1 per team
2 per team
3 per team
as I play mainly carry in my team, I have constantly encountered Barbed Armor stacking on at least 3+ people from the opposing team to limit my DPS options in team battles.
Now, I don't have problems with Barbed Armor as an item, but rather its cost. It is SO cheap, that practically late game it's not a problem for the whole team to get Barbed Armors and that's when the shenanigans start to happen.
I was wondering if a restriction like 2 or 3 per team like Totem or Astro is good for the sake of balance.
Discuss and happy Thanksgiving.
barbed armor only lasts for 5 seconds.
Deal with it.
It's designed to counter squishy Heroes using critical hits;
Would be kind of stupid if the overfed carry then simply switches targets.
If your opponents activate Barbed Armor, all of you back out and simply do nothing;
then go back in after 5 seconds.. if you fear to die in that timeframe, buy Barbed Armor.
not limiting the number of barbared armor.....
but may be adding a recipe price...
through I think that it isn't that cheap because you mainly get it on support heroes such as vindicator (to stay alive as long as possible for your aura effect) who farm slowly and getting barbared armor would means you are delaying other items
Attack through it and take the beating like a man.
Also, Symbol of Rage to counter damage and actually heal instead.
I've been here before almost all of you.
i think it should be limited like sheepstick and puzzlebox. maybe 2/3 per team at max
Barbed armor is far from amazing. If you look at a list, its only viable on some heroes. You need it on a hero that has a higher healthpool but a lower armor amount than you.. some of these Hero's are Demented Shaman and Magmus.. its only good on a select few so deal with it.
You can counter an well farmed Carry who entirely depends on attacking, with a single cheap item, and it doesnt ******* matter who gets it, where is the logic behind this. There is no other item in the game which closes the farming gap so efficiently like barbed armor.
nerf it. hard. 50% reflection, double price, 35 secs cooldown.
Only hero it really hurts is Maliken, who splashes with his attack, meaning he does big damage to himself if an entire team gets it. Otherwise, you can simply change targets, or counter it with life steal.
If you restrict such item, what you gonna do when they port heroes like ursa here? Perma-ban her? I don't think so.
Congratulations, your enemies have used up an item slot for Barbed Armor!
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
The only item restriction that ever made sense were old necrobook and stackable mek. (aka this game doesn't need any item restrictions right now)
I don't know what idiot pussies came up with all these item rules.
Teams farming 3 guinsoos? You deserve to be sheeped.