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Yes
No (Explained why)
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INTRODUCTION
Champion of the Legion
Strength - 26 + 2.9 per level (Main Attribute)
Agility - 23 + 2.0 per level
Intelligence - 15 + 1.3 per level
Learns Death's Gaze, Necrotic Aura, Desecration, and Dark Pact
Attack Range of 128
Movement Speed of 310
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HERO INFORMATION
Affiliation: Hellbourne
Role: Ganker, Support
Theme: Necromancery
Champion of the Legion
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HERO ABILITIES
Retaliation
Becomes prepared for the next strike against him, and will impale the next enemy hero that attacks him.
Statistics:
Level 1 - Will retaliate with a thrown spear, which stuns the target for 1.45 seconds and deals 95 physical damage.
Level 2 - Will retaliate with a thrown spear, which stuns the target for 1.85 seconds and deals 115 physical damage.
Level 3 - Will retaliate with a thrown spear, which stuns the target for 2.25 seconds and deals 135 physical damage.
Level 4 - Will retaliate with a thrown spear, which stuns the target for 2.65 seconds and deals 155 physical damage.
In Depth Explanation
Only works on enemy heroes
Occurs on the next enemy hero attack
Cooldown: 14/13/12/11
Mana Cost: 95/105/115/125
Visual:
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Necrotic Pact
Manipulating necrotic energies about him, the Deathcaller summons forth the dead around him, which can differ in class. The units last 9/11/13/15 seconds, or until killed.
Statistics:
Level 1 - 100% chance to summon a lesser skeletal warrior. 500 AoE.
Level 2 - 50% chance to summon a skeletal warrior, 50% chance to summon a burning archer. 600 AoE.
Level 3 - 33% chance to summon a greater skeletal warrior, 33% chance to summon a greater burning archer, 33% chance to summon a greater skeletal mage. 700 AoE.
Level 4 - 25% chance to summon a dire skeletal warrior, 25% chance to summon a dire burning archer, 25% chance to summon a dire skeletal mage, 25% chance to summon a dire skeletal general. 800 AoE.
Summon Stats:
Skeletal Warrior - 200/300/400/500 health and 3/4/5/6 armor. Causes 20/30/40/50 normal damage per hit. Attacks at a fast pace with 290 MS.
Burning Archer - 200/250/300 health and 1/1/2 armor. Causes 30/40/50/60 normal damage per hit at a range of 300/400/500. Attacks at a fast pace with 340 MS.
Skeletal Mage - 200/275 health and 0/1 armor. Causes 50/70 magic damage per hit at a range of 550/650. Attacks at a medium pace with 310 MS.
Skeletal General - 780 health and 8 armor. Causes 50 hero damage per hit. Has a 15% stackable attack speed aura with 500 AoE. Attacks at a slow pace with 280 MS.
In Depth Explanation
Forms minions after 1 second of death
Lasts 9/11/13/15 seconds
AoE of 400/450/500/550
Cooldown: 15/13/11/9
Mana Cost: 110/105/100/95
Visual: Sprawling hands come out of the ground 1 second after a unit dies.
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Desecration
Passively forms desecrated lands below the Deathcaller that follow his path. The Desecrations expand and last until they reach their maximum expansion. Desecrations cause enemies on it to become damaged and slowed. Expands by 100 units/sec.
Statistics:
Level 1 - Desecrations expand to 300 AoE. 10 damage per second and slows by 5%.
Level 2 - Desecrations expand to 400 AoE. 20 damage per second and slows by 5%.
Level 3 - Desecrations expand to 500 AoE. 30 damage per second and slows by 10%.
Level 4 - Desecrations expand to 600 AoE. 40 damage per second and slows by 10%.
In Depth Explanation
Passive
Desecration spreads from 100 AoE to 300/400/500/600. After that, it dissipates.
Cooldown: 0/0/0/0
Mana Cost: 0/0/0/0
Visual: The land he treads upon has all life stolen from it, making it look deathly
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Death Pact
The Deathcaller kills non-hero units hit by this wave of darkness. Enemy heroes are knocked with the wave and take damage per second each second they travel with the wave. Interrupts channeling spells.
Statistics:
Level 1 - Creates a dark wave of energy that moves 800 units away with an AoE of 300. Deals 100 true damage each second if traveling with the wave.
Level 2 - Creates a dark wave of energy that moves 1000 units away with an AoE of 400. Deals 100 true damage each second if traveling with the wave.
Level 3 - Creates a dark wave of energy that moves 1200 units away with an AoE of 500. Deals 100 true damage each second if traveling with the wave.
In Depth Explanation
Enemy heroes are knocked with the wave
Instantly kills non-hero units hit by this spell
MS of 500
Cooldown: 35
Health Cost: 115/145/175
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