SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Installing Modman on Macs

Page 1 of 8 12345 ... LastLast
Results 1 to 20 of 147
  1. #1
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Southeastern PA, USA
    Posts
    833

    Installing Modman on Macs

    Guide to installing the honmod manager for macs:

    This guide will assume you have some prior knowledge of computers, as some of it can be kind of tricky. However, with help, it?s really not as hard as it seems.

    First off, you need to download the mono framework and install it

    1. Go to the link provided on this page: link

    It says it under installation and usage. A direct link to the site is here: mono
    Then click on OSX and dl the client.

    2. Install it by clicking on the .dmg yada yada yada.

    3. Now this is the part that gets people. You first need to open up terminal under finder. Just search for terminal (I also suggest putting it into your dock because you need to use it EVERY TIME you want to install a new mod onto HON).


    Now open up terminal. It will have some login stuff in there. Type in "mono " with the space, and then drag the modman file into the terminal box (I also suggest putting the modman file on your desktop, as this is another thing you need to do every time you want to add another mod, ect.).


    It will then ask for the pathway to your HON app. Make sure it is in your applications folder. Hit cancel the first time, and then enter in /applications/heroes of newerth.app


    After that, the mod manager should come up, like so

    The first time it is done, it will take awhile, so just be patient.

    4. Now go under finder->applications and right click or w/e your "heroes of newerth" app file, then select "show package contents"

    Now, you?ll see you have a "mods" folder in there. (Once again for simplicity I suggest you right click, hit "make alias", and move the alias to your desktop so you can just drag .honmod files right in there instead of going in the long way) Place any mods you want into the "mods" folder.

    5. Go back to your modman and go under file->update all mods. Your list of mods will now be up. Enable the ones you want, and go file->apply all mods and start HON.

    There you go, you just successfully conquered the modman installation for macs!

    If there are any questions or problems, please post screens or code that you got, so I have an easier time figuring them out.
    Last edited by MaxGhost; 01-29-2010 at 11:58 AM.
    Quote Originally Posted by Izual View Post
    I don't have a problem with you making this post, or with your opinion. But I do have a problem with you ASKING FOR FEEDBACK AND THEN GETTING ALL DEFENSIVE TACO ON EVERYONE WHO DISAGREES WITH YOU.
    LOL

  2. #2
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Southeastern PA, USA
    Posts
    833
    Hey, I made this as a guide because I believe the current one for installing on a mac is a bit lacking. If you want to use this, please do.

    This is also in response to the large number of mac questions recieved recently, so read up and give feedback if possible.
    Quote Originally Posted by Izual View Post
    I don't have a problem with you making this post, or with your opinion. But I do have a problem with you ASKING FOR FEEDBACK AND THEN GETTING ALL DEFENSIVE TACO ON EVERYONE WHO DISAGREES WITH YOU.
    LOL

  3. #3
    Mh, only mistake being "Update All Mods" is referring to downloading new versions of the mods. What you'll really want to do is "View" -> "Refresh Mod Display" (F5); coincidentally updating mods automatically causes the refresh to happen first.

    Anyway, thanks, I'll link this thread in the main mod manager thread.

  4. #4
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Southeastern PA, USA
    Posts
    833
    Yes, i realized that too, although if you hit update all mods and you had the manager opened before you added a mod to the mods folder, it will refresh the display as well, and the new mod will come up anyways. I just figured it's killing two birds with one stone.
    Quote Originally Posted by Izual View Post
    I don't have a problem with you making this post, or with your opinion. But I do have a problem with you ASKING FOR FEEDBACK AND THEN GETTING ALL DEFENSIVE TACO ON EVERYONE WHO DISAGREES WITH YOU.
    LOL

  5. #5
    pretty good. going to start sending people here for the dumb questions.

  6. #6
    Ok..

    A few problems for me when trying to apply this mod:
    1. - .honmod appears as a folder not a file.
    2. - When trying to edit the path /users/mark/heroes of newerth/ to /users/mark/heroes of newerth/game it crashes ModMan, the reason for trying to edit the path is the following reply in Terminal: "The file /Applications/Heroes of Newerth.app/game\mods does not exist."
    3. - Applying mods doesn't work, only crashes the app.
    4. - Applying another path crashes the app as well.
    5. - Keep getting this error window in Terminal:
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceGetGeometry: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceSynchronize: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceSynchronize: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceGetGeometry: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceSynchronize: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceSynchronize: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceGetGeometry: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceSynchronize: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceSynchronize: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceGetGeometry: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceSynchronize: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceSynchronize: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceGetGeometry: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceSynchronize: Invalid device window
    Sun Dec 13 15:34:04 Marks.local mono[1335] <Error>: kCGErrorCannotComplete: CGSDeviceSynchronize: Invalid device window

    Even though the only thing I am doing is starting up the app.

    My setup is the MBP 13,3" - 2,53 - 4GB RAM - running Snow Leopard

    Any reply would be great, since i'm colorblind and really want the colorblind mod to be a possibility..

    Not sure my questions are regarded dumb, but I dont see any way of fixing this without asking so please bear with me Prial

  7. #7
    Ignore the fact that you might be able to open .honmods as folders (if so, you should be able to see a mod.xml and a few other files inside) and treat them as files.
    The correct path to set usually is /applications/heroes of newerth.app, /users/mark/Heroes of Newerth just contains your game settings and the likes. Note that the /game at the end is not necessary (and modman should actually automatically strip it away).
    3 & 4 are most likely caused by 2.

  8. #8
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Southeastern PA, USA
    Posts
    833
    I'd just say follow the whole thing to the dot, and dont deviate from it at all... I'm kind of confused as to exactly what your problem on the modman is, since i never had any of these problems. Try to be more specific or something i guess.
    Quote Originally Posted by Izual View Post
    I don't have a problem with you making this post, or with your opinion. But I do have a problem with you ASKING FOR FEEDBACK AND THEN GETTING ALL DEFENSIVE TACO ON EVERYONE WHO DISAGREES WITH YOU.
    LOL

  9. #9
    Offline
    Account Icon
    Join Date
    Aug 2009
    Posts
    10
    Hello i just tried going to the mono website and for some reason after clicking the mac os platform icon it doesnt pop up a link to download or am i just blind >_>

  10. #10
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Southeastern PA, USA
    Posts
    833
    Ummm, go to the mono website. Click downloads. Click OSX. Click universal when it opens up underneath. Really not that hard to understand lol.
    Quote Originally Posted by Izual View Post
    I don't have a problem with you making this post, or with your opinion. But I do have a problem with you ASKING FOR FEEDBACK AND THEN GETTING ALL DEFENSIVE TACO ON EVERYONE WHO DISAGREES WITH YOU.
    LOL

  11. #11
    Offline
    Account Icon
    Join Date
    Aug 2009
    Posts
    10
    i finally got mono and stuff to work and im able to see mods after i clicked update all mods but when i enable them and click apply mods then load hon myself no mods are shown under interface or anything and when i try apply mods + launch hon, the game doesnt launch

  12. #12
    when I type "mono" and drag HonMod in mono I get this:

    drive-by:~ admin$ mono /Users/admin/Desktop/HoN_ModMan.exe

    ** (/Users/admin/Desktop/HoN_ModMan.exe:1424): WARNING **: mono_class_from_mono_type: implement me 0xb6

    **
    ERROR:class.c:5162:mono_class_from_mono_type: code should not be reached
    Stacktrace:

    Abort trap

    Can you help me on this?

  13. #13
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Southeastern PA, USA
    Posts
    833
    i finally got mono and stuff to work and im able to see mods after i clicked update all mods but when i enable them and click apply mods then load hon myself no mods are shown under interface or anything and when i try apply mods + launch hon, the game doesnt launch
    This could happen if you have a mod that doesnt work for macs, as there are some. When you hit apply and launch, tell me what the terminal says, and tell me which mods you have.

    when I type "mono" and drag HonMod in mono I get this:

    drive-by:~ admin$ mono /Users/admin/Desktop/HoN_ModMan.exe

    ** (/Users/admin/Desktop/HoN_ModMan.exe:1424): WARNING **: mono_class_from_mono_type: implement me 0xb6

    **
    ERROR:class.c:5162:mono_class_from_mono_type: code should not be reached
    Stacktrace:

    Abort trap

    Can you help me on this?
    The only thing i could think of that could be casing this is that you didnt install the mono framework correctly. Therefore your comp is giving you an error, saying the mono script can't be found basically.
    Quote Originally Posted by Izual View Post
    I don't have a problem with you making this post, or with your opinion. But I do have a problem with you ASKING FOR FEEDBACK AND THEN GETTING ALL DEFENSIVE TACO ON EVERYONE WHO DISAGREES WITH YOU.
    LOL

  14. #14
    I reinstalled it and still got the same message :/ but thanks for the info, I'll keep on trying.

  15. #15
    Offline
    Account Icon
    Join Date
    Aug 2009
    Posts
    10
    System.NotImplementedException: The requested feature is not implemented.
    at System.Windows.Forms.XplatUICarbon.AudibleAlert () [0x00000] in <filename unknown>:0
    at System.Windows.Forms.XplatUI.AudibleAlert () [0x00000] in <filename unknown>:0
    at System.Windows.Forms.MessageBox+MessageBoxForm.Run Dialog () [0x00000] in <filename unknown>:0
    at (wrapper remoting-invoke-with-check) System.Windows.Forms.MessageBox/MessageBoxForm:RunDialog ()

    it says that and then keeps going for like 20 more lines i have auto ability learner picklefish stats, bard ui , spellchannel bar, rune timer

  16. #16
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Southeastern PA, USA
    Posts
    833
    probably the rune timer, since i have all the others and they work fine. It could also be that you're trying to apply two mods that have rune timers, as the Bard Ui already has it implemented.

    I reinstalled it and still got the same message :/ but thanks for the info, I'll keep on trying.
    Try typing in just "mono". If it gives you an error, then it's a problem with mono being installed.
    Quote Originally Posted by Izual View Post
    I don't have a problem with you making this post, or with your opinion. But I do have a problem with you ASKING FOR FEEDBACK AND THEN GETTING ALL DEFENSIVE TACO ON EVERYONE WHO DISAGREES WITH YOU.
    LOL

  17. #17
    Try typing in just "mono". If it gives you an error, then it's a problem with mono being installed.
    Then I get general information about mono, so I guess that works. Maybe I didn't correctly remove mono when I reinstalled it. I removed the Mono.Framework folder in the library, is that correct? SOrry for the circumstances -.-'

  18. #18
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Southeastern PA, USA
    Posts
    833
    If you typed in mono and it worked fine, then I have no idea what your problem could be -.-
    Quote Originally Posted by Izual View Post
    I don't have a problem with you making this post, or with your opinion. But I do have a problem with you ASKING FOR FEEDBACK AND THEN GETTING ALL DEFENSIVE TACO ON EVERYONE WHO DISAGREES WITH YOU.
    LOL

  19. #19
    Offline
    Account Icon
    Join Date
    Oct 2009
    Posts
    6
    HoN_ModMan.exe: cannot execute binary file

    I installed the program you linked and I dragged the file after typing "mono ", pressed enter, then that came up, what should i do?

    EDIT: nevermind. i didn't read well. hahaha.
    Last edited by Ryohou; 12-18-2009 at 07:47 PM.

  20. #20
    Quote Originally Posted by DriveBy View Post
    Then I get general information about mono, so I guess that works. Maybe I didn't correctly remove mono when I reinstalled it. I removed the Mono.Framework folder in the library, is that correct? SOrry for the circumstances -.-'
    I'm having the exact same problem. It gives me a "abort trap" at the end of it. no window pops up or anything. Sorta a bummer Anyone have any idea why this is happening to us? I followed all the directions, this is definitely something out of my control.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •