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Thread: MiniUI 1.2.9

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  1. #921
    So, after a week of slowly adjusting the MiniUI while playing real games (mostly while dead) since it won't save in practice mode for me (yes, all mods up to date) there are a few things that came to my mind:

    -The Rune 1 (2, 3) frame is annoying since the background/border is always visible and on top of the other frames even when the 'Activate glyph button' is not available. It's needed though, because without it you can't have the tower hp bar and the glyph selected at the same time. So either the Rune-frame needs improvement or maybe you can add the Glyph activation to the frames active when a tower is selected?

    -Especially since the target frame have been splitted into a dozen single frames I had the idea of grouping/linking frames, meaning when selecting/moving a frame grouped with other frames they all move together like a single frame.
    --> Could be managed by adding another Checkbox (as there is for bg and border) which cycles between "Off" "1" "2" "3" "4" etc and then all frames with the same number are grouped together.

    -The target building stats frame is a bit flawed when it comes to resizing... I can't really do it how I want it and it's really not that important to see that towers have 0 movespeed.

    -It would also be very helpful if you could move frames outside the actual picture, cutting of parts you don't want (since as mentioned just above some frames currently have their values 'centered' leaving space left and right of the displayed data, which means currently you can't really put the desired information to the border of the screen).
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  2. #922
    @p83x
    disable stash indicator and stash in shop
    Mana Cost will become redundant as Mini UI has them
    stash in shop also redundant as you'd have extended shop + mini ui already.
    i personally dislike tower range indicator for performance reasons but meh.

    btw why are u using kongor courier and phoenix courier at the same time?
    Last edited by Creep666; 02-25-2010 at 07:14 PM.

  3. #923
    I'm double posting to emphasize the awesomeness of:
    the idea of grouping/linking frames, meaning when selecting/moving a frame grouped with other frames they all move together like a single frame.

  4. #924
    Quote Originally Posted by Creep666 View Post
    I'm double posting to emphasize the awesomeness of:
    That's already on my "to-do" in the movable frames thread.

  5. #925
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    Quote Originally Posted by AsiaPingPong View Post
    That's already on my "to-do" in the movable frames thread.
    Nice, I'll be waiting for that ^^

  6. #926
    i updated this mod recently through modmanager, and after that found that for some reason the auto skill learning/skill choosing window didnt show up when hovering over it. that is to say it only shows up when i have a new skill to use.
    i was just wondering if there is something new in this version, or if there is an option that i missed. as there is also only a menu for the movable frames mod in the top left corner instead of the minui button that was there for me in the last version.

    i am not sure if i installed something wrong or overlooked an option but i wish i could get that functionality back.

    thanks.

  7. #927
    never mind think i found the option, under mods and setting for minui. the toggle fade on que.

    : /

    thanks for the mod, lot less hassle than tinyui so far and better : p

  8. #928
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    Quote Originally Posted by TheArtz19 View Post
    i updated this mod recently through modmanager, and after that found that for some reason the auto skill learning/skill choosing window didnt show up when hovering over it. that is to say it only shows up when i have a new skill to use.
    i was just wondering if there is something new in this version, or if there is an option that i missed. as there is also only a menu for the movable frames mod in the top left corner instead of the minui button that was there for me in the last version.

    i am not sure if i installed something wrong or overlooked an option but i wish i could get that functionality back.

    thanks.
    Press "L"

  9. #929
    I'm using a mac, I'm having trouble getting anything to show up except the menu. None of the menu options seem to do anything. Also, I only have Mini UI, Mod Options Framworks, and Movable Frames open.

  10. #930
    dw found it

  11. #931
    same bug found for the 1.2.4 version:

    - powersupply/mana battery dont' show how many charge have it untill they have reach the max number of it
    - the miniui doesn't rember my hide/show choice
    - occasionally crash when I try to open miniui in-game

    EDIT:

    ok, i've done another little test
    About the mana battery/powersupply: they don't show the number of charge only when I put them in the first top-left slot of my inventary
    Last edited by nanny07; 02-26-2010 at 05:23 AM.

  12. #932
    Hm the Target problem is fixed (deactivated one, thanks mate) but the Memory leaks?

    About the saving bug.. i never had it. im Playing as Admin and in practice it also tells me:
    UI: movf: saving settings...
    CL: wrote C:/users/xxx/documents/hereos of newerth/game/startup.cfg

    check that.. if it says so too i dont know why u have bugs and me not

  13. #933
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    Why do the numbers on items keep disappearing for me? I usually start a game and can see that I have three runes of the blight and one health potion and shortly thereafter I can't see the numbers on those and I can never see how many charges I have on a mana battery or power supply. Sorry if this has been discussed somewhere before, there are kinda 47 pages to this thread, so I didn't even try.

    Quote Originally Posted by nanny07 View Post
    same bug found for the 1.2.4 version:

    - powersupply/mana battery dont' show how many charge have it untill they have reach the max number of it
    - the miniui doesn't rember my hide/show choice
    - occasionally crash when I try to open miniui in-game

    EDIT:

    ok, i've done another little test
    About the mana battery/powersupply: they don't show the number of charge only when I put them in the first top-left slot of my inventary
    I always have my mana battery/power supply in my bottom middle slot and it still doesn't show charges.

  14. #934
    Quote Originally Posted by rcy View Post
    Hm the Target problem is fixed (deactivated one, thanks mate) but the Memory leaks?

    About the saving bug.. i never had it. im Playing as Admin and in practice it also tells me:
    UI: movf: saving settings...
    CL: wrote C:/users/xxx/documents/hereos of newerth/game/startup.cfg

    check that.. if it says so too i dont know why u have bugs and me not
    Done that million times and still my ui returns to default :/
    Quote Originally Posted by Assimilation View Post
    [SK] + [GR]: "Our rulebook will blot out the sun"
    [MSI]: "Then we will fight in the shady"

  15. #935
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    Quote Originally Posted by Tares View Post
    Done that million times and still my ui returns to default :/
    Try using the button "Quit HoN" in the menu after you're done with your settings... then tell me if it gets saved or not. (For me... each time I change something, I have to "Quit HoN" from the game to get it saved.. or else -> back to default)

  16. #936
    Ive always used MiniUI. however, latest update tells me I need movf.honmod and something called modoptions framework v. What is modoptions framework v? I cannot find it on the mod list. Thanks!

    edit:
    NVM! I read the first post and missed the 3rd link! Sorry!

  17. #937
    FP and Ping you guys rock! The new miniui is superb! very professional!

    some bugs I and other have come across:

    powersupply wont collect charges

    I constantly get an error message. I keep hearing "click click click click". I open up console and I get a list of red messages saying something is not in front of something?

    When you ping the map nothing shows up, you just hear a sound

    What happened to auto learn ability?

    Can't select my Alt-A Inventory item

    (I believe this issue also rise from Lock Target mod)
    Last edited by Busa; 02-26-2010 at 08:43 PM.

  18. #938
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    ^ you are correct about lock target causing some of it (mass-clicking sounds)

    charges bug is being fixed, it collects charges you just have to move it a few slots to get the overlay to show.

    the console spam will probably get fixed along with the charges bug

    about the alt +a invetory slot, did you rebind alt+a? try checking the commands tab on the options menu if there's key bind for item slot 4(i think) if it exists probably another mod is causing it

    auto learn, the hover is off by default, the options menu has a tick box for it if you liked the on mouse over. by default, it only apears during level up/ press hotkey(default L)

    that ping thing is an old bug so i dont know why that resurfaced, bard/barter ui has minimaps
    that can be on top of mini ui's minimap. since barter's by default is positioned in the center of the screen, bards would probably cause it, but i doubt this is the case.

    if you have Bard's UI try disabling its minimap from the bard menu (there is a tick box) but it is most likely that it wont fix the problem.

    And finally, did you re-apply mods after patching? this usually fixes/causes(if have not reapplied) problems like these

  19. #939
    very helpful nyx, thanks!

    the alt-a inventory problem was solved by removing lock target mod. Also the spam issue as well. Was zeffur so didnt by battery and I still have to see if Lock Target is messing it or just the MiniUI itself.

    Mhm I cannot see where my team is pinging anymore.

    Yes I reapplied and updated all mods =P

    Note:
    The score box is nice but so many buttons to pop it out =P
    and for some reason it doesn't stay out but goes back in after a few seconds.

    I will continue to mess with it the UI, I am sure some of my settings are causing some of the problems.

  20. #940
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    Can you please decrease the size of the cool down number on the mini target inventory items?



    it's too big, and sometimes, I can't understand what's the item behind it

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