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You confuse "Target Type" and "Damage Type".
Heartache is "Damage Type" True Damage, thus it can, and will, damage everything for the exact amount stated.
However, Heartache is "Target Type" Magic, thus it cannot be cast on Magic Immune Targets.
It's just like Ultimates work.
Succubus' Hold is "Damage Type" Magic Damage, thus it cannot damage Magic Immune targets
However, it is "Target Type" Superior Magic, thus it can be cast on anyone and the Hold applies, even if Magic Immune.
If Heartache were "Target Type" Superior Magic, you would be able to nuke Magic Immune targets; It isn't - You can't.
Not true, quite a few spells use DT: Universal, such as March of the Machines and Midnight Pulse.
Hell, all Fan of Knives based spells are also capable of damaging through Magic Immunity even though they can't target Immune targets (except for Echo Slam which has Ultimate level targeting).
Spell Resistance has no correlation with Damage Type.
Yea yea a few that I missed, but they all are reduced by magic immunity.
Former Master of the NightE.S. Posthumus__________________________________________________ __________________________________________________ ___________Nihilsomno, glory forever
To put it simply, true damage is damage that is unmitigated. Physical damage is reduced by Armor, magic damage is reduced by Magic Armor.
For example, Madman's attack says it'll hit for 108-118 damage. He attacks a hero and it only does 90 damage. This is because of the Armor that is reducing the damage.
Pyromancer's Phoenix Wave says it'll hit for 300 magic damage, it does only 200 damage to an enemy hero. This is because of the Magic Armor that is reducing the damage.
Succubus' Heartache says it'll hit for 300 true damage. Succubus uses this ability on a hero and it does exactly 300 damage.
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Retail will fix it
Realignment patch will fix it
DotA2 will fix it
Inactive due to uni, also calling it right now: DotA2 comes out and sells power, SC2 DotA by Blizzard releases and is good, and it becomes the next big thing.
hmm, I believe that blood hunters ult says it deals true damage both on impact and in the distance dmg? but why does it not dmg the magic immune unit? at least it was like dis in dota
EDIT: hm nevermind it seems that bloodseekers ult does damage through magic immunity, which is different from dota. im not sure why s2 decided to change it like that but whatever.
Last edited by Meowmeister; 12-08-2009 at 03:59 AM.
True damage cant be reduced by any type of armor. It cannot however be increased by any type of armor reduction. Only % dmg increase effects such as ophelias first ability increase their dmg.
Last edited by Snow_blind; 12-08-2009 at 04:38 AM.
Yes, it deals Physical Damage and Chaos Damage and Physical Damage deal the same Damage to Heroes in WC3.
Also, True Damage IS affected by all kinds of Damage Reduction, but not Armor and Magic Armor. For example Electrician's Electric Shield.
Basically, each type of Damage (Physical, Magical, True), except True, has a corresponding Stat that decreases it (Armor, Magic Armor, True Armor?).
chaos is a damage type, it acts the same as hero in all circumstances. It is exactly the same as dota's deathward.
Former Master of the NightE.S. Posthumus__________________________________________________ __________________________________________________ ___________Nihilsomno, glory forever
Semantics. It reduces damage received to health.
Skills like Armordillo (Damage Reduction), Fire Shield (Absorption), Flame Consumption (Reversion?), Dissipate (Damage Reduction/Reflection) and Rewind (Evasion) can all prevent or reduce the True Damage received.
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