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Thread: MiniUI 1.2.9

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  1. #2681
    i just looked into it, i think it takes more than 5 minutes to fix this problem
    At first he was like
    Quote Originally Posted by DrScout
    For the mods: Stop being racistic and stop moving/deleting threads without reasoning.
    but then
    Quote Originally Posted by DrScout
    While, of course, I hate russians with all of my passion and love...

  2. #2682
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    how fast will it be fixed? i´m afraid i need to change my ui .-.

  3. #2683
    Come to dark side - we have cookies !

  4. #2684
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    Quote Originally Posted by Oxrana View Post

    what´s that?

  5. #2685
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    what ever you did with that file, it works ty

  6. #2686
    Quote Originally Posted by problemkint View Post
    what ever you did with that file, it works ty
    you welcome
    Come to dark side - we have cookies !

  7. #2687
    Quote Originally Posted by Oxrana View Post
    works great. gj

  8. #2688
    Here this should work with the patch.
    refer to post below for better one

    I was gonna try to update most of MiniUI but i now much rather edit xUI from xHomicide to get what i desire.

    The file is much smaller because i've been cutting out all that waste becuase it was gonna be for personal use, things like target UI and building health ui etc are enabled now, and i did update the health bars and add things like health and mana regen numbers to the main healthbars etc. So have fun with it XD
    Last edited by uc; 03-02-2012 at 11:55 PM.

  9. #2689
    Quote Originally Posted by Oxrana View Post
    I :BehemothsHeart: you
    Appreciated if you took your time by viewing my first and only hero suggestion:
    GRACIELO
    and
    The Dream Version.

  10. #2690
    I got a pm telling me that miniui didn't have mana cost or charges for kensis, so i added that in this version

    --edit-- find my latest verson later on

    Pretty sure you can just dl the 88% screen height one and apply the 88h mod or w.e so the 100% one isn't nesscary

    obv delete your old miniui before bringing this one in.

    Changes
    Mana and health bars act more like the default ones now, show regen numbers upon loss or hp, along with the % is no longer %%

    I put item level into the mod as well

    Added for small buttons the use of charges, level and mana cost

    what else... err i fixed up individual building info, so you can use that now, as long as target ui so it's all in one box or w.e, i removed the buff icons, no point when they don't offer anything new, i removed the boarders becuase they are ugly and looking at the code to make em work again with mod options was giving me a headake, made rune 1 and 2 be taunt and sol's so you dont need command panel if you dont want it. I probably did other things but i don't remember.


    Last edited by uc; 03-05-2012 at 04:01 AM.

  11. #2691
    [sawp]uc - great update, ty
    Come to dark side - we have cookies !

  12. #2692
    DiabloUI doesn't work since I updated HoN/MiniUI

    I checked the mod.xml of DiabloUI.xml and it seems that DiabloUI don't find theses lines

    <editfile name="ui/miniui_moveframes.package">
    <find><![CDATA[<instance
    name="movf_frame"
    id="miniui_buyback"
    textid="Mini Buyback"
    x="23.8h"
    y="-8.6h"
    width="15.0h"
    height="3.2h"
    align="center"
    valign="bottom"
    snap="1"
    margin="0.4h"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_score"
    textid="Mini Score"
    x="0h"
    y="5h"
    width="24h"
    height="1.6h"
    align="center"
    valign="top"
    resizable="true"
    snap="true"
    snapto="true"
    margin="0.7h"
    onset="
    CallEvent('miniui_score_wrap', 0);
    "
    minwidth="1/6"
    minheight="1/2"
    maxwidth="0"
    maxheight="0"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_legionhealth"
    textid="Mini Leg. Base Health"
    x="-10.5h" y="2h" height="1.5h" width="13.4h" align="center"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    onset="
    Trigger('miniui_legionhealth_update');
    "
    minwidth="0.75"
    minheight="0.75"
    maxwidth="0"
    maxheight="0"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_hellbournehealth"
    textid="Mini Hell. Base Health"
    x="10.2h" y="2h" height="1.5h" width="13.4h" align="center"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    onset="
    Trigger('miniui_hellbournehealth_update');
    "
    minwidth="0.75"
    minheight="0.75"
    maxwidth="0"
    maxheight="0"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_gametime"
    textid="Mini Time"
    y="3h" x="0h" width="4.5h" height="1.4h" align="center"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    minwidth="0.75"
    minheight="0.75"
    maxwidth="2"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_clock"
    textid="Mini Clock"
    y="-10.2h" width="18.0h" height="18.0h" align="center"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    constraintoscreen="false"
    minwidth="0.25"
    minheight="0.25"
    maxwidth="0"
    maxheight="0"
    overridepos="true"
    />

    <instance
    name="movf_frame"
    id="miniui_killboard"
    textid="Mini KillBoard"
    valign="top" align="left" x="3h" y="6h" height="10.5h" width="45h"
    resizable="false"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    constraintoscreen="false"
    minwidth="0.25"
    minheight="0.25"
    maxwidth="0"
    maxheight="0"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_fastshare"
    textid="Mini FastShare"
    width="1.86h" height="1.86h" x="0h" y="5.1h"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    constraintoscreen="false"
    minwidth="0.25"
    minheight="0.25"
    maxwidth="0"
    maxheight="0"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_map"
    textid="Mini Minimap"
    width="23.7h"
    height="23.7h"
    align="left"
    valign="bottom"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    onset="
    "
    minwidth="0.25"
    minheight="0.25"
    maxwidth="0"
    maxheight="0"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_chat"
    textid="Mini Chat"
    x="7h"
    y="-32.5h"
    width="52h"
    valign="bottom"
    height="41h"
    resizable="true"
    minwidth="1"
    minheight="0.5"
    maxwidth="1"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_xp"
    textid="Mini XP / Lifetime"
    x="3.8h"
    y="-0.3h"
    width="26.8h"
    height="2.2h"
    align="center" valign="bottom"
    resizable="true"
    snap="true"
    snapto="true"
    margin="0.3h"
    minwidth="0.5"
    minheight="0.5"
    maxwidth="0"
    maxheight="0"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_stats"
    textid="Mini Stats"
    x="-17.8h"
    y="-0.3h"
    width="14.6h"
    height="7.3h"
    align="center"
    valign="bottom"
    resizable="true"
    snap="true"
    snapto="true"
    margin="0.7h"
    onset="
    CallEvent('miniui_stats_wrap', 0);
    "
    minwidth="1/5"
    minheight="1/4"
    maxwidth="0"
    maxheight="0"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_stateicons"
    textid="Mini Buff Icons"
    visible="false"
    x="-21.2h"
    y="-8.4h"
    width="25.8h"
    height="8.6h"
    align="center" valign="bottom"
    resizable="true"
    margin="0.2h"
    snap="true"
    onset="
    CallEvent('miniui_stateicons_wrap', 0);
    "
    minwidth="1/12"
    minheight="1/4"
    maxwidth="11/3"
    maxheight="11"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_portrait"
    textid="Mini Portrait"
    x="-29.9h"
    y="-0.4h"
    width="7.5h"
    height="7.5h"
    align="center"
    valign="bottom"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    minwidth="0.5"
    minheight="0.5"
    maxwidth="2"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_mana"
    textid="Mini Mana"
    x="3.8h"
    y="-3.0h"
    width="26.8h"
    height="2.2h"
    align="center" valign="bottom"
    resizable="true"
    snap="true"
    snapto="true"
    margin="0.3h"
    minwidth="0.5"
    minheight="0.5"
    maxwidth="0"
    maxheight="0"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_level"
    textid="Mini Level"
    x="-35.8h"
    y="-0.4h"
    height="2.9h"
    width="2.9h"
    valign="bottom"
    align="center"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    minwidth="0.75"
    minheight="0.75"
    maxwidth="2"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_inventory"
    textid="Mini Inventory"
    x="23.7h"
    y="-0.2h"
    height="7.6h"
    width="11.4h"
    align="center" valign="bottom"
    resizable="true"
    snap="true"
    snapto="true"
    margin="0.5h"
    onset="
    CallEvent('miniui_inventory_wrap', 0);
    "
    minwidth="1/6"
    minheight="1/4"
    maxwidth="4"
    maxheight="6"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_health"
    textid="Mini Health"
    x="3.8h"
    y="-5.8h"
    width="26.8h"
    height="2.2h"
    align="center" valign="bottom"
    resizable="true"
    snap="true"
    snapto="true"
    margin="0.3h"
    minwidth="0.5"
    minheight="0.5"
    maxwidth="0"
    maxheight="0"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_gold"
    textid="Mini Gold"
    x="33.9h"
    height="2.0h"
    width="7.2h"
    y="-0.2h"
    align="center"
    valign="bottom"
    resizable="true"
    maintainratio="1"
    snap="true"
    snapto="true"
    margin="0.4h"
    minwidth="0.75"
    minheight="0.75"
    maxwidth="2"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_errmsg"
    textid="Mini Error Messages"
    x="4.5h"
    y="-20.4h"
    width="63h"
    height="7h"
    align="center"
    valign="bottom"
    minwidth="0.25"
    minheight="0.25"
    maxwidth="2"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_atkmods"
    textid="Mini Atk Mods"
    x="0.6h"
    y="-26.5h"
    width="28.8h"
    height="3.6h"
    align="left" valign="bottom"
    resizable="true"
    snap="true"
    onset="
    CallEvent('miniui_atkmods_wrap', 0);
    "
    minwidth="1/16"
    minheight="1/2"
    maxwidth="2"
    maxheight="16"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_abilities"
    textid="Mini Abilities"
    x="3.8h"
    y="-8.7h"
    width="22.8h"
    height="5h"
    align="center" valign="bottom"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    minwidth="3/4"
    minheight="3/4"
    maxwidth="2"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_stash"
    textid="Mini Stash"
    x="-.5h"
    y="-9.2h"
    height="7.6h"
    width="11.4h"
    align="right" valign="bottom"
    resizable="true"
    snap="true"
    snapto="true"
    margin="0.5h"
    onset="
    CallEvent('miniui_stash_wrap', 0);
    "
    minwidth="1/6"
    minheight="1/4"
    maxwidth="4"
    maxheight="6"
    constraintoscreen="true"
    overridepos="true"
    />

    <instance
    name="movf_frame"
    id="miniui_selectedstateicons"
    textid="Mini Target Buff Icons"
    visible="false"
    x="-24h" y="-7h" width="20h" height="10h" align="right" valign="bottom"
    resizable="true"
    margin="0.2h"
    snap="true"
    onset="
    CallEvent('miniui_selectedstateicons_wrap', 0);
    "
    minwidth="1/12"
    minheight="1/4"
    maxwidth="11/3"
    maxheight="11"
    constraintoscreen="true"
    overridepos="true"
    />

    <instance
    name="movf_frame"
    id="miniui_rune1"
    textid="Mini Rune 1"
    visible="false"
    x="-22h"
    y="0h"
    width="5h"
    height="5h"
    align="right" valign="bottom"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    minwidth="1/2"
    minheight="1/2"
    maxwidth="2"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_rune2"
    textid="Mini Rune 2"
    visible="false"
    x="-16.2h"
    y="0h"
    width="5h"
    height="5h"
    align="right" valign="bottom"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    minwidth="1/2"
    minheight="1/2"
    maxwidth="2"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_rune3"
    textid="Mini Rune 3"
    visible="false"
    x="-10.4h"
    y="0h"
    width="5h"
    height="5h"
    align="right" valign="bottom"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.4h"
    minwidth="1/2"
    minheight="1/2"
    maxwidth="2"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />

    <instance
    name="movf_frame"
    id="miniui_commands"
    textid="Mini Commands"
    width="12h"
    height="8h"
    align="right" valign="bottom"
    resizable="true"
    snap="true"
    snapto="true"
    margin="0.5h"
    onset="
    CallEvent('miniui_commands_wrap', 0);
    "
    minwidth="1/6"
    minheight="1/4"
    maxwidth="4"
    maxheight="6"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_multiselected"
    textid="Mini Multiple Selected"
    x="-0.8h" y="-0.8h" width="16h" height="12h" align="right" valign="bottom"
    resizable="true"
    margin="0.2h"
    snap="true"
    onset="
    CallEvent('miniui_multiselected_wrap', 0);
    "
    minwidth="1/12"
    minheight="1/4"
    maxwidth="11/3"
    maxheight="11"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_selectedinventory"
    textid="Mini Target Inventory"
    x="0h" y="-.3h" width="9.3h" height="5h" align="right" valign="bottom"
    resizable="true"
    snap="true"
    snapto="true"
    margin="0.5h"
    onset="
    CallEvent('miniui_selectedinventory_wrap', 0);
    "
    minwidth="1/6"
    minheight="1/4"
    maxwidth="4"
    maxheight="6"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_lvlup"
    textid="Mini Levelup Abilities"
    x="3.8h"
    y="-14.5h"
    height="5.3h"
    width="18.6h"
    valign="bottom"
    align="center"
    resizable="true"
    maintainratio="true"
    snap="true"
    margin="0.4h"
    minwidth="0.75"
    minheight="0.75"
    maxwidth="2"
    maxheight="2"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_target"
    textid="Mini Target"
    x="0h"
    y="-.3h"
    width="30h"
    height="10h"
    align="right" valign="bottom"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.3h"
    minwidth="0.5"
    minheight="0.5"
    maxwidth="0"
    maxheight="0"
    constraintoscreen="true"
    overridepos="true"
    />
    <instance
    name="movf_frame"
    id="miniui_targetbuilding"
    textid="Mini Target Building"
    x="0h"
    y="0h"
    width="20h"
    height="10h"
    align="right" valign="bottom"
    resizable="true"
    maintainratio="true"
    snap="true"
    snapto="true"
    margin="0.3h"
    minwidth="0.5"
    minheight="0.5"
    maxwidth="0"
    maxheight="0"
    constraintoscreen="true"
    overridepos="true"
    />]]></find>
    Maybe someone can help me to fix it ? Maybe the package is wrong (ui/miniui_moveframes.package) or other ?

    EDIT :
    I compiled with success :
    1. Compile honmods without DiabloUI
    2. Open resources999.s2z and locate ui/miniui_moveframes.package
    3. Locate lines which are normaly updated by DiabloUI
    4. Copy in the clipboard
    5. Edit mod.xml of DiabloUI
    6. Paste theses lines overwriting the olders
    7. Compile again with DiabloUI

    I just hope it works in game but I understand now better some things about modding.
    Last edited by Orsa; 03-04-2012 at 02:37 AM.

  13. #2693
    I remeber the diablo mod it's a great looking ui mod, but that's a large find. Modman takes the find command to be very sentisive down to the spacing which i changed in that package. I would just open miniui_moveframes.package copy the text and paste what's in there to that find again

    What btw is it doing after it finds that?
    delete? replace? insert?

    If it just inserts something to the end of that or w.e then that's ez, if it deletes something what does it replace it with or w.e that gets a little more complicated.

  14. #2694
    Abilities with charges like panda's flurry look a little off. They dont show mana and just doesn't look right, or am i doing something wrong?

  15. #2695
    Quote Originally Posted by uc View Post
    I got a pm telling me that miniui didn't have mana cost or charges for kensis, so i added that in this version
    88% screen height
    http://www.mediafire.com/file/y8tgyg.../MiniUI.honmod
    100% screen height
    http://www.mediafire.com/file/va5tnj...Ui_100h.honmod
    Pretty sure you can just dl the 88% screen height one and apply the 88h mod or w.e so the 100% one isn't nesscary

    obv delete your old miniui before bringing this one in.

    Changes
    Mana and health bars act more like the default ones now, show regen numbers upon loss or hp, along with the % is no longer %%

    I put item level into the mod as well

    Added for small buttons the use of charges, level and mana cost

    what else... err i fixed up individual building info, so you can use that now, as long as target ui so it's all in one box or w.e, i removed the buff icons, no point when they don't offer anything new, i removed the boarders becuase they are ugly and looking at the code to make em work again with mod options was giving me a headake, made rune 1 and 2 be taunt and sol's so you dont need command panel if you dont want it. I probably did other things but i don't remember.


    What's up with the black bar? I would use this if it weren't there :I.

  16. #2696
    Set sceneheight to 100% and the black bar disappears.

  17. #2697
    Quote Originally Posted by Witchking View Post
    Set sceneheight to 100% and the black bar disappears.
    Oh of course thanks

  18. #2698
    Yeah, btw the amount of vision you get from the default 88% screne height is the same as if you set it to 100% that's whay i just set it to 88 so i can put all my ui in an area that wont block my vision.

    Quote Originally Posted by Liaomiao View Post
    Abilities with charges like panda's flurry look a little off. They dont show mana and just doesn't look right, or am i doing something wrong?
    Ionno the charges code was alraedy there, it just wasn't there for small buttons. So i just copy pasted it to the small boxes.

    I suppose i can have it so that charges show up in the center? in a slighly bigger text maybe a different color. Which would be levels = white, mana = cyan, and charges = something else. Right now it covers the mana and level until charges are gone iirc.

    Or i suppose i should make it match how items are done, with item level top right? charges bottom right? and mana cost, bottom left.
    Last edited by uc; 03-04-2012 at 06:59 PM.

  19. #2699
    Is there an addon to MiniUI that converts the armor value stat into it's actual percentage?

    I used to use Straight Hero Traits, but I can't find an update for it, and most other UI mods overhaul the entire interface. I just want physical and magic armor to be represented by a % via MiniUI interface

  20. #2700
    Quote Originally Posted by robme View Post
    Is there an addon to MiniUI that converts the armor value stat into it's actual percentage?

    I used to use Straight Hero Traits, but I can't find an update for it, and most other UI mods overhaul the entire interface. I just want physical and magic armor to be represented by a % via MiniUI interface
    No but i was thinking of adding that to the stats pannel, i've done it before and it shouldn't be too hard to do.

    Right now i'm working out the abilities, so that it no longer uses 2 different templates for small buttons and normal sized buttons, and working it so that the mana and charges etc looks the same as it does for items.

    Idealy i'd like to add features, then add options to turn them on an off(which hopefully wouldn't be too hard as i'm trying to comment on what everything does as i find out what it does XD)

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