kudos for the effort. Well written, thank you.
Right now I'm confused too if HoBL is still viable, as it only gives you 60% 20 dmg prevention as a ranged hero, while iron shield gives you 100% chance to block 20 dmg on melee, and 10 on ranged.
This means the helm reduces the incoming ranged dmg by 12 dmg per attack(in the long run), while iron shield reduces it by 10 and it's better against melee heroes(in reducing dmg).
HoBL costs ca. 2200. Iron shield 300+250 = 550, which leaves you with 2200-550 = 1650 gold to invest to reduce the stat difference between iron shield and HoBL, which is 300 life and 6 hp reg/s.
It might be situational which one to get.
Thoughts on this?
Going conduit first and finishing a boot recipe quickly can really take a person by surprise
I disagree entirely with the skill build. I also think HoBL and Headdress combo is situational.
Maxing static discharge first is rare. You get a small amount of movement speed that will let you get a few more hits in on a hero, or run away faster. Maxing conduit out instead of static discharge will give you a much greater advantage in most confrontations.
If you chase someone for 10 seconds (pretty common) your discharge will give you maybe three more hits. If you just use a higher level conduit and run with them, you'll hit less times, but for FAR more damage. Check out replays of most high level corrupteds, they'll almost always go conduit. Conduit is far too strong to pass over.
Your tank build is useful for some games, but getting both of them is almost always a waste. Against a nuking team, going straight for barrier idol and grabbing a firebrand will give you much better results than a HoBL/headdress combo. Against a physical damage team, skip both of them and have your Geos and frostbrand in the same amount of time. Far far more useful. The only time I would go for a tank build is when you're turtling and cannot afford to die. If the other team has HUGE burst damage, but no constant dps to speak of, going for the tank build will pay off. Thats about it.
I would consider this in need of major revisions before being considered for premium.
Anyone have a good up to date cd guide they could point me to please?
The reason that people build CD as a tank with hotbl and headdress is because of the fact that he does not lack damage if he can survive. Conduit gives a possible + 200 damage boost, the ultimate lasts long enough for a whole teamfight, and tide can be used when ever off CD. Hotbl enables you to tower dive, and the 300 hp provided, when synergized with a headdress makes it a pain for nukers to kill you, especially combined with static discharge.
However I will admit that this build; like any other is situational (though its useful in the majority of the situations that I've seen.) and that this is not the only way to build CD, let alone build him as a tank.
BTW, this build is a rip from the chinese razor players :P It's also identical to the way that my old clan and myself build him
Great guide overall. I myself use it everytime i play him. HotBL and headress give him that survivability as you do tend to get nuked so i really don't find it situational and consider them as core.
Corrupted Disciple is my favorite character. I started using your build, and I must say, this has definitely upped my playability with him completely.
Laning, I can manage to get a gank or two prior to level 6,
and by end game, which has averaged around 20-30 minutes due to just devestation from our team, I've managed to snag 8-10 kills with a minimal 1-3 deaths.
Thanks a bunch, this build is definitely usable!
Watch my Replay:
I guess this guide need an update to consider the latests patchs : calice ? influence of the nerf of the base damage ?
geo just rocks on him but as a 1st item or after a hobl ?
I prefer SH over SH (yarly). Makes it easier for you to chase and survive.
There's no "I" in team. There's a "me" though, if you jumble it up.
CD is my fav. carry
My build is to max 1st skill first and get corrupted conduit whenever since that is what makes him such a threat especially if ur up a good last hitter like yourself.
His build needs to be tanky because he needs to chase and survive at THE SAME TIME with his CC. Therefore, shamans or hotbl is viable first as a core item depending on the enemy hero lineup. Lotta spells? get a shamans first...lotta melee physical? get a hotbl.
Then go for a firebrand because that will give you a nice dps + movement speed boost you need for ur awesome chasing skills with static discharge.
He whole point of CD is that he needs to be in the fight with CC on and dishing out insane damage ...then 5 sec later...genocide!!! He is a threat if not taken care of in fights because the longer u have him w/ CC...the faster you die! He is such an awesome carry because of that. He destroys people.
I think this proves, even if it was in a fairly low level pub, that HotBL is still viable, and that Conduit early is a superior build. If you watch carefully, somewhere between level 5-6, I was hitting for 160-170 damage, which is absolutely nuts. My only deviation in that game that I probably should have done was Shrunken Head over Daemonic Breastplate. However, I felt, and have always felt, that the item is worth it even if only for the tower advantage.
I thought you were supposed to max Conduit since it can potentially sky rocket your damage very early on. So I agree with Sarah, conduit early just seems like an all around better build than if you max your passive.
Is this hero still viable these days? Conduit sounds like a great skill if you can meet the circumstances necessary.
still VERY viable if you get tanky and chase and gank hardcore. Nothing escapes. Stick to the build in the guide and go after softer heroes in the forest or bot/top. grab hotbl early as possible and its hard to lose