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Thread: MiniUI 1.2.9

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  1. #381
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    Quote Originally Posted by AsiaPingPong View Post
    Either I'm missing something, or people can't read.
    I just tested it, it only works for units with duration. It does not work for wards. (something with the target not being the primary select)

  2. #382
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    The honmod is broken as of 1.65.

  3. #383
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    Yep its broken :/

  4. #384
    NOOOOO! it doesnt work omfg help help help help help

    =P

  5. #385
    It gives an error when trying to apply, but it works without applying (at least in practice mode). Just launch it normally.

  6. #386
    If you want to fix it yourself, you can open up mod.xml in the .honmod (rename to .zip) and CTRL-F for:

    Code:
    textalign="center" color="#87CEEB" shadow="1" font="dyn_12"
    ..and change the dyn_12 to dyn_10. Save, put the mod.xml back in the .zip file, rename back to .honmod and apply.

    edit: It's possible doing this will hide the number of charges displayed on an ability icon.. I have no idea how to fix this, unfortunately, so it's probably best to wait for FearParanoia to release an official fix. This will at least get you ingame, though.
    Last edited by Naiad; 01-16-2010 at 02:17 AM.

  7. #387
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    Quote Originally Posted by Naiad View Post
    If you want to fix it yourself, you can open up mod.xml in the .honmod (rename to .zip) and CTRL-F for:

    Code:
    textalign="center" color="#87CEEB" shadow="1" font="dyn_12"
    ..and change the dyn_12 to dyn_10. Save, put the mod.xml back in the .zip file, rename back to .honmod and apply.
    Nice. Thanks

  8. #388
    Quote Originally Posted by Naiad View Post
    If you want to fix it yourself, you can open up mod.xml in the .honmod (rename to .zip) and CTRL-F for:

    Code:
    textalign="center" color="#87CEEB" shadow="1" font="dyn_12"
    ..and change the dyn_12 to dyn_10. Save, put the mod.xml back in the .zip file, rename back to .honmod and apply.
    wow thank you!

  9. #389
    That only took me like a min. Thanks for the find.
    Quote Originally Posted by Grigden View Post
    holy cow, f5 makes a page refresh! why wasnt i informed 8 years ago? this changes everything

  10. #390
    how does one change a file to .honmod?

    i rename the file but it still shows as a zipped file or a winrar file. HoNMod is not reading it either. thank you
    Last edited by Busa; 01-16-2010 at 12:45 AM.

  11. #391
    Quote Originally Posted by Busa View Post
    how does one change a file to .honmod?

    i rename the file but it still shows as a zipped file or a winrar file. HoNMod is not reading it either. thank you
    In XP you can use Windows Explorer > Tools > View > uncheck Hide Extensions for Known Filetypes. For Vista or Windows 7 you can follow the instructions here. Doing that will display the proper extension on the end and allow you to change it. It might look like "miniui.honmod.zip", so just remove the .zip on the end.

    If you know how to use the command prompt you can do it there too (rename file miniui.honmod).
    Last edited by Naiad; 01-16-2010 at 01:06 AM.

  12. #392
    Quote Originally Posted by Naiad View Post
    In XP you can use Windows Explorer > Tools > View > uncheck Hide Extensions for Known Filetypes. For Vista or Windows 7 you can follow the instructions here. Doing that will display the proper extension on the end and allow you to change it. It might look like "miniui.honmod.zip", so just remove the .zip on the end.

    If you know how to use the command prompt you can do it there too (rename file miniui.honmod).
    hey thanks a lot for helping out! You knew my problem exactly!

  13. #393
    Aah, it seems that if you do the fix I said to get it working, it will cause the number of charges on ability icons to disappear. Something else might have changed in game_interface other than just that which is causing a problem.

    I'm not sure why that is, I don't exactly know what I'm doing, I just noticed that there was no line matching that string with dyn_12 but there was one matching dyn_10 that was identical in every other way. It's probably best to wait on a real fix from FearParanoia.

    However, other than the charges glitch, it seems it works fine in every other way. Just be warned

  14. #394
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    To...
    FEARPARANOIA

    Bugs Fixed.

    Timer on Wards now Fixed. (Thanks to Atticah)

  15. #395
    Quote Originally Posted by Naiad View Post
    If you want to fix it yourself, you can open up mod.xml in the .honmod (rename to .zip) and CTRL-F for:

    Code:
    textalign="center" color="#87CEEB" shadow="1" font="dyn_12"
    ..and change the dyn_12 to dyn_10. Save, put the mod.xml back in the .zip file, rename back to .honmod and apply.

    edit: It's possible doing this will hide the number of charges displayed on an ability icon.. I have no idea how to fix this, unfortunately, so it's probably best to wait for FearParanoia to release an official fix. This will at least get you ingame, though.
    Shot Naiad!

    Fix for 1.65: http://www.mediafire.com/?qyi35yz0yq0

  16. #396
    Quote Originally Posted by SebZor View Post
    Shot Naiad!

    Fix for 1.65: http://www.mediafire.com/?qyi35yz0yq0
    Shot? :P

    For anyone downloading, this is the same fix I posted above, so charges on abilities won't show up. Band-aid fixes!

  17. #397
    Quote Originally Posted by FearParanoia View Post
    ABILITY QUE NOT WORKING AFTER PLAYING ONE GAME (FIXED IN NON RELEASED VERSION)
    I desperately need this fix! Rebooting HoN right after each game blows! ^^
    Anyways, really nice mod, well done! :-)

  18. #398
    next version is almost done. will be released today or tomorrow.
    -----[mods]-----
    MiniUI a WIP
    -------------------


  19. #399
    Awesome, love you! :-)

  20. #400
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    Are there any plans to change the unit frames? I like Bard's and all, but I can't move them around :<

    Hell, just having Bards frames included in this mod with movable windows would be awesome.

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