Good guide, but I dont like your stats build, You should get Split fire 12-15 not any earlier. Also, a Sheildbreaker isn't very useful on her, but Nullfire blade and a charged hammer are better. People underestimate the power of purge. And with split fire, the chances of charged hammer going off is x4.
Why would you get shieldbreaker and harkon's blade at the same time? You're throwing away a lot of damage.
how do you think,who will do more damage
team 1: amplified damage for forsaken+other physical damage dealers
team 2: amplified damage for forsaken+phys dps dealer+magic damage dealers (whole team damage is boosted)
i think its obvious. you are sacrificing your own damage for team damage boost.
With the buff to skellies I've been building 1 3 3 1 3 1 3 1 4 (or something of that sort depending sometimes 1 3 1 3 3 1 3 1 4). The ult is... well still mostly worthless, but the skellies aren't anymore as they don't push lanes for you unless you want them too, and they.. well they rape you in 3 seconds, and now the dps boost from having skellies out from just last hitting (which you're doing anyway?) is ridiculous with poisoned and how fast they are + manaburn. And such great harass, at level 5-6 you hit that volley and they can basically kill someone semi-squishy. Otherwise I like the guide, though I get thunderclaw -> elder parasite a lot depending on how much of a carry I need to be. Shieldbreaker is a must, but you don't generally need it until 13-15 so something to waste gold on is fun.
Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
Note that they will not attack a target outside her attack range and will finish their current attack before retreating
When channeling Piercing Arrows, Skeletal Minions will automatically attack targets in a 600 radius around Forsaken Archer