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A lot of times, I have seen a swiftblade/moon queen/plague who uses ulti just as a fresh creep wave comes in to absorb the bulk of it. However, with some proper preparing, a quick glance at the clock could prevent this. I see map awareness advocated a lot, how come time awareness isn't? (or is what i described already a part of map awareness?)
And then there are things like tb's ult. If you see it, you know you have about 2 minutes of safety from it. Even if you don't watch the exact time, you should at least know that its going to be up after a while. I see people who allow themselves to get to really low HP to jungle, then while there's a small 2v2 scuffle that ends badly in mid, and tb ults to get a double kill, he gets a hat trick instead because the jungler let himself get so low.
I'm sure there are other time awareness things, maybe like. pharaoh's rocket. Where should i aim to get that guy, assuming a movespeed of about 365, and direct path to pool? I revealed an area, and 4 guys are coming at about 365 movespeed, when should I retreat?
I've always assumed map awareness is kind of knowing where people are, and doesn't include what I have described, but if it does, then ignore this thread :/
Time awareness is largely part of games. It's how you time ganks and pushes. They all dead? Push. Pyro's ult down? Gank him. Hammerstorm just blow his stun? Time to harrass.
There is such a thing, and many many more aspects of the game that people are unaware of and are never described.
For example, and this might fit into your time awareness concept, the nuances of farming with a carry are never explained to new people properly.
When to let your team defend 4v5 (and how to pick a team that can successfully hold their ground like that) and push a sidelane with a carry thus farming a few creepwaves and knocking down a tower.
When to push 5 in one lane and when 4 one lane one in a sidelane, and who should be pushing the sidelane.
Then you have the fact that in pubs pepole very seldom go for post haste, and they won more games of DoTA for me than all else combined.
Sadly, most games are won by people who can just last hit best, and that is just superior micro, while macro is very rarely discussed at all. Good micro wins pubs because a farmed hero gets dangerous earlier and can gank the hell out of the opposition, but being aware of what to do strategicaly and WHEN to do it is what wins games of equal skill.
(that is why post haste wins games, a ganker who farms post haste fast enough can win the game singlehandedly, and a game that is played defensively waiting for the crucal genocide to counterpush ofthen can't be won without at least two people having post haste in my expirience)
Last edited by Lujo; 12-04-2009 at 06:11 AM.
One of my personal favourites as defiler is timing my wave of death at the 29 or 59 mark so it instantly halfs the hp of waves at the enemy base.
The situation you describe is a lot easier to predict with map awareness. In mid lane, your creeps are going to mirror their creeps - so when you see your creeps at the t2 tower theirs will be there as well. On side lanes it mirrors the opposite lane.
But time awareness is still a very useful tool. The obvious important times are rune spawns, neutral creep spawns (for maximizing jungle benefits in minimal time), and creep pull times for the short lanes.
Like above poster stated, you can "see" their creeps by looking at your creeps in the mirroring lane. Quite essential when dipping in lanes to gank as well as timing creep-dependant abilities.
It's very hero-specific, I think. AoE nukers can use the creep spawn time to push (pharoah comes to mind, pushing two lanes with proper timing.). Also, needed for rune control + jungle creeps.
Does the walker choose the path, or the path choose the walker?