...Arachna is clearly a mid-late game carry hero.
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I enjoyed the formatting, made it easy to read, however I would of preferred a smaller text as it's more appealing to my eyes and easier to real. Most of the item build I disagree with, especially the starting item build as it lacks flexibility.
I think, if you haven't already mentioned, it would be worth noting that it is almost impossible to 1v1 her if she spider stings you. Your attack speed is reduced to a crawling swing, and you simply can't deal damage even on agility heroes.
Well.. I think enhanced marchers are way more useful for arachna than anything else.. Running through creeps has let me catch a lot of people in games.. and plus they are cheaper. I also like going for wingbow right after enhanced marchers by playing pretty safe.. once i get wingbow then I take more chances..
Lots of people say assassin shroud for arachna... but I hardly find uses for it.. It has saved me a few times but.. I would rather own a lot more than live a few times more..
I just started playing, but I treat her a lot like Trax. What I enjoy doing is going for a lifetube first on the side lanes, then finishing helm of the black legion first. Then I get treads and finish 3 (hellscream?) rings because with her aura it adds a decent amount of damage. Then I go for assassin's shroud and wingbow if the game goes that long.
I feel the extra HP from the Helm of the Black Legion just helps so much, especially in premade games that I most often play where people actually don't need their hands held to breathe.
Whispering Helm is a fantastic item, that 30% damage is a huge increase once you have Shieldbreaker, If you didn't farm enough for Alchemist Bones you should probably pick this up instead, straight after Steam Boots.
Assassin's shroud can go wrong in pretty much every game that isn't a pub, I feel that the shroud is about 1500g overpriced because it's easily countered by smart players with wards/gem/dust. It's another personal choice but I would get used to not relying on Assassin's shroud sooner rather than later. If you want an escape mechanism, I'd get Shrunken Head, but even that is a waste of about 1000g in effectiveness.
Last edited by Shadowcamsy; 07-29-2009 at 01:48 AM.
Hmm. You are playing Arachna as a hard carry, which I believe that she is not. Her agility gain is sub-bar. None of her skills actually help her to DPS except for her worst one, the aura. I would much rather play her as a ganking semicarry.
A semicarry should not get Alchemist's Bones.
I would prefer to get Shield Breaker straight after Marchers if farming well; two Fortified Bracelets before that but Steam Boots would come AFTER Shield Breaker. Focusing your strength on midgame, Shield Breaker and Steamboots should come after 25 minutes or so.
Wingbow is a good item after Shieldbreaker and Steamboots.
Your skill build and strategy make lots of sense though, but I feel that with her two slows she can gank the sidelanes very easily. Nice guide overall though, but I personally don't think she should be played as a hard carry.
Nice guide although i see people saying bracers have no good effect on Agi. The reason for a bracer is to tank up a hero + give str more attack. If your playing intel then u really do need a bracer or two. Depending on what Agi hero u are too.
As for items, you need some type of escape mechanism. I always liked Lothar's in dota because of the move speed bonus + invis. It has great utility for escaping and ganking. People don't ward up the entire map just because someone has Assassin's Shroud. When they dust, your 20% MS bonus will still save you. In addition, it provides damage and AS, so you are buffing your damage early game while building this item. Shrunken Head is fine too, but you might still die to a better carry late game.
u don't have to play a ranged hero with good lane control to get more than 10 denies a game cheers
Somehow I never get the feeling the spider does a lot. I cast it at an enemy and stun him. After that it is almost as if the spider is not doing anything. Will it attack automatically? Do you have to control it? I am missing something there. And the stacking is bit misleading. So you get a 40% slow and besides that you can get up to 80% slower attack speed then?
Taking stats early game is definitely a good thing. The aura is hardly doing anything untill you get some items. You have poor base damage and an average agi gain. So levelling it before something like level 9 is simply bad imho.
never used alchemists bones till i used this guide, great item for a hero like this that needs a good farm to be viable
Guess who got buffed this patch? That's right, everyones favourite spider, Arachna:
- Base agility gain from 2.5 to 3.2
- Tweaked the Spider Sting's spiderling
* The Spiderling has a movement speed of 522
* It will now last for 6 total attacks, up from 4
* Each attack deals 75/150/225 Physical damage, increased from 62,138,225
* Fixed tool tip, the debuff applied by the Spiderling on attack will now be displayed
* Removed Clear vision and True Sight from Spiderling. Instead, its target will be permanently revealed while the Spiderling lives
I don't have time to update the guide at the moment, but it will be changed in an hour or two, damn uni lectures >_> Arachna is going to get nerfed next patch imo, the changes are too dramatic, have fun while it lasts though :P