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Thread: MiniUI 1.2.9

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  1. #681
    i downloaded the mod from the frost site... is there mybe a new version? prob this is the problem?
    on which menu btw? on the MiniUI button? its just the little + in the upper left corner?

  2. #682
    Hm... i already found some bugs...
    1. Soulstealer Demonhand no manacosts.
    2. The lvl of an ability is shown bot left of an ability, but if the ability have charges the the lvl is missing (soulstealer, pandamonium)
    3. Is there a way to add font-size in later versions? cause the size of ability-lvl and manacost scales with the ability-size... And if you play on very small ability-size the numbers are really a bit small

    otherwise nice work much improvements

  3. #683

  4. #684
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    Something bugging me alot with the new version is that you cant customize the target frames. They're so sloppy as is with my resolution >.>

  5. #685
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    Quote Originally Posted by MaxGhost View Post
    Something bugging me alot with the new version is that you cant customize the target frames. They're so sloppy as is with my resolution >.>
    huh?
    i dont get it
    all frames are customizable

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  6. #686
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    The target information stuff isn't. It's one big chunk instead of a bunch of pieces.

  7. #687
    Quote Originally Posted by MaxGhost View Post
    The target information stuff isn't. It's one big chunk instead of a bunch of pieces.
    the hell?! so why did they change it into one frame?

  8. #688
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    Quote Originally Posted by MaxGhost View Post
    one big chunk instead of a bunch of pieces.
    oh, now i get what you meant

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

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  9. #689
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    anyone else find the hp/mp/exp bars to be unreadable?

  10. #690
    Quote Originally Posted by MaxGhost View Post
    The target information stuff isn't. It's one big chunk instead of a bunch of pieces.
    It looked cluttered as hell with a bunch of pieces.
    There were 10 different pieces just for the target display.
    Plus, it lags the crap out of everything when you resize because it needs to calculate snapping for each of these pieces.

    I figured that the slight loss of customizability was justified by the ease of use. It is easier to move one frame than 10 tiny frames that will only be visible part of the time.

  11. #691
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    But I care about my UI >.> It looks so off compared to the rest cause it's not aligned properly.

    Another little quirk I didn't like, I can't get the movable frames options open easily with the way it's set up right now.

  12. #692
    Quote Originally Posted by MaxGhost View Post
    But I care about my UI >.> It looks so off compared to the rest cause it's not aligned properly.

    Another little quirk I didn't like, I can't get the movable frames options open easily with the way it's set up right now.
    What would you suggest?

  13. #693
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    I liked the miniui button in the previous version. Easy access.

  14. #694
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    Quote Originally Posted by AsiaPingPong View Post
    What would you suggest?
    I already suggested something for that It is to use the selection rectangle to select multiple panels.

    and:



    Look at the inventory. I was re-customizing the ui and I came across this. Look at the black border, I'm guessing that's for the mana costs, no need to be there if the item doesn't use mana

  15. #695
    There is also another bug with inventory.. When u want to change the Item slot.. the Dragged Item is behind the Inventory.. and there is ALWAYS a panel on every item..
    Yeah the easyaccess was better!

  16. #696
    i have no problem with the new access, you have 1 disturbing button less with it,

    but the numbers on the items are much too small for me, and as already said the black panels are pretty useless on normal items, and 1 thing i was wondering, why is the lock on the abilityskiller gone? now i can misskill by mistake, because it appears by hovering over it,

    but im fine with the rest, gj and keep it up
    At first he was like
    Quote Originally Posted by DrScout
    For the mods: Stop being racistic and stop moving/deleting threads without reasoning.
    but then
    Quote Originally Posted by DrScout
    While, of course, I hate russians with all of my passion and love...

  17. #697
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    I don't know what some panels, like Mini Rune 2 and Mini Rune 3, do.

    Enlighten me please.
    Last edited by Kronopt; 02-14-2010 at 12:59 PM.

  18. #698
    Quote Originally Posted by Kronopt View Post
    I don't know what some panels, like Mini Rune 2 and Mini Rune 3, do.

    Enlighten me please
    They are useless for now.

    Rune 1 is the first ability of the selected building (ie. fortification)
    Rune 2 is the second (not used in any of the current maps)
    Rune 3 is the third (not used in any of the current maps)

    I included those to ensure that this mod would be fully functional with any custom maps when HoN is released.

  19. #699
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    Quote Originally Posted by AsiaPingPong View Post
    They are useless for now.

    Rune 1 is the first ability of the selected building (ie. fortification)
    Rune 2 is the second (not used in any of the current maps)
    Rune 3 is the third (not used in any of the current maps)

    I included those to ensure that this mod would be fully functional with any custom maps when HoN is released.
    Nice, well done.

  20. #700
    Quote Originally Posted by MaxGhost View Post
    I liked the miniui button in the previous version. Easy access.
    I added a quick access button.

    It's in the new version of Movable Frames.
    Last edited by AsiaPingPong; 02-14-2010 at 02:13 PM.

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