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Item properties/attributes
*-2 to str/int/agi, -100 HP -100 mana. Penalties are only effective while the stealing cooldown is counting down.
*Targetable ability (Heroes only, melee range)- Takes all mana and steals an item at random from the target hero. The sell value of that item is deducted from the player's gold, and the enemy receives this item with a 60 second cooldown before it can be reused. In short, you get one of the opponen'ts items at random, and that opponent recieves the item stealer.
Item ingredients:
None, sell for 1000 at the secret shop (cost negotible, but factor in the cost to you when an item is stolen)
Goal of the item suggestion:
Gives a behind player a chance to get an edge on and dehabilitate a target hero via items. I feel this isn't too overpowered because the item stealer gets swapped with the opponent's item and so the opponent has a chance to steal something back. Also, you could end up stealing something not so valuable in which case the item stealer isn't cost effective. (Price of the item is up for discussion)
(Maybe it could be a chosen item instead of but the game interfance doesn't really facilitate it at the moment).
Note that the name is just descriptive and it could be given any kind of more creative name.
Last edited by Alhanalem; 06-13-2009 at 01:17 PM. Reason: legerdemain
Here come the 'too much to chance'
and 'will ruin the competitive scene' comments...
might as well post L2P noob
eh I've anticipated something like that, but thats why i made the stealer swap with the stolen item- the person who gets stolen from will be able to steal something back (after a cooldown)
Last edited by Alhanalem; 06-12-2009 at 12:08 AM.
Well isn't it? I mean there are other factors besides something being too overpowered or not powerful enough. An item would like this would fall into the frustration category. I mean, if I'm sitting bottom and get a good farm going on in a game, it would be extremely frustrating to get an item stolen from me. It would be especially easy for heroes that are good at getting in close - scout for instance could just stealth up, wait for cooldown, steal item then stealth away. And perhaps I'm playing a hero like tempest? Who I normally go straight for a Mock of Brilliance on if I have a good farm going. Next thing you know all my hard work is gone and I'm left with an item that's pretty much unusable.
Don't get me wrong, I agree. I think this would be a 'fun' item & could find a place in a 'f*ck around/WTF game mode'
It would be too frustrating innormal matches.
What I dislike here, is people coming up with some fun, INTERESTING items/heroes (like Gambler....I know his history, I 'get it')
and getting shot down/verbally raped because it wouldn't pit perfectly into a 'pro' competitive match.
Don't absolutely discredit these ideas.
I think they'd be fun & interesting in the right mode.
That's all, I was just trying to prepare the OP for the overly serious/one game mode-to-rule-them-all mentality.
Even if you, the victim, are an INT hero with range, you don't really think you could close in to most other heroes for even a split second?
That said, I was just trying to come up with something original, not just another +X stats + 50 damage thing.
Last edited by Alhanalem; 06-12-2009 at 07:08 PM.
legerdemain
–noun 1. sleight of hand. 2. trickery; deception. 3. any artful trick.
If it interests anyone, I came up with a cooler name. >.> I got it from a card from Magic: The Gathering.
Also, I increased the penalties while carrying it, and made it so those penalties are not immediately applied to the person who recieves the stealer.
Apparently editing the first post topic odesnt change the topic title. Can an S2 change it if possible?![]()
Last edited by Alhanalem; 06-13-2009 at 04:37 PM.