Her DPS is pretty good now. Had no problem taking on a pretty OK Valkyrie on the same lane (tried the new 3vs3 map). Her new ultimate is pretty nice too, since it reveals the target pretty much all the time, making her very nice versus stealth heroes. The damage her ultimate deals is probably a bit to much though, since it has the potential to deal 1500 physical damage at lv 16 if the spiderling gets to hit 6 times. At lv 6 it has the potential to deal 450 damage, which is MORE than pyromancers ulti... allthough you have to keep in mind that it's physical and not magical damage... but the cooldown is like 30 seconds or something :P
I'm pretty sure they're going to be needing to nerf her ultimate damage next patch. It will need to have it's damage reduced drastically. All it needs to do is slow and reveal the target and last long enough to allow Arachna to keep chasing or to run away from battle. I see it more as an ablilty to chase or to run away, than a damage dealing ability, because Arachna has enough damage bonus and agility gain + farming power to deal enough damage without any "nuke" skills.
Had people yell at me in-game for getting Shieldbreaker as opposed to Riftshards.
God doesn't kill People. People who believe in God kill People.
edit: Sorry for double post, not sure how I managed that.
wow, i just played a game and random'd arachna. i feared for the worse, since i never played her before and heard she was horrible. not true, she is probably my favorite hero now
With her buffs now she is really strong, much better than previously. She's done well in pretty much every game I've been with her in since the patch.
Okay, for a person who's new to the HoN scene and not an old DotA player, can someone explain orb walking real quick? How would I go about doing it? As simple as possible please cause I think I am very high up on the "n00b!" scale >_<
you manually press q for webshot, not autocasting it. The instant you cast the spell and see the webshot leave arachna you run forward, not letting the animation finish, and cast it again.
So its hardcast, 1st animation frame, run, hardcast again, rinse and repeat?
The theory behind orb walking is: There's a point when your Webbed Shot is cast where the spell is fired and Arachna is still standing there finishing her casting animation before she attempts to do anything else. Also there is time where Arachna can't attack because she's already done an attack recently, and you have to wait until you can attack again. During this time you can still move your hero as you like, so you might as well be moving when you cant attack. If you attack and then move closer to your enemy, you can get more attacks off than if you were just right clicking on them.
Basically the term "orb walking" comes from dota heroes (Viper, Clinkz, Drow, Huskar), they all have spells that are similar to Arachna's Webbed Shot, when I say similar I mean they have short/no cooldown and apply an effect to the targetted enemy hero.
Also, in DotA (from what I've read) by manually casting the spell, you don't draw creep aggro. However, I read somewhere that you still do in HoN as of Patch 1.28. Unsure if that's changed.
I am so clever that sometimes I don't understand a single word of what I am saying.
you do not draw agro on manual cast. Which is why arachna is very good harasser in early game
You still draw creep aggro at the moment, I feel that will change as S2 add more heroes with orb abilities, or action effect abilties... whatever they call it :P