|
|
its possible to move the unitframes i use them too with mini ui
you have to change the x,y coordinates in the ui\bard_libs_unitframes.package file (you can get coordinates with miss button sliders in the bardUI options menu) . in 1024x768 i use
and its looks like this: (i added deathtimer too from barters ui)Code:<!-- buf_unitframes_1610 --> <template name="buf_unitframes_1610"> <panel float="bottom" width="17h" height="0.1h" x="23.8h" y="85h" noclick="1" visible="0" color="invisible" onload="If(StringEquals(bard_uf_position_cbox,'bottom'), SetVisible(1), SetVisible(0));" watch="bOptions_changed" ontrigger="If(StringEquals(bard_uf_position_cbox,'bottom'), SetVisible(1), SetVisible(0));"> <instance name="buf_playerframe" index="0" instance="1" /> <instance name="buf_playerframe" index="1" instance="1" /> </panel> <panel float="bottom" width="17h" height="0.1h" color="invisible" x="85h" y="85h" noclick="1" visible="0" onload="If(StringEquals(bard_uf_position_cbox,'bottom'), SetVisible(1), SetVisible(0));" watch="bOptions_changed" ontrigger="If(StringEquals(bard_uf_position_cbox,'bottom'), SetVisible(1), SetVisible(0));" > <instance name="buf_playerframe" index="2" instance="1" /> <instance name="buf_playerframe" index="3" instance="1" /> </panel> </template>
i hope that i could help
Last edited by tromBi; 01-17-2010 at 01:40 PM.
sorry to say that i wont be able to upload it today because something came up i need to attend to. hopefully i will be able to upload it this week. currently ALL of the bottom right is moveable and resizeable the top is moveable a resizeable and all known bugs in the previous version have been fixed. there are still some layout/styling issues i need to take care of and some new bugs.
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
-----------------------------
yes it fixes all known issues and bugs
Does this mod work with the current patch since i get a bug, that says that either it doesnt work with the current other mods i use. then i disable em but still get the problem or that the mod is outdated i use the Hod man manager to implement the mods.
One issue which I could not find in this thread, but may have missed, is the inability to see how many charges of Flurry Pandemonium has. This also appears to be the case with Slither's Toxin Wards.
i haven't played in a while, and i come back see this beauty. holy amazing, gj.
minor report: chat box and error message and a few other boxes don't do the thing where it auto aligns when it's near other boxes
My mods: | Movable Frames | Spell Channeling Bar | Enhanced Buff Icons |
Lock Target | 2D Hero Portrait | Stash in Shop
^ you sir make lots of cents
_________________
btw, did 1.65 mess up BARTER or is it just me?
_________________
one request, is it possible that buff icons have the count down number above or outside of the icon, rather than on the icon itself? sometimes hard to read/distinguish the icon.
bard's ui does this, but bard's doesnt wrap lines.
btw, what happens if you get more buffs than the box will hold?
__________________
Last edited by gwho; 01-18-2010 at 12:05 AM.
gwho why don't you try it out? I don't even have any idea how you would get that many buffs on the same hero
My mods: | Movable Frames | Spell Channeling Bar | Enhanced Buff Icons |
Lock Target | 2D Hero Portrait | Stash in Shop
hm what if u the buffs box was just taller so that u could have the countdown outside of the buff icons?
each "element" would consist of the icon and the countdown area above it, so that even if it did wrap there would be space for the countdown on the 2nd 3rd (etc.) lines
Last edited by gwho; 01-18-2010 at 12:07 AM.
My mods: | Movable Frames | Spell Channeling Bar | Enhanced Buff Icons |
Lock Target | 2D Hero Portrait | Stash in Shop
you mean people might mistake a number below the icon as its counterpart rather than the one above it? hm. ic.
possibly, but for icons that is already that color, like electrician...
but i can't give feedback without actually seeing it.
another idea or two i had was
1) outline the numbers with a border (black maybe). of course u could apply the ligh tblue color to the body of the numbers if u want.
2) go with something similar to how he mana costs mod displayed its numers. a partial background on a corner of the icon with the number in it.
will the abilities/bot right "float" like the inventory/buffs/modifiers/stats in the next version?
The bot right will, it's already done.
The abilities, on the other hand, will not. This is because abilities can have more than one ability (think scout's eye), and would be larger than the other abilities. I can't think of a way to fit that in, with abilities not all being the same size.
My mods: | Movable Frames | Spell Channeling Bar | Enhanced Buff Icons |
Lock Target | 2D Hero Portrait | Stash in Shop