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  1. #1
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    Salomon Mechanics


    Salomon - Melee Strength

    http://hondiff.appspot.com/browse/3.0.3.1/game/resources0.s2z/heroes/salomon/
    https://www.heroesofnewerth.com/heroes/view/232/Salomon


    Statistics
    Strength: 23 +2.6 per level (primary)
    Agility: 17 + 2.2 per level
    Intelligence: 21 +1.6 per level

    Attack range - 128 (melee)
    Attack action time - 500
    Turnrate - 360
    Magic armor - 5.5
    Movement speed - 300

    HealthManaArmorDamage
    Level 15872733.3853-61
    Level 25176576711.22115-12



    --

    Djinn Blast


    Mana: 90/100/110/120
    Cooldown: 8/7/6/5 seconds
    Cast action time: 300 ms
    Range: 1200 units
    Targetscheme: Enemy units


    Salomon fires a projectile at a specified direction that always travels 1200 units. This projectile will heal allied units it touches for 60/90/120/150 or deal 70/125/180/235 magic damage if it hits enemy units. Additionally the projectile has a 400 day and night clearvision during flight.


    Additional or noteworthy information
    - The projectile moves 1500 units per second (speed can be compared with Predators Venomous Leap [Q])
    - The touch radius is 125 units.
    - Touch effect type is magic, which means that magic immune units will not be affected and thus will not be healed or damaged.
    - Enemy units: Everything except allied, gadgets, uncontrollable pets, powerups, couriers, buildings and trees.

    Sacred Grounds


    Mana: 60
    Cooldown: 18 seconds
    Cast action time: 0 ms (instant cast)


    On ability activation Salomon will buff himself for 6 seconds. He and all allied units within a 150 radius will receive 50/100/150/200 movement speed and gain unitwalking. Additionally, all enemy units within a 150 radius of Salomon have their movement speed slowed by 11/14/17/20 %. The buff/debuff lingers for 0.5 seconds.

    While Salomon is buffed (which is 6 seconds) he will leave a trail behind him. Every time he walks 150 units he will place an invisible gadget on the ground which lasts 4 seconds. All ally units who are within a 150 radius of the trail will receive a 50/100/150/200 movement speed bonus and gain unitwalking. Enemy units within 150 units of the trail will have their movement speed slowed by 11/14/17/20 %.


    Additional or noteworthy information
    - The Salomon buff/slow is exactly the same as the trail buff/slow and thus they won't stack.
    - The buff/debuff can be purged/transferred.
    - Units that are magic immune can not be slowed as the slow is magical.
    - Enemy units: Everything except allied, gadgets, uncontrollable pets, powerups, couriers, buildings and trees. This includes neutrals/Kongor.
    - Ally units: Everything except enemies, buildings, trees, gadgets, powerups, uncontrollable pets and buildings. This includes creeps/courier.


    Guardian Spirit


    Mana: 50
    Cooldown: 6 seconds
    Cast action time: 300 ms
    Radius: 600 units
    Targetscheme: Ally units

    Salomon Guardian Spirit [E] is a passive shield that absorbs the attempted damage. The maximum amount of damage the shield can absorb is based on both the current level of the ability and the current level of Salomon. The formula to determine this is: [15/20/25/30 x Salomon's level] + 50
    Note: keep in mind, this number is always rounded up the the nearest 100. The shield is limited to 100-800 and will not go below/beyond that.

    The shield will 'fill up' based on distance moved. This can be calculated by the following formula:
    ([0.002/0.004/0.006/0.008 x Salomon's level] + 0.01) x distance moved

    Salomon can also choose to activate this ability. On activation he will lose his shield but all non-illusion allies in a radius of 600 units will gain it for a total of 6 seconds.
    Note: if Salomon has less than 10% of his shield filled before he activates this ability then those allies will automatically get a 10% filled shield.


    Maximum possible absorb

     level 1level 2level 3level 4
    1100---------
    2100---------
    3100200------
    4200200------
    5200200200---
    6200200300---
    7200200300300
    8200200300300
    9200300300400
    10300300400400
    11300300400400
    12300300400500
    13300400400500
    14300400500500
    15300400500600
    16300400500600
    17400400500600
    18400500600600
    19400500600700
    20400500600700
    21400500600700
    22400500700800
    23400600700800
    24500600700800
    25500600700800



    Shield 'fill-up' gain per 1000 units traveled

     level 1level 2level 3level 4
    112---------
    214---------
    31622------
    41826------
    5203040---
    6223446---
    724385266
    826425874
    928466482
    1030507090
    1132547698
    12345882106
    13366288114
    14386694122
    154070100130
    164274106138
    174478112146
    184682118154
    194886124162
    205090130170
    215294136178
    225498142186
    2356102148194
    2458106154202
    2560110160210



    Additional or noteworthy information
    - This ability has a SuperiorMagic casteffect type.
    - Allies who have received the shield buff from Salomon can have their shield purged and/or transferred.
    - Ally units: Everything except enemies, buildings, trees, gadgets, powerups, uncontrollable pets and buildings. This includes creeps/courier.


    Last Wish


    Mana: 100/150/200
    Cooldown: 85 seconds
    Cast action time: 0 ms (instant cast)
    Radius: 400 units
    Targetscheme: Enemy units

    This ability can be split into 3 parts.

    Part 1)

    Salomon unleashes 8 orbs on his exact location. Each orb rotates 400 units in 1 second in a circular motion around him. Enemy units who are struck by an orb will take 50/75/100 magic damage. The touch radius is 50 units (touch radius can not be compared with another ability as this is the lowest touch radius ingame).

    Part 2)
    After that these orbs will remain stationary for 2.1 seconds and give 600 day and night vision. During this time orbs will deal no damage to enemy units. If Salomon moves more than 3000 units away from the center of these orbs then the third part of his ability will not be executed.

    Part 3)
    The 8 orbs will now return to their creator in 1 second, regardless of his distance from the orbs. These orbs will again rotate 400 units per second in a circular motion. Enemy units who are struck by these orbs will take 50/75/100 magic damage. The touch radius is again 50 units.

    The maximum possible damage output for this ability is:
    Level 1: (8 x 50) + (8 x 50) = 800 magic damage.
    Level 2: (8 x 75) + (8 x 75) = 1200 magic damage.
    Level 3: (8 x 100) + (8 x 100) = 1600 magic damage.


    Additional or noteworthy information
    - The casteffecttype is magical, meaning magic immune units will not be affected by this ability.
    - Enemy units: Everything except allied, gadgets, uncontrollable pets, powerups, couriers, buildings and trees. This includes neutrals/Kongor.
    Last edited by Necroth; 02-23-2013 at 12:33 PM.

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  2. #2
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    Feel free to ask Salomon related questions in this thread.

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  3.   Click here to go to the next staff post in this thread.   #3
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    Q = Djinn Blast
    R = Last Wish

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  4. #4
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    Totally forgot to change those. My bad.

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  5. #5
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    Guardian Shield seems very strong

    "On activation he will lose his shield but all allies in a radius of 600 units will gain it."

    so at the maximum of 800 (and all filled)
    will this 800 be spilt or does every friendly hero get that the 800 shield?
    (I hope the first)

    //btw: you say "Note: keep in mind, this number is always rounded down the the nearest 100."
    //when in fact you mean rounded up
    Quote Originally Posted by MacroHard
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    Few things about the shield. Can it be purged from Salomon himself? And when he activates it, will the shield also transfer to creeps, or only allied Heroes?

    Thanks in advance.

  7. #7
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    Quote Originally Posted by cheetah_1st View Post
    Guardian Shield seems very strong

    "On activation he will lose his shield but all allies in a radius of 600 units will gain it."

    so at the maximum of 800 (and all filled)
    will this 800 be spilt or does every friendly hero get that the 800 shield?
    (I hope the first)

    //btw: you say "Note: keep in mind, this number is always rounded down the the nearest 100."
    //when in fact you mean rounded up
    Every allied unit will get the 800 shield, assuming the shield is filled entirely.
    Also, yes that was a typo. It should've been rounded up. Thanks!


    Quote Originally Posted by Gegiliscious View Post
    Few things about the shield. Can it be purged from Salomon himself? And when he activates it, will the shield also transfer to creeps, or only allied Heroes?
    The shield on Salomon can not be purged. Once activated all allied units will gain the shield. This includes heroes / creeps / dominated units / pets / couriers, but not gadgets or pseudo pets.


    From now on, I'll add a description of the target scheme from now on in the additional notes section of an ability.

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  8. #8
    I was looking for the old mechanics thread with the shield properties. The thread showed which shields would be used first in the instance the hero had more than one, like salomon with nomes etc. A lot of the questions I have would be remedied if I could find that thread lol

  9.   Click here to go to the next staff post in this thread.   #9
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    Found it: http://forums.heroesofnewerth.com/sh...nd-Fire-Shield

    Basically it doesn't really matter, the pre-mitigation damage shield will always take damage before the post-mitigation one. For Salomon it doesn't really matter cause his shield is pre-mitigation damage.

    If you apply it to a particular pre-mitigation damage shield like Barrier Idol (vs. magic damage), then I think the one that is most recently applied will absorb the damage first. Someone should test this just to make sure.

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  10. #10
    Thanks for the info, I played him a little before work. I'll try to test it when I get off work though. If I remember, might be too busy playing him. Thanks again for the info

  11. #11
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    ty for the first answer, got more:

    how long last this shield if transfered on allies (I guess it will no stay forever if no damage is taken -
    otherwise it would be ridicilous overpowered)

    I read 6 sec CD but I guess this 6 sec is the time I have to wait till I as Salomon can build my shield up again after I transfered (activated) it
    Quote Originally Posted by MacroHard
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  12. #12
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    Quote Originally Posted by cheetah_1st View Post
    ty for the first answer, got more:

    how long last this shield if transfered on allies (I guess it will no stay forever if no damage is taken -otherwise it would be ridicilous overpowered)
    Allies will have the shield buff for 6 seconds, after that the shield expires.

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  13. #13
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    Updated his ultimate. Added some extra information.

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  14. #14
    I don't fully understand how pre-mitigation shields work.

    Scenario:
    1. Salomon has 500hp, 0 armor and his shield is filled for 100.
    2. Salomon has a HotBL and will block 30dmg on the next hit.
    3. Scout hits Salomon for 150 damage.

    How much hp will Salomon have after the hit?

  15. #15
    Pre-mitigation shields happen before everything else. In your case, the 100 shield gets hit, HotBL blocks 30 damage then Salomon takes 20 damage. Post-Mitigation shields are better as it factors in your armour (you have 25% resistance, you are hit for 100 damage. Your armour reduces the damage to 75, a shield is then dealt 75 points of damage and the remained is taken from your HP).
    #reinstateapostate

  16. #16
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    Does the shield absorb HP removal, ie. Insanitarius, Parasite Infest, Salforus ulti, Cursed Ground etc.

    Also if you have a DoT on you, and you are continuously running, (assuming you started with no shield), would moving effectively lower the dps from the DoT?
    Last edited by Gegiliscious; 02-23-2013 at 02:08 AM.

  17. #17
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    Quote Originally Posted by Gegiliscious View Post
    Does the shield absorb HP removal, ie. Insanitarius, Parasite Infest, Salforus ulti, Cursed Ground etc.

    Also if you have a DoT on you, and you are continuously running, (assuming you started with no shield), would moving effectively lower the dps from the DoT?

    The shield absorbs attempted damage, not HP removal (as that is not considered damage).

    x Insanitarius removes 30 health per second. No damage is dealt and thus nothing is absorbed.
    x Parasite's Infest [W] - Removes % health based on infested units max health. No damage is dealt and thus nothing is absorbed.
    + Lord Salforis [R] - Deals 50/100/150 superior magic damage and an additional 30/5070 superior magic DoT damage per second. So this gets absorbed.
    + Voodoo Jester's Cursed Ground [E] - Deals 5/10/15 magic DoT damage per second and every 4 seconds deals % of health lost as magic damage. So this gets absorbed.


    DoT damage can also be absorbed, so yes to your last question.

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  18. #18
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    I'd like to remind everyone here that this thread is for Salomon mechanics related questions. If you believe that this hero is unbalanced, please create a thread in the Balance Discussion after reading the Balance Discussion rules.

    All non-mechanic related posts have been removed.

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  19. #19
    I have a lot of trouble understanding the "A minimum of 10% will always be transferred". Does it mean if your shield is only 5% full it will still give the effect of a 10% shield to allies? Will it do nothing at all below 10%? Please explain.

  20. #20
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    Quote Originally Posted by El_Kondomeo View Post
    I have a lot of trouble understanding the "A minimum of 10% will always be transferred". Does it mean if your shield is only 5% full it will still give the effect of a 10% shield to allies? Will it do nothing at all below 10%? Please explain.
    The green one is correct. Allies will always at least receive 10% of his shield, regardless of how much Salomon has filled his shield.

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