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Go up one level instead of two, and yes, high elevation is better. You can see downards, but not up. For example, try placing an eye right next to a cliff, then try placing it on the cliff.
Trees will block the LoS aswell, as will slopes.
Yes yes, I should probably have read every post, but I'm pretty tired and just finished a game with a friend. I wasn't finished with my own ward guide (busy irl) and went to check if there was a completed one, and found this (with pictures, yay!). My friend's ward placement was just horrible, so I had to have him share control to do it right (it was stuff like warding the corner of the Legion secret shop that had no vision, not placing it on higher ground, etc). So, here's a location I didn't think I saw on the list before I head off to bed, so I don't forget to do it later and yeah yeah. Great work on the guide, though.
Near the Legion's super creep spawn (Predasaurs and Dragon spawn) above the ramp, and on the 2nd tier right there. The correct placement gives view of the camp itself, the better part of the upper middle river, the rune itself (at the very edge of vision, not visable at night), and all of the surrounding areas. It's great early game, when no one is going to be needed the super creeps respawning, and late game when farming isn't as prominent, it's great to deny their creeps (as Hellborne) as well as scout a huge area of ganks and defenses. I'm sure you can simplify all of this into your own words much better, but I'm just tossing this out there while I'm awake.
Great guide, used it, placed 4 eyes early, got 5 totems 9 TREE EATERS then bottle/boots/codex 1/Treads/codex 5/Whispering helm/TP scroll , with the crazy Intel from wards we were able to dominate them mid game. It was a bit harsh early game but struggled through it till codex.
They kept buying wards and I would put an eye out to see it and destroy it, then at about the 30 min mark I started carrying my own gem around for their Night hound and Slither with assassin cloak.
The player who kept buying eyes I would just ult then codex then finish them and destroy the eye.
Very fun times. But as people have mentioned LOTS of counters.
But if you play careful, use your eyes to help team, actually scout, and help INITIATE with your ult (Not kill steal) scout can be worthwhile.
Last edited by Milbenator; 08-23-2009 at 05:37 AM.
Would it be possible to get placement of other maps also? It would be greatly appreciated.
-D96
The mid wards allow for targeted casting uphill on ranged heroes also.
With heroes such as Succubus it's invaluable to have the wards there because you don't have to get into tower range to see your target to cast.
Update the first photo
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Look for my highlighted text (important information) and grey text (interesting but not required information).
You can place a ward on the top rune area so that it will block the mid level creep camp as well as show the rune area. Just place it on the highest cliff close enough to the creep camp and you are set. It won't see into the camp but it does block spawns.
This probably works on the bottom rune as well to block the nearby mid level creeps and showing the rune area.
I was sad that I didn't see my favorite warding spot. On the Legion side, place a ward at the top of the ramp north of the middle lane, on the right 'corner'. If done properly this gives you vision of the top rune (barely), and the entire area above mid (and a good portion of mid on the Legion side later in the game when towers are gone).
Also didn't see my favorite bottom spot. Just place a ward on the 'plateau' directly south of the ward, and to the right of the ramp.
One question about the "Legion Ultradefensive" ward spot. I know for a fact that in DotA the two trees above it blocked vision of part of the river which really hurt that spot. Do those trees block vision in HoN?
I'm still new to the whole game, but I've been playing its ancestor game for quite a while and I want to ask: In Hellbourne jungle, will dropping a ward behind the trees in the easiest creep pull camp allow creepspawn blockage or does it only work in DotA?
I'm pertaining to this:
There's also a situational ward spot for Legion Kongor-hunters. Sometimes, you need to ward the entrance to Hellbourne secret shop from their base before proceeding to Kongor in anything more than useless pub games. It's the easiest way to counter ones that try to outflank you while you kill Kongor, esp. ones that warded outside the lair and have full knowledge of your whereabouts.
P.S. You also need to state that while Hellbourne river (top rune cliff area) has a tree on it just like in DotA, the ward is not to be placed behind the tree. For some reason warding behind the tree does not always give proper vision (in fact, strategically speaking it gives next to no advantage). You have to ward in front this time.
Last edited by Vnc_G; 10-21-2009 at 11:04 AM.
wow. Thank you for the guide.
I always wanted to put wards but I didn't know where to put it effectively.
I do now.![]()
Nice guide, Nome! By now i lol at my "Are wards invisible" comments earlier in this thread.
I made a link to this guide in my scout guide, i hope that is okay?
Take a look at my hero suggestions:
The_Chaplain [From Savage 2, includes Ressurection!]
The_Savage [From Savage 2, features the Charge-O-Meter!]