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Thread: MiniUI 1.2.9

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  1. #361
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    Quote Originally Posted by Delfofthebla View Post
    I wonder why that is. It seems weird that it adjusts the aspect ratio...
    No. The game attempts to keep the same amount of 'effective' game space by resizing with the aspect ratio. That way, people can't whine about gaining or losing screen space.

  2. #362
    Quote Originally Posted by MaxGhost View Post
    No. The game attempts to keep the same amount of 'effective' game space by resizing with the aspect ratio. That way, people can't whine about gaining or losing screen space.
    The problem, though, is that MiniUI (and TinyUI) put UI elements on the viewport, so your effective amount of screen real estate is less, since you have a bunch of UI elements blocking what otherwise would be usable field area.

    Do you know if it's possible to e.g. modify the screen area to display the viewport with something like a 4:3 aspect ratio, and stick as much of the UI as possible into the letterboxed regions on the side? I actually find that widescreen aspect ratios make being in the N-S parts of top and bottom lanes a bit annoying, since you can't see as far.

  3. #363
    ye i like it

  4. #364
    Quote Originally Posted by MaxGhost View Post
    Read the thread a little more, would you? Someone explained it a few posts above with screenshots.
    Sorry, I had barely noticed the zoom comparison between the two screenshots. My UI was significantly closer than the contrasted screens.

  5. #365
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    can't use fortification w/ this mod

  6. #366
    +1 to fortification and when Malphas is spawned I can't see how many seconds he have left before he disappears, fix please!


  7. #367
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    If you want to compare the viewing space in real time disable miniui, go watch a replay and switch between observer and player.


  8. #368
    Quote Originally Posted by evilleader View Post
    +1 to fortification and when Malphas is spawned I can't see how many seconds he have left before he disappears, fix please!
    You can see the remaining duration. It's the xp bar, as it has always been with the default ui.

  9. #369
    I love this UI alot. It doesn't cause any lagg as compared to Bard or Barter UI, and you can modify as you please compared to Tiny UI. Good job man! This is the only mod I use now.

  10. #370
    this looks amazing... too bad about the viewing space thing or else I'd probably use it

  11. #371
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    Quote Originally Posted by Tomed View Post
    this looks amazing... too bad about the viewing space thing or else I'd probably use it
    You're effectively not losing any space... the entire UI is transparent.

  12. #372
    Quote Originally Posted by Tomed View Post
    this looks amazing... too bad about the viewing space thing or else I'd probably use it
    Did I miss something? I think this UI effectively increases viewing space. You can resize the UI all you want, and also remove unnecessary things. For me, I made the EXP bar extremely tiny. Abilities section shrinked, inventory shrinked etc. As long as I can read them well, I'd shrink them as much as I could.
    Also, the window that you level up abilities (by default is above your abilities) will actually fade by default and only pop up if you move your mouse there or when you've leveled up and have a free skill point.

  13. #373
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    ONE BIG MAJOR PROBLEM THAT STILL HASN'T BEEN FIXED

    WHEN YOU PLACE A WARD YOU CAN'T SEE THE REMAINING TIME LEFT ON IT
    "I'm usually the one buying wards all game

  14. #374
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    Man I would love this mod so much, but why is it so zoomed in ? Is there any way to change it to normal zoom?

  15. #375
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    Quote Originally Posted by Atticah View Post
    ONE BIG MAJOR PROBLEM THAT STILL HASN'T BEEN FIXED

    WHEN YOU PLACE A WARD YOU CAN'T SEE THE REMAINING TIME LEFT ON IT
    "I'm usually the one buying wards all game
    This!!!
    This is annoying if you are trying to keep constant wards up

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  16. #376
    id use this too if there werent the bugs with wards lifetime and fort rune. fix it and we probably have the best UI mod to date.

  17. #377
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    Quote Originally Posted by hzzzln View Post
    id use this too if there werent the bugs with wards lifetime and fort rune. fix it and we probably have the best UI mod to date.
    yeah i fix the fort by pressing "i" instead of clicking, works, though no work around for the wards

  18. #378
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    As long as you don't have anything selected you can still use fort no problem.

    The major issue I have with MiniUI right now, is the lack of a target portrait. This results in the problems with timers on summons and wards.

    Can't wait for next update.

  19. #379
    Quote Originally Posted by Xalvin View Post
    Did I miss something? I think this UI effectively increases viewing space. You can resize the UI all you want, and also remove unnecessary things. For me, I made the EXP bar extremely tiny. Abilities section shrinked, inventory shrinked etc. As long as I can read them well, I'd shrink them as much as I could.
    Also, the window that you level up abilities (by default is above your abilities) will actually fade by default and only pop up if you move your mouse there or when you've leveled up and have a free skill point.
    Look at this post to see what I'm talking about. This mod somehow messes up the aspect ratio.

  20. #380
    Quote Originally Posted by Atticah View Post
    ONE BIG MAJOR PROBLEM THAT STILL HASN'T BEEN FIXED

    WHEN YOU PLACE A WARD YOU CAN'T SEE THE REMAINING TIME LEFT ON IT
    "I'm usually the one buying wards all game
    Quote Originally Posted by AsiaPingPong View Post
    You can see the remaining duration. It's the xp bar, as it has always been with the default ui.
    Either I'm missing something, or people can't read.

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