10
    Quote Originally Posted by Trainingday View Post
    Thanks for the hot tip I am quite aware what 20% chance to proc means.
    What I am saying is that the proc rate for me over 3 games where I have bought thunderclaw has been ridiculously high, AVERAGING to about 30-40%.
    Besides the sarcasm, you still don't get the point. Plus you have no hard facts besides your self-evidence and a 'feeling' that it's procuring the effect that much.

  11. #11
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    Quote Originally Posted by Trainingday View Post
    There is no way it is 20%, it looks more like 30-40%.
    Unless you've done some serious testing on it, an anecdote from a single person and game isn't going to do much.

  12. #12
    hence the reason for the thread

  13. #13
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    Quote Originally Posted by Faluzure View Post
    Like anything with % chance, it just never works in your favor (but does for everyone else).
    story of my life. did you know i played a game where i only got one multicast as blacksmith? ONE. i had a staff of master and everything

  14. #14
    In DotA, % chances based on the skills critical and bash(and a few others), are not flat %s.

    They round to the nearest 5% (5, 10, 15, 20, etc) and they have a gradient chance of occurring. That means the more attacks since your last crit, the better your chance to crit. This evened it out so that the Ratio of crits to attacks was what the % said, but it spaced them out better.

    Likely, HoN doesn't have this and actually its just a random 20%.

  15. #15
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    I think the thing is that in HoN the Chain Lightning can still proc while others are bouncing around - in DotA, if you proc a Chain Lightning you can't proc another until it's finished bouncing. Also, is it just me or is Thunderclaw/Charged Hammer NOT an attack modifier?

  16. #16
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    I honestly have not used this item yet, but it really seems rare in any games I play in. It may be common for some or in higher level play, this I am not sure. In fact, I rarely used it in DotA.

    As for the percentage I cannot comment on, but if it is off the tooltip should say what the proc rate really is. And if it was intended to be higher that's also great because it's so rare to see it in games. This item needs a tweak or specific heroes it's a necessity on. I don't see a current use for this item over other items for heroes. If it is great with a specific hero I would like to know.
    Last edited by HuMAn_INsANe; 07-29-2009 at 01:14 AM.

  17. #17
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    I would definitely buy this on Moon Queen, seeing that it stacks with her bouncing attacks. Makes for massive ranged AoE damage.

  18. #18
    it's a shitty item anyway. it synergizes with almost nothing. dark lady can get a lot of burst from her charge, and maybe hellbringer is more efficient with it due to -magic armour (and a tendency towards orchid)... but even this stuff is only marginally better than other items, IF there's actually a group fight. It can actually hurt last hitting, since often the bounce is not enough to kill a secondary target, but is enough to reduce its hp to where its harder to last hit.

    -- it won't proc on moon queen bounces, though I guess it helps her last hitting more than most. she gets a lot more out of almost any other orb effect, due to the current orb handling... IE aoe lifesteal, desolator reducing 5 target's armour, and of course the crazy mana drain effects/manta synergy. if you're getting these other items, it doesn't make much sense to get charged -- a proc wont add to your lifesteal, won't be improved by desolator, won't be increase by any attack modifiers...
    Last edited by BLUEPOWERVAN; 07-29-2009 at 01:24 AM.

  19. #19
    Quote Originally Posted by Trainingday View Post
    This item is supposed to be similar to maelstorm/mjollinir in dota. Thing is although the tooltip reflects this, it isn't. The proc rate is simply insane. There is no way it is 20%, it looks more like 30-40%.

    Anyone who has used thunderclaw or charged hammer post your thoughts plz.
    20% is 1 in 5. Count it out and take an average.

    The problem I think you're feeling is that in DotA, it most definitely did NOT proc 20% of the time while simply autoattacking.

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  20. #20
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    Quote Originally Posted by BLUEPOWERVAN View Post
    it's a shitty item anyway. it synergizes with almost nothing. dark lady can get a lot of burst from her charge, and maybe hellbringer is more efficient with it due to -magic armour (and a tendency towards orchid)... but even this stuff is only marginally better than other items, IF there's actually a group fight. It can actually hurt last hitting, since often the bounce is not enough to kill a secondary target, but is enough to reduce its hp to where its harder to last hit.

    -- it won't proc on moon queen bounces, though I guess it helps her last hitting more than most. she gets a lot more out of almost any other orb effect, due to the current orb handling... IE aoe lifesteal, desolator reducing 5 target's armour, and of course the crazy mana drain effects/manta synergy. if you're getting these other items, it doesn't make much sense to get charged -- a proc wont add to your lifesteal, won't be improved by desolator, won't be increase by any attack modifiers...
    IF there's a group fight? Have you ever played a game where there are none? -_-

    It doesn't proc on her bounces but the point is that with her projectiles AND lightning flying around there is definitely a lot of AoE damage going on. I think this stacks with lifesteal too (Which doesn't proc on bounces either, at least in DotA).

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