My favorite ward spot:
Last edited by Doggan; 11-14-2009 at 01:36 PM.
For ganking woods isnt there something to be said for not putting it on the creeps? If they see the creeps not respawn they will know its warded and be more cautious - or they'll buy a ward and know right where to place it.
Understand blocking to prevent jungling, but if your goal is simply to gank you need to place somewhere other than on top of creeps :/
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The most 2 common ward placements are always one at the rune spot and another one precisly upon the hill beside the middle.. (the entrance to the jungle from middle).
One thing that needs to be added is that there cant be more than 4 wards active at a time / team.
Excellent guide I must say. I wish I could give you bonus rep points or something.
One question though, I can never buy more than 2 wards at one time. I think that the line is wrong:There is. One team can only have 2 sight wards placed at 1 time.As of right now, there is no limit to the number you can buy
If you have scout or tree you can use their wards, else you can't.
Hope it helps.
Another useful place for a ward.
Basically with only 2 wards you can have a complete vision of the half part of the river that leads to your lane. This way there is no way you can be surprised.
Last edited by FlamePhoenix; 11-22-2009 at 11:58 AM.
The only spot that I can contribute:
http://frozenheat.net/images/legion-shop-2.jpg - Full 360 vision including part of the legion top lane, secret shop bottom entrance and the sneak lane connected to it.
The red dot indicates the spot you should place the ward. Has some leeway.
Probably wasn't intended due to the fact that it's barely on the ledge, but whatever works.
Last edited by Inryoku; 11-23-2009 at 04:35 AM.
a lot of wards missing and legion ultradefensive is set wrong
Last edited by Senfei; 11-24-2009 at 09:32 AM.
thats how it looks when there are no ally units at the rune:
the other immportant thing is this one must be edit to another place
look at the pic :
ok as u can see u can see the rune + u can see whos coming from mid to the rune ,, half of the blind spot is clear and u can see throw
Few really important spots are missing.
Last edited by Fritsc; 12-19-2009 at 07:44 AM.
i have 2 questions:
first, can you place a ward in a way that it blocks 2 of your opponent's creepcamps ?
What came to my mind would maybe be the position left to the minor creepcamp on the hellbourne side to maybe block the creepspawn below at the ramp ( the ramp near the rune) aswell.
second, do keepers eyes which were already placed become better when you lvl up the skill?
sry to not check that out by myself but i'm at work and totally bored since its the time between christmas and new year.
Thx in advance
Thanks for the useful guide. It has definitely improved my playing.
How about teaching players about the 2 outer lane 'defensive' ward locations.
For Legion, you place it at the river entrance bottom, allowing you to see any TP's in from the tower, and vice versa for Hellbourne top, placing it again at the river entrance.
These can save people in those lanes as if you also ward your corresponding rune spot, you can have vision of all entrances in to your neuts and corresponding lane.
Pretty much the same as the 'above ramp' wards in mid, for the outer lanes.
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Thanks so much for the guide ^^ i usually never get wards cause i don't know where to put them. haha! so thanks a bunch XD now i'll start getting them
Nice Guide, maybe they should make tutorial's for new players, and make them read this. >:[
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