Thread: Circe the Deceiver- Mechanics

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  1. #1
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    Circe the Deceiver- Mechanics

    Circe the Deceiver - Ranged Intelligence Hellbourne Hero

    "You can't even tell what is real!"


    StatisticsStartingper level
    Strength181.8
    Agility171.6
    *Intelligence*222.4
    * = primary attribute


    Attack typeranged
    Attack Range500
    Attack cooldown (BAT)1700 ms
    Attack action time250 ms
    Turnrate400 degrees/s
    Movement speed300
    Magic armor5.5 (24.81%)


    HealthManaArmorDamage
    Level 1492.0286.02.38 (12.5%)46.0-48.0
    Level 251689.01287.010.5 (38.65%)123.0-125.0


    Entrapment

    Mana: 90,100,110,120
    Cooldown: 14 sec
    Cast action time: 300 ms
    Range: 1000 units
    Targetscheme: enemy_heroes

    This ability is a skill-shot, similar to Valkyries Javelin of Light [W]. Circe fires an ability based projectile that travels with a speed of 1500 units per second and has a touch radius of 70 (the same radius as Chippers rockets). This ability grands 400 day/night clearvision for 1.5 seconds on the location where this ability was cast.

    This projectile always travel up to 1000 units unless it impacts a hero. On impact it will immobilize the hero for 1.5/2.0/2.5/3.0 seconds, deal 60/120/180/240 Magic damage and will grand 800 day/night clearvision for 1.5 seconds of the impact location. After 1.5/2.0/2.5/3.0 seconds it will automatically fire a projectile that travels with a speed of 800 units per second from the immobilized unit to the closest visible non-magic-immune enemy hero in a radius of 350 around the original target. This second ability based projectile has a magic toucheffect type, meaning that if the target becomes magic immune while it is flying at you, nothing will happen. On impact this second projectile will immobilize the target for 1.5/2.0/2.5/3.0 seconds and deal 60/120/180/240 Magic damage. This ability can spread only once.

    Additional or noteworthy information
    - The first projectile has no toucheffect, meaning it will hit physical and magic immune targets as well.
    - The first projectile has an "enemy_heroes" targetscheme, meaning it will ignore everything but heroes. Creeps for example can not be hit.
    - The first projectile will take a total of 0.667 (1000/1500) seconds to reach maximum distance.
    - The immobilize is a debuff and can be purged or transferred.


    Doppelganger

    Mana: 100,85,70,55
    Cooldown: 8 sec
    Cast action time: 250 ms
    Range: 700 units
    Targetscheme: all_heroes

    This ability can be cast on allied and enemy heroes.

    Allied hero:
    Creates an illusion of the allied hero for 15/20/25/30 seconds under your control . The illusion will have its incoming damage amplified by 350% and its outgoing damage reduced to 33%.

    Enemy hero:
    Slows the target by 20% for 2 seconds and creates an illusion for 15/20/25/30 seconds of that hero under your control . The illusion will have its incoming damage amplified by 350% and its outgoing damage reduced to 33%.

    Additional or noteworthy information
    - Cast effect type is Magic, meaning this ability can not be cast on heroes who are Magic immune.
    - The spawned illusion gains unitwalking for 2 seconds and will immediately attack the target but as soon as the illusion moves the unitwalking will be lost.
    - The number of illusions you can have up at once is 2/3/4/4 (1+ illusion lifetime/8 seconds cooldown)


    Deceive

    Mana: 70
    Cooldown: 32,28,24,20 sec
    Cast action time: instant cast

    This ability creates an illusion of yourself for 4/6/8/10 seconds. This illusion will have its incoming damage amplified by 300%, its outgoing damage reduced to 33%, copies Circes most recent move order and will gain 70 mana. Circe disjoints as soon as the illusion is created and one frame after the illusion is spawned she will become invisible with a 0 second fade time for 4/6/8/10 seconds.

    Additional or noteworthy information
    - This ability has no casteffect type, meaning this ability can be cast whether you are magic immune or physical immune.
    - The stealth is both a StatusBuff and StatusStealth and is transferable. See this thread to see how you purge either of these.
    - Circe will lose her stealth when she autoattacks or activates an ability/item while she is invisible.
    - This ability will not break invisibility nor will it break channeling abilities/items. Homecoming stone anyone?


    Twisted Visage

    Mana: 100,150,200
    Cooldown: 120,100,80 sec
    Cast action time: 100 ms
    Range: 700 units
    Targetscheme: enemy_heroes_not_heropets

    This ability has a magic cast effect type, which means that this ability can not be cast on magic immune targets. Once this ability is cast Circe will start to channel for two seconds. The channel will not be interrupted even if the target becomes magic immune or invulnerable during the channeling. However, it will be interrupted if the target manages to get 1500 units away from Circe.

    When the channeling is successful Circe becomes invulnerable, silenced, disarmed and perplexed and is teleported away for 15 seconds. She then proceeds to create an exact duplicate (including items) of the target hero that is completely under you control (hereinafter named Ditto) of the target that lasts 15 seconds. When Ditto dies so does Circe, so try not to die.

    Dittos health can be calculated as follows:
    Dittos maxhealth will be that of the targets maxhealth. His current health will be based on circes current health percentage. So, Dittos current health can be calculated using the following formula: Targets Maxhealth * Circes Current Health / Circes Maxhealth. See Health change examples below for a few examples.

    Once Ditto is spawned Circe will dispel all StatusBuffs, all StatusDebuffs, all StatusDisables, Ravenors Ball Lightning [Q] and Empaths As One [R] from herself. additionally she will also disjoint herself. Additionally she will dispel the following morph states from Ditto (if the target has them at the time of finishing your channel time):
    - Forced Evolution [R]
    - Possession [R]
    - Primal Surge [R]
    - Metamorphosis [R]
    - Wish for Revenge [R]
    - Bear Form [R]

    Since Circe is unusable for 15 seconds Ditto will be automatically selected, Ditto gains 9999 mana, Dittos inventory items will be off cooldown (and thus usable!) and all attempted damage originating from Ditto will be reduced to 70/85/100%.

    Ditto still lives after 15 seconds:
    Ditto will disappear and Circe will return. Circe will keep her original max health. Her current health however will be determined based on Dittos current health percentage. Which translates to: Circes MaxHealth * Dittos Current Health / Dittos Maxhealth. See below for Health change examples.

    Ditto dies within 15 seconds:
    Ditto dies and so does Circe. Circes respawn cooldown is based on Circes level, not on the Dittos level.

    Special Ditto death cases:
    Ditto is Amun Ra
    If Ditto has more or equal than 50% of his mana
    Circe comes back with 60% current health. Amun Ra will not be reborn.

    If Ditto has less than 50% of his mana
    Circe comes back with 10% current health. Amun Ra will not be reborn.

    Ditto is The Madman with Staff of the Master
    If Ditto is killed while he used The Madmans ultimate, then Ditto will live for another 5 second, after that Circe dies.
    If Dittos is killed while he used The Madmans ultimate and Dittos 15 seconds lifetime has expired then Circe dies immediately.

    Ditto has Token of Life
    Circe will be healed for 999999 health (read fully healed).

    Ditto has Token of Life and is Amun Ra
    Circe comes back with full health.

    Ditto is Prisoner945 and his ultimate is up:
    All enemy heroes in a radius of 800 around Ditto who are chained to you (ultimate) will have their chains removed. Meaning those enemies will not be pulled towards you, receive damage nor will they be stunned.

    Ditto dies and an allied Prisoner945 has his ultimate up:
    When Ditto dies, all enemy heroes in a radius of 800 around Ditto who are chained to Prisoner945 (ultimate) will have their chains removed. Yes, Ditto dying can actually have a negative impact on an allied Prisoner945.


    Units that will be removed after Ditto dies or expires:
    - Booboo [Q]
    - Boris [R]
    - Fire [R]
    - Ice [R]
    - Electric Eye [W]
    - Call of the Damned [E]
    - Unholy Expulsion [R]
    - Summon Gawain [R]


    Health change examples

    Health change from Circe to Ditto:

    Circe = 750 / 1000 health, which equals a health percentage of 0.75 (750/1000)
    Target = 400 / 2000 health

    After using her ultimate Dittos current health will be 0.75 * 2000 = 1500
    Resulting in Ditto having 1500/2000 health.

    --

    Circe = 300 / 1200 health, which equals a health percentage of 0.25 (300/1200)
    Target = 1000 / 1000 health

    After using her ultimate Dittos current health will be 0.25 * 1000 = 250
    Resulting in Ditto having 250 / 1000 health.


    Health change from Ditto to Circe:

    Ditto = 200 / 4000 health, which equals a health percentage of 0.05 (200/4000)
    Circe = 1000 / 1000 health

    After switching back to Circe her health will be 0.05 * 1000 = 50
    Resulting in Circe having 50 / 1000 health.

    --

    Ditto = 960 / 2400 health, which equals a health percentage of 0.40 (960/2460)
    Circe = 50 / 1000 health

    After switching back to Circe her health will be 0.40 * 1000 = 400
    Resulting in Circe having 400 / 1000 health.


    Additional or noteworthy information
    - "Enemy heroes not pets" means all enemy heroes with the exception of Fire and Ice (Geminis ultimate).
    - Using your ultimate on an enemy with less max health than you will result in you having less current health as Ditto than you have as Circe.
    Last edited by Necroth; 09-29-2013 at 02:06 PM. Reason: Prisoner945 explanation

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  2. #2
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    The ultimate needs a minor update (some files were changed / added). I'll add those soon. In the mean time you guys can enjoy this thread.
    As always, feel free to ask question or correct mistakes if you see any.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Problems with the HoN Store? Message me! Skype: Necrothica <3 Blitz

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  3. #3
    Was waiting for this, thx!

    Question: In spotlight Circe's HP is changed(actually got lowered from 1505/1936 to
    1295/1666, yes same 77.7%), was this got patched before release?
    Last edited by moyang; 09-25-2013 at 10:44 AM.

  4. #4
    Is it noteworthy to mention that the ilussions from Dopperlganger recieve all of buffs currently on the targeted hero?
    - Double damage from rune
    - Mock of brilliance aura
    etc

  5. #5
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    Updated or outdated?

    Also, invert order of dopple and deceive, they are mixed.

    You can channel ultimate and deceive immediately.

    "The channel will not be interrupted even if the target becomes magic immune or invulnerable during the channeling." this is so ridiculous.
    Last edited by Clytemnestra; 09-25-2013 at 11:15 AM.

  6. #6
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    Circe reminds me some what of Phantom Lancer from Dota.

  7. #7
    If you have grimoire and you create an illusion of someone else, that illusion doesn't get the 15% damage bonus, correct? Then again, do your own illusions (abilities or geo's/rune) even get the amp?

  8. #8
    Can you use wards and such? I assume you cannot sell your 'new' inventory, what is the error message? Does Malphas and Puzzle Box last more than 15 seconds? Can you use your own puzzle box later? Can an enemy see you are draining them if you use shroud?

  9. #9
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    The pictures are switched?
    Deceive and Doppel.

    edit: nvm some one beat me too it.
    Support my HeavenBringer Suggestion!!!
    http://forums.heroesofnewerth.com/sh...7#post15868577
    Holy Priest of Sol with the ablilty to summon the warriors of Sol!!!


  10. #10
    Can you drop items from an ulted person? Can you use wards and consumables? If they have a restoration stone, does it refresh only their ulted copy, only you, or both?

  11. #11
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    Most important: how does ult interact with yourself (say, 2 Circes in opposite teams)? When you ult yourself, can you just ult again and never have the 15s expire?

  12. #12
    Ditto dies you die right?

  13. #13

  14. #14
    What happens when Circe uses her ultimate on an enemy illusion (rune or geometer)?

  15. #15
    Quote Originally Posted by VHD View Post
    What happens when Circe uses her ultimate on an enemy illusion (rune or geometer)?
    It's the same as ulting the hero themself. You gain control of everything.

  16. #16
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    Should ditto lose War Beast's morph state as well?

  17. #17
    some weird **** going on with circe:
    1. ice imprisonment from Glacius doesnt break ult ( need testing)
    2. if you ult someone with doombringers/eyes, and then kill him, and pick up one of them while sill in ultimate form, when it expires, the picked up doombringer/eye will be permanently lost
    3. if you ult a hero with wards, you can sill place them (works with engineer mines too, which are also permanent)
    4. if you ult Ra, and you die in the process while having pyroclasmic rebirth, it does not drain half of your mana, and you don't respawn as Ra again with bonus damage, but as circe
    5. no cast area when trying to ult (similar to old Ra's path of destruction)
    6. illusions of warbeast still in ultimate form ( dont know if its intended)
    7.80 sec temp ult
    8. void talisman/shrunken head/nullstone doesnt work on doppelganger
    Last edited by `LocDog; 09-26-2013 at 02:15 AM.

  18. #18
    need more explanation on heal of end of morph of RA, and copying Token of Life
    All heroes are op as hell in teaser and spotlight
    Seriously, I never win a game when somebody in my team got rage
    [R4R]
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  19. #19
    Can you ult kongor?

  20. #20
    In addition to keeping any enemy wards you placed while in ulti form, you also get gadgets like scout electric eyes, engi mines (as LocDog pointed out), etc. I assume the same is true for EW traps and Tremble mounds?

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