SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Keeper of the Forest

Page 2 of 7 FirstFirst 123456 ... LastLast
Results 21 to 40 of 124
  1. #21
    keeper is almost always a good pick, unless the other team have pestilence you tend to be the first always recieving swarm.

  2. #22
    If your Keeper of the Forest is the one hit with swarm, then they did not use the swarm on your allies which is what you want actually. What's more is that you can negate most of the the armor reduction with your nature's protection thus it only truly counters camouflage. If your keeper has a portal key, intiating isn't going to be a problem either.

    Therefore it is not suitable to be used fight off the bat. You'll have to ward the top rune and come back to bottom later.
    You mean right off the bat.
    Last edited by Dataslycer; 12-10-2009 at 05:50 AM.
    Each defeat brings you one step closer towards improvement.

  3. #23
    The CD of spells doesn't change when you've used it and then lvled it so I don't lvl eyes unless it's close to being ready again (usually lvl 4-5). You can argue that having it lvl 4 sooner will get you more eyes in the long run and I'll argue that putting precious early game skill points to a skill I can't use for the next 4 minutes is a waste.

  4. #24
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Sep 2009
    Location
    New Brunswick, Canada
    Posts
    519
    Quote Originally Posted by Hoi_Gr View Post
    The CD of spells doesn't change when you've used it and then lvled it so I don't lvl eyes unless it's close to being ready again (usually lvl 4-5). You can argue that having it lvl 4 sooner will get you more eyes in the long run and I'll argue that putting precious early game skill points to a skill I can't use for the next 4 minutes is a waste.
    Yeah, I agree, which is why I almost always go:

    1. Tree Sight
    2. Camoflage/Nature's Protection
    3. Camoflage/Nature's Protection (whichever one I didn't get at level 2)
    4. Tree Sight (I don't use Tree Sight at level 2 though),
    5. Tree Sight (Sometimes I place a lvl 3 tree, sometimes I wait until lvl 4 - depends on how well I'm levelling)
    6. Root
    7. Tree Sight
    8. Nature's Protection
    9. Nature's Protection
    10. Nature's Protection
    11. Root
    12. Camoflage
    13. Camoflage
    14. Camoflage
    15. Stats
    16. Root
    17. Stats till the end

    I like getting eyes up to maximum efficiency as soon as possible, but sometimes I'm forced to level up Nature's Protection a little earlier if me and my partner are doing bad in the lane.

  5. #25
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2009
    Location
    Aus
    Posts
    842
    Quote Originally Posted by Hoi_Gr View Post
    The CD of spells doesn't change when you've used it and then lvled it so I don't lvl eyes unless it's close to being ready again (usually lvl 4-5). You can argue that having it lvl 4 sooner will get you more eyes in the long run and I'll argue that putting precious early game skill points to a skill I can't use for the next 4 minutes is a waste.
    While this is true (I even state the exact same thing in the guide) it's also no good leveling Nature's Protection at level three, then Eyes come off cooldown and you're only halfway to level four. The fact of the matter is that if you're going for a build to maximise Eyes right off the bat you're going to level Eyes at 1, 5 and 7. If you level them at 3 or at 4 doesn't make a huge amount of difference. And there is, of course, the alternate skill build which power levels Eyes at 8-9-10.


    Thanks for pointing out those typos Dataslycer. The sentences around that one were riddled with them, I must have forgotten to run that paragraph through spellcheck.
    Last edited by Benny884; 12-10-2009 at 06:52 PM.

    Stay premium, gentlecolts.

  6. #26
    This is all around a really good guide and I believe with a little work could easily make premium.

  7. #27
    Well the new hero, Deadwood seem to have the potential to severely bork up Keeper of the Tree. His cleancutting seems to be a perflect counter to suddenly raze up your enemy jungles to clear out trees indiscriminately to destroy multiple eyes. His Deadwood Punch, knocks off a crapload of str from Keeper and since Keeper is mostly at front, he will end up causing his allies to suffer from it as well.
    Each defeat brings you one step closer towards improvement.

  8. #28
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2009
    Location
    Aus
    Posts
    842
    It's actually the opposite. Stacking armour makes Willowmaker (Deadwood Punch I presume) much less effective, which is what Keeper's best at. Yeah, Eye placement changes significantly with Deadwood on the other team. Unreachable places get a much higher priority. I'll update the guide to take deadwood into account tomorow after I've played a few games with and against him.
    Last edited by Benny884; 12-12-2009 at 04:12 AM.

    Stay premium, gentlecolts.

  9. #29
    The damage is nasty but the bigger effect is the -40% strength which Keeper has a lot of.
    Each defeat brings you one step closer towards improvement.

  10. #30
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    73
    Excellent guide, definitely premium material :P

  11. #31
    Great guide, learned some new eye placements. Also learned a good new starting item build! Good idea on the ring of the teacher. I usually always go for:

    Crushing Claws
    2X Runes of Blight
    2X Mana potion

    However, I've found more and more that I don't really use those mana potions and I could get +3 to all stats instead of just strength with the Minor Totems.

    Good stuff.

  12. #32
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2009
    Location
    Aus
    Posts
    842
    Quote Originally Posted by Dataslycer View Post
    The damage is nasty but the bigger effect is the -40% strength which Keeper has a lot of.
    Yeah, that's definitely true. I've played a few games as Deadwood (one of which was against a Keeper) but I'm yet to play Keeper against Deadwood. When I do I'll update the guide to take Deadwood into account (mainly just giving him a section in "enemies")
    Quote Originally Posted by Mogo View Post
    Excellent guide, definitely premium material :P
    Thanks you, and now it is

    Quote Originally Posted by Credge View Post
    Great guide, learned some new eye placements. Also learned a good new starting item build! Good idea on the ring of the teacher. I usually always go for:

    Crushing Claws
    2X Runes of Blight
    2X Mana potion

    However, I've found more and more that I don't really use those mana potions and I could get +3 to all stats instead of just strength with the Minor Totems.

    Good stuff.
    Yeah that's the problem I find with the +3 to 1 stat items. If you're buying wards/courier then you just can't sacrifice 150 gold on 3 str when you could get +3 to all with 159 gold.

    Stay premium, gentlecolts.

  13. #33
    More to add.

    A fully loaded Power Supply will give Keeper the means to use his ultimate twice in a single battle since it restores 225 mana which is more than the cost of his lvl 3 Roots. Since spells are going to fly all over the place, you are most likely going to be filling it up to 10 charges which is 150. It also gives you a bit of a second wind when you get damaged by spells flying.

    Keeper is excellent at waging ward wars. His Tree Sight acts as a combination of wards of sight and revelation which lets you recon the area was well as spot enemy wards so your allies can destroy them.

    You need to mention to use ward of revelation if you are going to block with them instead of Tree Sight. Otherwise people may confuse it with Wards of Sight which is crucial since you can only get a pair of them at a time.

    I'm surprised you didn't put team battle synergy yet. Not sure if you forgot or decided to leave it out. I think I listed a good amount of them in the previous post for you. Vindicator is one of your best, if not the best, ally for group battle. As your Roots doesn't silence, Vindicator covers that for you, essentially combining both of your ult into a massive HARD disable instead of a pseudo one.

    A note on a slight negatively synergy is with Jeraziah. Protective Charm and Nature's Protection cannot co-exist as far as I know. Also, when you Root, you need to make sure Jeraziah doesn't use his ult until yours is over since Roots disable physical attack and granting near immunity to physical during Roots would be pointless.
    Each defeat brings you one step closer towards improvement.

  14. #34
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2009
    Location
    Aus
    Posts
    842
    Ok so on the to do list is:
    Effects of Deadwood on Keeper
    Synergy between Keeper and Global/AOE ultimates

    Stay premium, gentlecolts.

  15. #35
    Offline
    Account Icon
    Join Date
    Jul 2009
    Posts
    16
    good guide. Before reading it I always bought ghost marchers and mock of brilliance (along with resto stone), now I've tried out the frostfield and post haste and it does me much better. Having high speed overall is better than unit walking, since camouflage is usually a better escaping option than turning on ghost marchers and hoping enemy doesn't have them too.

  16. #36
    Well consider that Keeper has a few high price items and he isn't someone that can farm too fast aside from last hitting, he does have to be effcient with his spending. Being the team tank doesn't help his income at times either unless you survive and get a lot of assist gold.
    Each defeat brings you one step closer towards improvement.

  17. #37
    Offline
    Account Icon
    Join Date
    Sep 2009
    Posts
    36
    Good guide thanks any who

  18. #38
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Sep 2009
    Location
    New Brunswick, Canada
    Posts
    519
    A few heroes that have good synergy with Keeper:

    - Kraken: He can initiate and whirlpull some of the enemy towards you, after which you then root them in place.
    - Plague Rider: Once you've got the enemy rooted his plague carrier will be hitting many of the enemy multiple times since they're not going to be able to spread out.
    - Forsaken Archer: She can get off her piercing arrows with optimum placement.
    - Moon Queen: No one can get away from her sight during her Moon Finale.
    - Swiftblade: While everyone is rooted all he has to do is spin (good because it makes him magic immune and they'll be casting all their spells at this point) followed up with his ult.
    - Engineer: He puts his ult on top of yours, draining the life of everyone stuck inside.
    - Glacius: He can ult on top of your ult.
    - Vindicator: He ults when you root and now the enemy can't move or use any spells. Very good synergy.
    - Tempest: You've gathered the enemy in one place, now Tempest can pull them all into his Elemental Void.

    There are more synergies out there, but this is just a start.

  19. #39
    Kraken actually makes your ult less effective since you are separating the enemies where Roots rely on the enemies being relatively close.
    Each defeat brings you one step closer towards improvement.

  20. #40
    Hey there, very helpful guide overall.

    I have one question, though: What do you think of a Ring of Sorcery on him? Mostly for the team support if no one else gets it (considering Tree is very item independent). It also grants you a mana pool big enough to support a Restoration Stone late into the game. It delays your Restoration a lot, obviously, but I think the team support followed up by a Portal Key is a pretty decent build.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •