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  1.   Click here to go to the next staff post in this thread.   #1

    Ward Guide [Image Heavy]

    PLEASE READ THE ENTIRE TOPIC.
    There have been many helpful comments regarding ward placement that I didn't have the time/insight to put into this guide, especially regarding middle ward placement.





    Wards of Sight

    200 gold
    6 minutes
    2 charges

    Priceless intelligence.

    Wards of Sight are the single most powerful and cost-effective item in the game. If uncountered, they are the equivalent of hacking. No other item is as strong as this. As of right now, there is no limit to the number you can buy--in addition, they will not be revealed by players with Bound Eye.

    This guide is meant specifically for Wards of Sight. However, you can do similar things with Scout's Electric Eye and Keeper of the Forest's Tree Sight.

    Each ward position will be shown on the main map (look for the orange doodad). Its approximate sight range will be shown on the minimap, though line-of-sight blockers are not considered.

    Bottom River
    One of the most common ward placement spots, this position will allow you to have sight of the bottom rune, the area outside Kongor, and nearby ramps. It is a well-balanced position for both teams, though Legion may want to use one of the more defensive positions depending on the game flow. Due to trees, it will not allow for vision of the Hellbourne red neutral camp. Compared to Top River, this is the inferior placement spot for middle defensive players, as it is more difficult to gank middle from bottom than top due to tower placement (invisible heroes enter tower reveal range if approaching from high ground).




    Top River
    Another common ward placement spot. This is the counterpart to Bottom River. It is the superior placement for middle defensive players, as it's much easier to gank from top than bottom. However, middle players can check top rune much easier than they can bot, so the rune reveal is not as useful.




    Legion Neutral Block
    Most useful if performed before the 0:30 mark, this position will block neutral creeps from spawning for 6 minutes. This will prevent neutral pulling and nullify a major Legion advantage in bottom lane. I'm aware that putting a ward behind trees in DotA will provide superior intel and block creeps in two camps, but I've yet to try this in HoN.




    Hellbourne Neutral Block

    Identical in role to Legion neutral block. Same notes as before.



    Legion Plateau
    One of the best late-game placements, this will reveal Legion's most defensive neutral camp. Excellent placement for blink heroes or Devourer. Useful for ganking.




    Hellbourne Plateau
    Ward is at top-right of picture. Partially reveals green neutral camp, but you can see any jungling players moving around the area. Great for ganking.




    Legion Ultradefensive
    Powerful ward spot for defensive play. Shows river-to-Legion ramp and Legion tri-directional ramp for near-complete incoming-gank coverage. Great for mid-late game jungle heroes.



    Legion Bottom Defensive
    Great spot for early play. Reveals bottom rune as well as area behind Legion trees bottom. Great for Hellbourne bottom lane players who wish to avoid middle or jungle ganks.




    Hellbourne Ultradefensive
    Should be used in conjunction with Top River in order to cover the most common gank routes to Hellbourne Jungle. Useful for pushing and ganking late game.




    Middle Ramps
    The discerning mid-solo player who doesn't mind spending gold in order to obtain a completely unfair advantage should place a ward on his opponent's ramp. This allows for complete avoidance of enemy teleport ganks, high ground surprises, and missed denies.

    Last edited by Nome; 08-03-2009 at 12:24 PM.

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  2. #2
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    Very good.
    And very needed.
    Although i think someone posted a similar thread a while back... not sure about that. Or at least had a post with a warding guide link in it.

    Sadly, I doubt the people who actually need this guide will use it

  3. #3
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    Was wondering - what tree do you use for Keeper's Tree Sight to paint the bottom runespot? I can't seem to be able to paint it

  4. #4
    Chose the upper left tree on the Legion side of the river.
    You will be able to see the rune when Keepers ability is lvl 3.

  5. #5
    Never place the ward where it is shown in "Bottom River" (first picture). You also want it on the side closer to the Legion?

    Why? Because no matter what side you're on, you'll be able to see the rune. If you're playing Legion then you'll be able to see who is coming up in your jungle and if you're Hellbourne you'll be able to see who moving around in the jungle on the Legion side and if they're coming to gank or not while you're in the river.

    You can also place a ward below the Legion's middle neutral camp where it's parallel to the pull camp (one closest to the lane) to watch the jungle if you're on Hellbourne in order to set up ganks.

    There's no tree that you can use in order for Keeper's Tree Sight can watch the bottom rune.

    Good work on the guide anyways.

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    Quote Originally Posted by Tryptophan View Post
    There's no tree that you can use in order for Keeper's Tree Sight can watch the bottom rune.
    bro...



    don't mind the battlefury

  7.   Click here to go to the next staff post in this thread.   #7
    Quote Originally Posted by Tryptophan View Post
    Never place the ward where it is shown in "Bottom River" (first picture). You also want it on the side closer to the Legion?

    Why? Because no matter what side you're on, you'll be able to see the rune. If you're playing Legion then you'll be able to see who is coming up in your jungle and if you're Hellbourne you'll be able to see who moving around in the jungle on the Legion side and if they're coming to gank or not while you're in the river.

    You can also place a ward below the Legion's middle neutral camp where it's parallel to the pull camp (one closest to the lane) to watch the jungle if you're on Hellbourne in order to set up ganks.

    There's no tree that you can use in order for Keeper's Tree Sight can watch the bottom rune.

    Good work on the guide anyways.
    That's the only spot that covers rune and Kongor though, which is why I left it there, unless I'm misunderstanding you.

    Quote Originally Posted by Glorify View Post
    Middle ramps are really bad spots to place wards.

    You can ward sentinel side ancient area to give vision of sent mid lane+top rune.

    You can ward near the little dip in the first ramp leading up to scourge mid lane, from the river near where rune is, for scourge mid lane+top rune.

    No need to waste wards in areas where they can be used to multitask.
    Completely forgot about the Legion red neutral ramp. Will add sometime. The middle ramps still aren't terrible choices though for truly defensive play in mid. I did it in DotA with Tinker and a few other heroes that needed an expensive item early.

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  8. #8
    Really? That works? That never worked in DotA for me

    Battlefury

  9. #9
    Quote Originally Posted by Tryptophan View Post
    Really? That works? That never worked in DotA for me

    Battlefury
    Yeah, this game's line of sight is way too large, I believe it needs to be limited. It limits the ability to juke by a lot.

  10. #10
    you need to have tree leveled though, a level 1 tree wont cut it

  11. #11
    Ah that's probably why . It never worked for me because I tried to set it at level 1 -.-

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    you're right, that is a level 4 tree sight

    but I just tested it and level 3 will still give full vision of the rune, 1 and 2 will not

    which is fine by me, I almost always have that at level 5 on keeper

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    I saw a keeper enchant the tree in the marsh before Kongor. Ugh

    Great guide though, tyvm. Will make use of it

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    Many thanks for this guide. Do you suggest getting sight wards whenever any hero has extra cash or should one person on the team be responsible for sighting?

  15. #15
    Quote Originally Posted by ThatDaxGuy View Post
    Many thanks for this guide. Do you suggest getting sight wards whenever any hero has extra cash or should one person on the team be responsible for sighting?
    Support buys the wards (or roamers like pyromancer/lina). You never want your carry burning his money on this.

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    Middle ramps are really bad spots to place wards.

    You can ward sentinel side ancient area to give vision of sent mid lane+top rune.

    You can ward near the little dip in the first ramp leading up to scourge mid lane, from the river near where rune is, for scourge mid lane+top rune.

    No need to waste wards in areas where they can be used to multitask.
    Last edited by Glorify; 07-26-2009 at 12:45 PM.

  17. #17
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    Quote Originally Posted by Glorify View Post
    Middle ramps are really bad spots to place wards.
    I've won so many 1v1's because i ward the ramp.

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    Quote Originally Posted by Tr1cKSt3R View Post
    I've won so many 1v1's because i ward the ramp.
    Edit to my post explained why.

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    Quote Originally Posted by Glorify View Post
    Edit to my post explained why.
    yes but the mid ramp is easier. you don't have to expose your self to put the ward down. in a heated mid you just wanna throw the wards down right there.

  20. #20
    It's actually not the only spot. A better spot is to place it on the ramp leading up to the Hellbourne middle lane from the right side. In DotA the spot was easy to tell because there was a torch. I don't know what "landmark" HoN has for it but you can still place it in the same spot and watch the rune,Hellbourne movement, and Kongor.

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