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Thread: MiniUI 1.2.9

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  1. #1

    MiniUI 1.3.9

    This is a compilation by AsiaPingPong and FearParanoia
    Big thanks to asiapingpong and all his help with creating this mod.

    Code:
    Queue Levelup System
    Similar to auto-ability learner, a system to queue leveling of abilities has been implemented.
    
    It looks like this:
    
    The number is the amount of skillpoints. Click each icon to level that skill up.
    
    However, if the skill is greyed-out, you can add it to the queue. The queue is displayed by the bottom row.
    
    Then, next time you gain a skill point, the UI will go through the queue, leveling the first ability possible. Then, this skill will be removed from the queue.
    
    To remove an ability from the queue, click the icon in the queue-bar.
    
    Persistent queues:
    Let's say you want to level an ability 4 times, for the next 4 levels.
    You could click the greyed-out icon 4 times, OR you could create a persistent queue-slot.
    Persistent queue-slots are not removed after they level the ability; they will continue to level the abiliy whenever possible until the ability is at max level.
    Persistent queues are indicated by an orange border.
    
    Customization Guide
    As of now, all the objects in the bottom center, and the bottom left, can be moved/resized, thanks to AsiaPingPong's move/resize system.
    Any changes will be saved when you close HoN.
    
    In order to open the resize system, go into the mods sub category in the options and click moveable frames.
    
    Then, each movable frame will be represented by an overlay, like this:
    
    Simply click and drag the overlay to move the frame.
    
    To resize, simply click and drag one of the handles.
    
    The corner handles will maintain the aspect ratio of the frame; the other handles will not.
    
    Most frames will automatically snap to other frames when they are close.
    
    
    Fine-tuning:
    In order to fine tune the position and size of frames, right-click and drag, instead of left-click and drag.
    This will reduce the sensitivity of mouse movement, allowing you to position your frame with pixel precision.
    
    Furthermore, when fine-tuning, frames will not snap to eachother.
    
    Example images:
    
    I made a quick customization using the system:
    Here is a version of BartersUI that works with miniui here

    REQUIREMENTS:
    HoN Mod Manager
    ------------------------------------------------------------------------------------------------------

    HonMod: (automatic update) Here

    Changelog
    Last edited by Paranoiac; 02-27-2011 at 03:38 PM.

  2. #2
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    Is this addon compatible with most of the other addons out there? Tiny Ui is not compatible with automatic ability learner thats why I skipped it!
    Greetz

  3. #3
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    Looks good

  4. #4
    Hello sir. Could you by any chance make a .honmod version of this and maybe throw a beta version up? This just looks absolutely amazing, and i just have to try this out as fast as possible.

    Id be happy to give some feedback, in case you feel for it pm me if you dont want it completely published.

    Goodluck with the mod.

  5. #5
    Looks nice... I'd say you can adopt the scores of TinyUI, they are really nice and minimalistic


  6. #6
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    This is amazing, everything I ever hoped tinyUi would be, but even better!

    Only one small suggestion: can you make an option, to remove the bottom right panel with the Move/Attack/etc commands? Other than that it's amazing!

    EDIT: reading your changelog, I saw that you're intending to add some sort of miniportret. If you do so, could you please make an option to remove it? I love your addon just the way it is at the moment.
    Last edited by EnolaGay; 12-04-2009 at 09:46 AM.

  7. #7
    I'm dumb, where's the download link?
    Follow my stream!: http://www.twitch.tv/iliketrainschoochoo
    Trying to get it to be a kind of lounge where new and old players alike can talk about what's going on in the game so new players know what's up.
    Add me on Raid Call: Zebracakes

  8. #8
    this looks really amazing. If you can make it compatible with the other mods, this would be the greatest.

    I know it's a work in progress, but I would like to make a suggestion. If it's possible to do, create a menu to let people customize the UI in the following ways:

    1) For each panel, the option to completely remove it.
    2) For each panel, the ability to scale it's size.
    3) For each panel, the ability to move it to any part of the screen.

    I know this is probably very difficult to do, but it would amazing. Either way, awesome job so far, it looks great.

  9. #9
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    Quote Originally Posted by ZarakiToguro View Post
    this looks really amazing. If you can make it compatible with the other mods, this would be the greatest.

    I know it's a work in progress, but I would like to make a suggestion. If it's possible to do, create a menu to let people customize the UI in the following ways:

    1) For each panel, the option to completely remove it.
    2) For each panel, the ability to scale it's size.
    3) For each panel, the ability to move it to any part of the screen.

    I know this is probably very difficult to do, but it would amazing. Either way, awesome job so far, it looks great.
    1) LIKE
    2) LIKE
    3) LIKE
    4*) LIKE

    *Your mod this far
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  10. #10

  11. #11
    This looks amazing. Very clean and elegant, unlike TinyUI.

  12. #12
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    Quote Originally Posted by AsiaPingPong View Post
    This looks amazing. Very clean and elegant, unlike TinyUI.
    I can only support this.
    Is there any given date when we can test this WIP? (:





  13. #13
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    Can anyone tell me how he managed to make the bars transparent? I'm working on my own ui and I can't find any suitable way to accomplish transparency. Would CSS by the way work?

    Nice UI btw

  14. #14
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    I definitely want this, keep up the good work.

  15. #15
    Looks great so far.

    The buffs being in the default position looks kinda awkward though, hoping for an option to move them or just a change in where they are.

  16. #16
    Quote Originally Posted by Hv1de View Post
    Can anyone tell me how he managed to make the bars transparent? I'm working on my own ui and I can't find any suitable way to accomplish transparency. Would CSS by the way work?

    Nice UI btw
    Which bars? The health/mana/xp bars are completely opaque in his picture.

    The slight transparency for the background panel is set in the color="" tag.

    color="red green blue alpha"
    So, for example, opaque red would be:
    color="1 0 0 1"
    Opaque blue would be:
    color="0 0 1 1"
    While 50% transparency red would be:
    color="1 0 0 .5"
    75% transparency red would be:
    color="1 0 0 .25"
    and 100% transparency (invisible) red would be:
    color="1 0 0 0"

  17. #17
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    WANT! So great!

  18. #18
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    Awesome, though could you make an option to show a portrait of the hero in the lower left corner (right of minimap)? It's the reason I don't like TinyUI.

  19. #19
    well i was on vacation when i posted this seeing i just wanted to get it out there. i can probably post the .honmod for where its at by tommorow.

    The buffs being in the default position looks kinda awkward though, hoping for an option to move them or just a change in where they are.
    plan to add that to the options

    Can anyone tell me how he managed to make the bars transparent? I'm working on my own ui and I can't find any suitable way to accomplish transparency. Would CSS by the way work?

    Nice UI btw
    <panel color="0 0 0 .7" (rest of the code)

    Originally Posted by ZarakiToguro
    this looks really amazing. If you can make it compatible with the other mods, this would be the greatest.

    I know it's a work in progress, but I would like to make a suggestion. If it's possible to do, create a menu to let people customize the UI in the following ways:

    1) For each panel, the option to completely remove it.
    2) For each panel, the ability to scale it's size.
    3) For each panel, the ability to move it to any part of the screen.

    I know this is probably very difficult to do, but it would amazing. Either way, awesome job so far, it looks great.
    plan to add number 1
    hopefulyy add two
    3 not even sure where to start on that

    im not the best coder so most of the stuff i say i plan to add might not even make it unless i find a way through other peoples codes or the code already in hon. im mostly just changing positions and deleteing textures and replacing them at this point. i would like to code in an options panel very similar to bardui so that you can enable/disable panels but might be hard and take a while.
    Last edited by FearParanoia; 12-07-2009 at 08:26 PM.

  20. #20
    Take a look at Improved Barter Mod for moving things around. He has a checkbox that you click, which then brings a little square on the panel and allows you to grab and move the panel.

    Spell Channel Bar mod had something similar if I remember correctly.

    Also, BardUI's is another way to move things around. He uses a coordinate method, in which you tell the panel where it should be located on the x and y axis (I'm sure you already knew this though).

    Either way, what you have right now is pretty phenomenal, can't wait to test it.

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