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Thread: MiniUI 1.2.9

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  1. #461
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    Quote Originally Posted by seppeel View Post
    hm, can u make the automatic ability learner separate from the skills? i would place it not next to the abilities.
    It's already separate...

  2. #462
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    already separate?

    So you don't have to use the automatic ability learneer aspect (and don't say "only click once...)

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  3. #463
    ok, said it wrong. not separate from the skills, separate from levelup menu.


  4. #464
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    Quote Originally Posted by seppeel View Post
    ok, said it wrong. not separate from the skills, separate from levelup menu.
    That seems a bit unnecessary, honestly.

  5. #465
    Most of the suggestions people are making will be added to the options menu, which will be using Tisser's framework. In fact, the code already exists for enabling/disabling backgrounds, easier showing/hiding of panels, and disabling the queue levelup.
    Quote Originally Posted by Naith View Post
    what about the possiblity to hide/disable the borders and background of frames?

    ok, now a question, how to show hidden frames without defaulting all?
    in edit mode there should be every hidden and unhidden frame clickable and visible, maybe with different transparencys
    It will be integrated into the options menu.

    Quote Originally Posted by Xavilith View Post
    I really like this one, in fact I'm using it atm but what I don't like are those round borders. To make this ui more neat and minimalistic I'd like to suggest using a thin box border. It would make it so much nicer. Please consider this.
    It will be integrated into the options menu.

    Quote Originally Posted by seppeel View Post
    hm, can u make the automatic ability learner separate from the skills? i would place it not next to the abilities.
    It will be integrated into the options menu.

  6. #466
    I am getting a strange bug where my frames are not staying hidden. Well, they sort of are...

    When I enter the MiniUI menu, the components are not selectable. In order to rehide them, I have to show all then hide each one separately...

    Anyone getting this strange bug? There an easy fix?

  7. #467
    Quote Originally Posted by dashPROEST View Post
    I am getting a strange bug where my frames are not staying hidden. Well, they sort of are...

    When I enter the MiniUI menu, the components are not selectable. In order to rehide them, I have to show all then hide each one separately...

    Anyone getting this strange bug? There an easy fix?
    As in, you can't see the drag box? But the objects themselves still appear?

  8. #468
    Quote Originally Posted by AsiaPingPong View Post
    As in, you can't see the drag box? But the objects themselves still appear?
    Yes, it seems to happen upon exit.

  9. #469
    Fixed, the changes will be in the next version, whenever FearParanoia chooses to release it.
    @FearParanoia: you will find the edited pliantUI.package in my dropbox.

  10. #470
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    The target lvl is still little buggy, it didn't show correctly till I resized it a few times.

    But I LOVE THIS! in special the queue levelup system.

  11. #471
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    Quote Originally Posted by AsiaPingPong View Post
    Most of the suggestions people are making will be added to the options menu, which will be using Tisser's framework. In fact, the code already exists for enabling/disabling backgrounds, easier showing/hiding of panels, and disabling the queue levelup.


    It will be integrated into the options menu.
    Quote Originally Posted by AsiaPingPong View Post
    Fixed, the changes will be in the next version, whenever FearParanoia chooses to release it.

    It's great that you guys are going to start off using the framework right away. Hopefully he will release it soon so we can start seeing a lot of these options.

  12. #472
    Bug found:
    1) MP Bar's text for target hero remains small when window is enlarged.
    2) Target level doesn't show.

    Keep up the good work! Love this mod!

  13. #473
    Bug found:
    MiniUI v.1.2.2 displays in HonMod as 1.2.1 and can be updated x-times
    Come to dark side - we have cookies !

  14. #474
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    This may be stupid of me but how do install this in Honmod??? I Dl'd the file and i get a folder with another folder and in that folder heaps of package files

  15. #475
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    dl with other browsers, dont use IE, and read stickies pls

    1) I downloaded a mod with IE (Internet Explorer) but I got a .zip file. Where do I extract it to or what do I do with it?

    IE is problematic for downloading mod files, and changes them to .zip files instead of .honmod files because the file extension is too long. You don't want to extract this, it won't solve anything. The solution is switching to Firefox or Google Chrome to avoid the problems IE has. If you don't want to give up IE, then you can rename the .zip part to .honmod without any problems. Make sure you enabled file extension viewing first (Control Panel -> Folder Options -> View tab -> Uncheck "Hide file extensions for known file types")
    quoted from the faq sticky

  16. #476
    Quote Originally Posted by Oxrana View Post
    Bug found:
    MiniUI v.1.2.2 displays in HonMod as 1.2.1 and can be updated x-times
    my bad, first time using the auto updater =P. fixing the target mana and level soon.
    -----[mods]-----
    MiniUI a WIP
    -------------------


  17. #477
    How do you think about optional Quick-Command-Buttons like "Miss Top", "Re" etc. beside the minimap or anywhere? Hope you get what i mean...

  18. #478
    Is anyone having trouble seeing the numbers on skills? e.g number of flurries you have left on panda, How many souls you have on soulstealer, and puppet masters whiplash?

  19. #479
    Quote Originally Posted by HahaYouDied View Post
    Is anyone having trouble seeing the numbers on skills? e.g number of flurries you have left on panda, How many souls you have on soulstealer, and puppet masters whiplash?
    I need details. "Having trouble seeing" isn't descriptive enough.
    Are you using the latest version?

  20. #480
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    I was wondering if anybody has been able to get MiniUI to work with Playernames and ToggleKey Scoreboard.

    I cannot seem to get them to work together. If someone could help i would appreciate it.

    EDIT: I can get the latter 2 to work together but MiniUI does not work with them.

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