- Added new Wildsoul Alt Avatar: Dr.Beebo and Loofy
* Thanks to the Grimoire of Power, Beebo the chiprel and Loofy have evolved into a new warrior breed of brains & brawn! If the remote-controlled Loofy doesn't get you, Dr. Beebo's ray gun and mech suit will!
* Releases 3/15/2013
- Added new Moraxus Alt Avatar: Morockus
* Morockus was locked for years in a bottomless pit of rock and rubble by Behemoth. Re-emerging as hard and craggy as the stone that imprisoned him, he gains weapons and a shield as his abilities increase!
* Releases 3/18/2013
- Added new Dampeer Alt Avatar: Duchess Dampeer
* Count Dampeer was impervious to the weakness of mortals--including ridiculous love--until Duchess opened his casket and stole his heart, refusing to return it until he proposed. Now they share picnickers and couples who take long walks on the beach.
* Releases 3/20/2013
- Added Throwback Alt Avatars: Throwback Accursed and Throwback Blood Hunter
== Bots ==
Bots now defend buildings
- When a tower, melee barracks, or main base structure is low and has enemy heroes nearby, the teambotbrain will assign heroes to defend it based on proximity and their total lethality.
- Defending Bots will move toward or teleport in to defend the building, and teamchat a message about it.
- Defense now prioritizes defense targets based on value.
- Defense targets that are unable to be properly defended will not be defended (unless it's the only one)
- Added RhapsodyBot, a bot created by community member fane_maciuca!
* fane_maciuca receives the coveted Robot Courier Award, 6400 gold coins, and his choice of Alt Avatar! Thank you!
- Easy bots don't become more bold if they kill you often.
- The GroupPush behavior now starts a push at 7-10 minutes in, and start again 3-6 minutes after the last push ended.
- Teleports will now not all be clusetered at the same location.
- After 5 minutes, bots will want to purchase 2 Homecomming Stones (one for teleporting to lane, one for defensive TPs)
- Fixed an issue with AmunRaBot not overriding his HealAtWellBehavior correctly, and adjusted the logic to actually work
- Removed a duplicate Firebrand and Geometer's Bane from her buy list; added Wingbow
- Check the Bots Forum for bot scripting patch notes
== Bug Fixes and Optimizations ==
- Artillery: Hitbox fixed so he gets pushed at a correct angle with push-based spells
- Behemoth: Fissure fixed so it doesn't break channel abilities incorrectly
- Cthulhuphant: Hook'em shield fixed so that the shield bar won't overflow if the target's HP exceeds 1200.
- Emerald Warden: Alt Avatars fixed so that their traps have treewalking and thus they won't randomly displace themselves with the anti-stuck mechanism if they proc near trees
- Empath: Illusory Veil fixed so it doesn't break channel abilities incorrectly
- Legionnaire: Decapitates fixed animation
- Lodestone: Lodestone Plates fixed so they don't have one less charge than it should
- Monkey King: Wan Jin Slam mound fixed so it cannot be attacked
- Puppet Master: Voodoo Puppet and Restoration Stone interaction fixed if you have 2 Puppets alive
- Soulstealer: Soul Burst has been greatly optimized
- War Beast: Battle Cry fixed so it does not interrupt your previously queued commands
- Wildsoul: Corpse fixed so it doesn't stand still after dying while transformed
- Fixed /dnd from not preventing IM's displaying in-game
- Non-interrupting items and abilities will now no longer interrupt your movement, attack, or casting (e.g. Devourer's Decay will no longer cause your attack to stutter)
- Kongor's minimap dot now always updates, even if your team didn't get vision of his pit
- In-Game Shop: Fix for toggling the simple item view mode for the first time causing weird issues until you switched categories
- Game Lobby: Fixed the kick and make ref spectator tips not disappearing when the buttons were clicked
- Options: Fixed an error when changing model quality
- Communicator: now checks to make sure gamechat exists before trying to send messages to it
- News now uses correct effect for certain special heroes
- News Fixed the news not appearing when re-logging and other situations
- Communicator: Fixed modes with banning phases not properly switching to team chat
- Fixed the tutorial not ending/disappearing when logging out
Last edited by DangerousDan; 03-15-2013 at 11:32 AM.