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Put a little grey note to make things clear to netygraph :P
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Look for my highlighted text (important information) and grey text (interesting but not required information).
So savage mace "stun + damage" can't be evaded since it's in different category?
Yeah it wouldn't matter at all on Savage Mace because of that trait
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Just a quick question about Harkon's Blade...
Does it turn all the split attacks into magic damage or is the main target hit by magic damage while the others are physical?
I know you said the debuff is applied to everyone hit but just wanted to check on the damage type of those attacks.
No, the shots applied to the side targets are indeed Physical.
[COLOR=DimGray](Tested to make sure)[/COLOR]
Nvm, Magic
Last edited by ElementUser; 04-28-2010 at 07:29 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
You sure about this? If you tested by applying magic immunity to them, then you must remember that the damage is converted to physical in that case.
A sure fire test for this would be among some creeps affected by Jeraziah's ultimate. The results for me were the side shots doing full damage to everything regardless of the +999 bonus armor.
Oh I see what I did, Plated Greaves was next to Platemail and I accidentally replaced 1 Platemail with Greaves <_<
Last edited by ElementUser; 04-28-2010 at 07:29 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
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Helpful information!
but Norroars sig scared me outta here ;s
i was reading the thread about brutalizer hitting all 4 targets at once, booted up a test game to see for myself. Its true, the 3 times it procced all 4 targets took the stun.
could be a bug with new brutalizer, OR i just got EXTREMELY lucky
Every hero below has one or more new ability effects, Check them out:
FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
FENDER: http://forums.heroesofnewerth.com/showthread.php?453333
Verified with 100% stun chance modification to the file.
It must have changed when I fixed it to work properly with Take Cover. Yay a buff to Split Fire!
P.S. Same with Savage Mace since I did the same algorithmic fix to it too.
Updated main post!
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Every hero below has one or more new ability effects, Check them out:
FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
FENDER: http://forums.heroesofnewerth.com/showthread.php?453333
If I change it back it will mess up Take Cover again, so unless coding stuff is done to <split /> nothing is changing.
<split /> has always been bugged anyway...the main shot does more damage than the side shots if you get direct +damage items (easiest way to test is get a few doombringers on FA and test in practice mode against tanky units)
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Look for my highlighted text (important information) and grey text (interesting but not required information).
So I take it that it's no longer possible to proc effects on side targets, and therefore no longer possible for them to activate at all if your main target is something that cannot be affected, e.g., buildings?