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Thunderbringer
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Thunderbringer is an early to late game nuker who has a very strong presence both in his lane and on the map due to his global. Since HoN has removed many of the threats that Thunderbringer faced in DOTA as Zeus he has catapulted to one of the most powerful heroes in game if not the most powerful.
Skills
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Chain Lightning:
Target Unit: Enemy unit
Type: Magic
Range: 700
Mana cost: 65/72/79/86
Cooldown: 2 seconds
Damage: 85/100/115/130 to 5/7/9/15 targets
This skill is what you will use to become powerful late game as well as for last hitting creeps. Since the cooldown is incredibly low, spamming of this in large fights will trigger lightning rod numerous times. Use this when you want to guarantee a last hit on a creep or just to trigger some extra damage on the enemy.
Blast of Lightning:
Target Unit: Enemy unit
Type: Magic
Range: 700
Mana cost: 75/95/115/135
Cooldown: 7 seconds
Damage: 100/175/275/350
This is your bread and butter. This skill will cut through any hero early to mid game in 1-2 shots and send them out of a fight before it even begins. It gives truesight for 3 seconds which allows you see fleeing heroes weaving through tough terrain to finish them off. Top it all off with a .1 second stun and this spell is one of the strongest nukes in game.
Lightning Rod:
Deals 5/7/9/11% of enemy's current HP as damage in radius of 800.
This passive is what makes Thunderbringer so powerful late game. The %based damage scales through all game and never becomes worse.
Thunderbringer should 99% of the time solo middle. There are rare exceptions to this, but you will figure them out as you encounter them. Currently the only hero who can really threaten Thunderbringer mid is Soulstealer.
Lightning Storm:
Global: Enemy Heroes
Type: Magic
Mana cost: 225/325/450
Damage: 210/335/460
Deals damage to, reveals, and gives vision of all enemy heroes and stealthed units for 3 seconds.
Item Build:
4 x Mana Potion
2 x Runes of the Blight
4 x Minor Totem
Alternate build: I would only recommend this with Scout or Keeper on your team to give vision of the runes at level 1.
1 x Bottle
Early Game Items:
2x Fortified Bracelet OR 2x Talisman of Exile
1 x Marchers
1 x Glowstone
1-3x Ward of Sight
The HP/MP is important early for Thunderbringer to really survive and control any lane he is in. His role also becomes that of warder to control the rivers and protect his teammates.
Consider: Ring of Sorcery AND Portal Dagger. These items are conditional based on the opposing team composition. In higher level play the bracelets are almost a guarantee to be needed whereas if you dominated your lane early on in a draft game, you may be able to rush a Ring of Sorcery and begin to really pound any lane you are in. Only do this if you are guaranteeing yourself numerous kills. The portal dagger allows for incredible ganks and escape/initiating.
Mid-Late Game Items:
1 x Totem of Kuldra
1 x Post Haste
These items will give you increased viability in team fights as well as further map control with Post Haste. Since Thunderbringer has such far range on his spells (700) he has no need for the other Marcher variants since he should be out of range of almost all disables the opposing team may have.
Skill Build:
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1.Chain Lightning
2. Lightning Rod
3-5. Bolt of Lightning
6.Lightning Storm
7.Bolt of Lightning
8-10.Lightning Rod
11.Lightning Storm
12-15. Stats
16.Lightning Storm
17-22. Stats
23-25. Chain Lightning
This is your mantra. There is no other build needed currently for Thunderbringer in HoN. Follow this exactly every game.
Notes:
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Share your hero if your allies are to be trusted in using your ultimate properly when needed.
we played a game with SYNDYN (or somethnig like that)
he had a sac stone with thunderbringer and after 10 hero kills the guy was unstoppable. thunder bringer made an excellent combo with scout and was able to finish off heroes with ease.
*Phase boots > BoT, you can always stack the two, it's quite common but the benefits of phase boots are necessary.
*That's a solo build, in a dual lane you'll get arc bolt bolt static bolt.
*Ring of Sorcery AND Portal Dagger are two bad items for him. Sorcery is unnecessary, and not as beneficial as it could be. Blink dagger was good prenerf, but it's useless as an escape mechanism, and since he lacks snares it's useless as something to catch them.
*Zeus is strong in a variety of lanes, including solo mid. He's generally placed in offensive lanes that don't need to be babysat, as he's not very capable of harassing or keeping harassing off of his allies.
You also lack some important things that should be mentioned.
-Always open teamfights with ult, the vision it provides is amazing and you're assuring the damage get's used and not wasted. Lots of players make this mistake and save it for mid, or even the end of the fight, where it could only be hitting 1-2 heroes, and static definately isn't doing it's job as best as it can.
-If ult is down, always open with bolt, followed by arc, the vision it provides is staple in allowing your team to make good decisions. While doing it the other way may deal a bit more damage, they could run into fog if you don't have vision of them and negate 90% of the damage you could of done.
-The main reason you don't max arc has nothing to do with damage/mana cost, it's with the mechanics of the skill. While it's jumping between players, you cannot recast it again, even if it's off cooldown.
-Never save spells to KS, gold on zeus is arguably one of the worst places to have it, he has a completely useless auto attack, and if he's being focused regardless of what items you have you're going to die relatively quickly. And if they do focus you, they extend into your backline, and take full static field damage. Either way, you're trying to do your best to give your allies gold and kills, rather than yourself.
Last edited by Glorify; 06-10-2009 at 06:00 PM.
Honestly, I listed almost all of this if you read it carefully. I also said that ring/portal are not needed and only fun in a stomp. Accept that you aren't the only one who knows how to play. If you want to make another guide detailing all this please do, but you snide quips about everyone's play is beyond trolling now.
No idiot is also going to pay for Post Haste and Phase boots. No one cares that the higher MS stacks, thats a waste of 1550 gold for a marginal use. And since Thunderbringer has one of the longest cast ranges in game, it's not necessary at all for him to have phase boots. If you really must be chasing down every kill you're doing it wrong.
FINALLY on your open up with ulti. Not smart. If you have no proper initiate, you're going to blow your ulti and the other team will just back behind a tower. Without a true initiator you are just wasting your ability. It's best used early to mid in a team fight since you will be close enough for the lightning rod to proc and you are sure that the heroes that you caught with the initiate will die after.
post haste is really good on thunderbringer if you didn't opt for the phase boots early.
Then stop joining my games and begging to play. I've already told you multiple times I will not play with or against you.
Stacking aside, phase boots are a much better choice of boot over post haste imo. Unless you're playing newbies, you're going to have to run people down in ganks and the runspeed provided earlier in the game is absolutely clutch for kills when diving into towers and into uneven fights to pick off someone at low hp.
Phase boots > BoTs
Going level 2 Bolt by 3 is smarter. Gives you a better chance to kill faster.
Last edited by BeTeLgEuSe; 06-22-2009 at 07:17 PM.
i thought all you had to do with roll your face on the keyboard
Although this guide is good, personally I don't go chain lightning until I've maxed Bolt & Static purely because I think that in HoN chain lightning isnt needed.
His attack animation I feel was the main reason that people took chain to last hit with anyway. In this game his attack animation is reasonable and thus there is no need to take chain unless you really suck at last hitting.
Thats my opinion and how I always build him.
Except you can always out-last hit a higher damage enemy hero in the lane and focus on denying at the same time. You won't use bolt until level 5 regardless, unless the enemy is truly stupid or you wanna burn a hole in your mana, so what are you going to do until then with your lightning rod procs? And do you think the difference between 5 and say 7/9/11 is really anything at all at low levels? Even a 1000 HP hero you're talking 6% max, which is a difference of 60 damage, which is still less than the chain lightning + level 1 lightning rod will do. So you forego the skill for no theorycraft reason (damage isn't better than a chain) other than you feel lightning rod is better. Oh and did I mention it's a 2second cooldown? What are you going to do when you gank? Attack while running or use your 2s cd non stop until they crumble? There is no feasible reason I can think of to NOT get level 1 chain, EVER.