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I saw in a game someone put a ward between the 2 legion neutral camps near the entrance towards bottom rune spawn If that makes sense....
They said it stops the 2 camps from spawning, is that a strategy and can someone post where to put it exacty?
can elec eye of scout be place in higher grounds like the legion or hellbourne platue...f so can u show me how??
..........and yes im a noob..
I haven't seen a graphical representation of exactly how close a ward needs to be to a creep spawn in order to block it. I'd particularly like to ensure I'm blocking the creep spawn (the one that commonly gets pulled to lane), but maximize my ward by also having that ward see as far out as possible and get some information on the surrounding jungle and/or the lane.
Does anyone know of some pictures that show the creep blocking range?
I'm curious if there is some way to block the legion northwest-most neutral spawn and see the bottom rune at the same time.
I'm also curious if it's possible to block the legion green neutral camp and their most defensive neutral camp, with one ward. (Those two camps seem to be extremely close together, in terms of the 'as the crow flies' distance.)
Nome, how come you don't have any nice pushing ward spots mentioned? By "pushing ward spots" I mean wards in between enemy towers to spot incoming TPs from the enemy team while you're team is pushing. Best example I can think of is the one behind Hellbourn's top outermost tower to spot them TPing in and setting up the initiation onto the Legion team from the jungle while the Legion's pushing.
Also, the ward spots that are out in front of the outermost Legion tower top and the outermost Hellbourne tower bottom that can help protect your team from jungle ganks and spot incoming enemy TPs.
(Oops, should have said northeast.)
This, on the other hand, is easy to accomplish. I'm surprised I don't see it in the various ward guides I've seen around these forums. Instead of the "Legion Bottom Defensive" location, move the ward slightly west to the other side of the tree on the clearing directly above the neutral camp. You'll block the creep spawn, see the rune, and also have a tiny sliver of line-of-sight down into the jungle (to ever-so-briefly see incoming ganks that happen to cross above the easyily-pullable camp). I suppose the "Legion Bottom Defensive" is better for most purposes since it gives two-way vision in the river and more jungle vision, but if they have an Ophelia or a Zephyr that absolutely needs to be shut down, I think I might prefer to block the spawn.
That said, if Legion has a jungler that absolutely needs to be shut down, I'd probably instead place a ward near the easily-pullable legion camp. But instead of putting a ward inside the camp itself, or even on the edge of the camp at the green torghlight (which gives meh visibility into the jungle and zero visibility into the lane), I'd put the ward just above it on the opposite side of the tree. A ward there still blocks it from spawning, and gives very good visibility of anyone neutralling either the camp northwest of it, or the camp northeast of it, making them very gankable.
Is Nome even paying attention to this thread anymore or am I crazy?
Nome, you ever gonna update this thing or will someone else have to make another guide to expand on what you started?
I think it is obvious that he left this guide long time ago ...
don't think i linked here yet since nome will most likely not update this
ward spots
counter ward spots
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Not bad Drasha, but it's still missing some of the really great wards that people don't know about. I mentioned a couple of them a bit further up this page.
you missed out some. 1) legion ancient camp (which shows camp, river and also top rune), and 2) river on hellbourne side left next to kongor. shows bot rune, river and partly legion shore. 3) hellbourne woods between middle camps (closest to runespot top and the one next to it), makes both of them visible. 4) on LEFT hill of hellbourne toprune.. makes toprune visible + up to 3 camps + river, if you kill 2,3 trees .
Chose the upper left tree on the Legion side of the river.
You will be able to see the rune when Keepers ability is lvl 3.
very nice, these guides are the ones needed for the new players... so they can actually gank and not be sitting ducks waiting for the gankers to kill them
10/10
I think you need a few considerable spots, mind if I chime in with them and some pictures at some point when I have time?![]()
Just you wait, it won't be long. The man in black will soon be here.
With his cleaver's blade so true. He'll make mincemeat out of YOU!
hey there!
two things bother me lately ward related:
- placement on the pillar south of the legion secret shop is really tricky. sight from wards there vary from 360? all around view to very limited angles, I'd love to see some kind of visual guide on the placement there. replay 1640860 at 45:50 shows the best case scenario.
- tournament casts often show a very popular ward to block the hellborn pullspot top, it is placed at the cliff near the river and provides some view over that entrance. im having trouble with that ward, everytime i try it the spawn is not blocked.
any insight?