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Thread: Which Abilities and Items Stack, 8/19/10

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  1. #41
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    Does abyssal skull stack with itself?

  2. #42
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    Quote Originally Posted by gloinus View Post
    Does abyssal skull stack with itself?
    No, because all of the benefits from Abyssal Skull are in the aura that it provides; in other words, Abyssal Skull does not have any other bonuses that apply to the wielder if the wielder has 2+ Abyssal Skulls.

    Nome's Wisdom auras won't stack, but the direct bonuses to the wielder (+6 Strength, +6 Agility, +16 Intelligence, +10 Damage and +100% Mana Regeneration) will stack if the wielder has 2 or more of them.

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  3. #43
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    Updated with minor info

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  4. #44
    You don't seem to have the Armour Aura from Demonic Breastplate on there. Is that exclusive, too?

    Yeah, yeah, I'm working on it.

  5. #45
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    Quote Originally Posted by Gowerly View Post
    You don't seem to have the Armour Aura from Demonic Breastplate on there. Is that exclusive, too?
    It's exclusive and stacks with all other armor auras (of course it doesn't stack with itself).

    There are no "modifier key="armor_aura" lines like you see in Ring of the Teacher/Nome's Wisdom/Abyssal Skull.

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  6. #46
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    Harkon's Blade also works on Engineer's Steam Turret so long as it was active on the Engineer when the Steam Turret was placed. In each three shot burst, only the first shot is affected by Harkon's Blade.
    How does the manacost work with Steam Turret? Does each burst cost 100 additional mana for the turret?

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  7. #47
    What about the movementspeed you get from activating Elders Parasite?

  8. #48
    Quote Originally Posted by Eskiya23 View Post
    What about the movementspeed you get from activating Elders Parasite?
    Doesn't stack. You can't have two of the same effect running at the same time.

    Also, can you update this with lifesteal now an attack modifier? (No more relaxing non-toggling Swiftblade T_T)
    It's spelt Chronos. C-H-R-O-N-O-S. YOU DO NOT SPELL IT CHORNOS OR CRONOS, IT'S CHRONOS. ARE YOU RETARDED?

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  9. #49
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    Damage block?? lol, to normal ppl its called damage reduction. Been looking for a post like this for ages big up

  10. #50
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    Quote Originally Posted by RaGe_X View Post
    Damage block?? lol, to normal ppl its called damage reduction. Been looking for a post like this for ages big up
    It was known as Damage Block in DotA. Damage reduction is a general term for anything that somehow reduces damage.

    Oh and Harkon's Blade costs 75 mana per attack this version, not 100.

    Updated thread to 0.3.4.1
    Last edited by ElementUser; 04-21-2010 at 09:34 AM.

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  11. #51
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    Updated (again)

    Harkon's Blade has some fancy interactions...the most practical one being that it stacks with Lifesteal.

    Great, now Puppet Master is still OP.

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  12. #52
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    Well, I came here to have the precious infos on item and modifiers, and I get what I needed. Thanks it was well written.

    Nevertheless, I don't understand why Harkon's Blade doesn't stack with other attack modifiers such as Frostburn since it's not a attack modifiers in itself, plus it doesn't work with orb walking abilities if i understood the guide right. So can someone enlighten me ?

  13. #53
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    I recently updated the guide and I wrote that it doesn't stack with attack modifiers that apply any sort of debuff (or has a chance to do so) on the enemy target.

    Which means it stacks with lifesteal.

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  14. #54
    Ok, at first it looks like you are saying that Lifesteal can stack with an Attack Modifier, because they are separate categories:

    Items within each of the following categories do not stack with each other if they are in the same category, but they do stack with other categories:

    Attack
    Chain Lightning
    Lifesteal
    Mana Combustion
    Movement Speed
    Movement Speed Multipliers
    Mana Battery
    Magic Armor
    Mana Regen Aura
    Armor Aura


    But right after that, you list Lifesteal as one of the elements within the attack category, which would mean it would not stack with other attack modifiers:

    Attack
    :
    It is possible to toggle through Exclusive Modifiers that you currently possess within this category. Only one will be active at a time.

    Code:
    Lifesteal (Hungry Spirit, Whispering Helm, Elder Parasite, Symbol of Rage)IcebrandFrostburnShieldbreakerFrostwolf's SkullVolcanic Touch (Magmus)Sear (Accursed)Tangle Claw (Wildsoul's Booboo)Toxicity (Slither)
    So which is it? Will Frostburn and Elder Parasite work together, for example?

  15. #55
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    Oops, I forgot to remove that from the first part. Thanks.

    It's the second one.

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  16. #56
    So what happens if I use those two (or any other two) together. There are a bunch of people contradicting each other on this. And they are totally different types of effects so I can't tell which would be the "more powerful"

  17. #57
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    Example:

    If you're using Lifesteal and Frostburn modifiers, you'll actually get to choose which 1 can be used.

    If you notice in-game, there are white-boxes above your minimap and 1 of them will be in colour while the rest will not be (provided you have more than 1 attack modifier on your hero). Pressing , or . will switch the active modifier.

    However, the restriction is that only 1 attack modifier can be active at any given time.

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  18. #58
    Ah ... that's a really useful feature.

  19. #59
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    Oh wow, ElementUser, I like what you've done. I do apologize for my absence. Haven't exactly had much in the way of time for experimenting and checking out the code. In fact I still don't quite get what changed in the code for Harkon's.

    Going to add one little tidbit about Fayde's ult and Harkon's. It effectively cancels her ult if it's toggled on and you attack from stealth. Would have been a cool item for her, considering her ult can do nearly 900 magic damage, and is based off her attacks; not to mention her other nukes too.


  20. #60
    Quick question- What happens if you have 2 sac stones, and you kill 1 hero (or they die within the radius)- do you get a charge on each stone, and is the +25 health + health/mana regen effectively doubled?
    Would it also doubly decrease respawn time or is that an exclusive bonus?

    I saw that 'great sacrifice' was mentioned in the list- I think that is the heal that procs upon the holder's death, so I can understand that being an exclusive modifier.

    Thanks-

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