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Thread: Guardian of the Earth

View Poll Results: Do you like this hero?

Voters
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  • Yes

    2 66.67%
  • No (Explained why)

    1 33.33%
Results 1 to 4 of 4
  1. #1

    Guardian of the Earth

    __________________________________________________

    INTRODUCTION


    Champion of the Legion



    Strength - 26 + 2.9 per level (Main Attribute)
    Agility - 23 + 2.0 per level
    Intelligence - 15 + 1.3 per level

    Learns Death's Gaze, Necrotic Aura, Desecration, and Dark Pact

    Attack Range of 128
    Movement Speed of 310

    __________________________________________________

    HERO INFORMATION
    Affiliation: Hellbourne
    Role: Ganker, Support
    Theme: Necromancery

    Champion of the Legion

    __________________________________________________

    HERO ABILITIES




    Retaliation

    Becomes prepared for the next strike against him, and will impale the next enemy hero that attacks him.

    Statistics:

    Level 1 - Will retaliate with a thrown spear, which stuns the target for 1.45 seconds and deals 95 physical damage.
    Level 2 - Will retaliate with a thrown spear, which stuns the target for 1.85 seconds and deals 115 physical damage.
    Level 3 - Will retaliate with a thrown spear, which stuns the target for 2.25 seconds and deals 135 physical damage.
    Level 4 - Will retaliate with a thrown spear, which stuns the target for 2.65 seconds and deals 155 physical damage.

    In Depth Explanation

    Only works on enemy heroes

    Occurs on the next enemy hero attack


    Cooldown: 14/13/12/11
    Mana Cost: 95/105/115/125

    Visual:
    __________________________________________________



    Necrotic Pact

    Manipulating necrotic energies about him, the Deathcaller summons forth the dead around him, which can differ in class. The units last 9/11/13/15 seconds, or until killed.

    Statistics:

    Level 1 - 100% chance to summon a lesser skeletal warrior. 500 AoE.
    Level 2 - 50% chance to summon a skeletal warrior, 50% chance to summon a burning archer. 600 AoE.
    Level 3 - 33% chance to summon a greater skeletal warrior, 33% chance to summon a greater burning archer, 33% chance to summon a greater skeletal mage. 700 AoE.
    Level 4 - 25% chance to summon a dire skeletal warrior, 25% chance to summon a dire burning archer, 25% chance to summon a dire skeletal mage, 25% chance to summon a dire skeletal general. 800 AoE.

    Summon Stats:

    Skeletal Warrior - 200/300/400/500 health and 3/4/5/6 armor. Causes 20/30/40/50 normal damage per hit. Attacks at a fast pace with 290 MS.

    Burning Archer - 200/250/300 health and 1/1/2 armor. Causes 30/40/50/60 normal damage per hit at a range of 300/400/500. Attacks at a fast pace with 340 MS.

    Skeletal Mage - 200/275 health and 0/1 armor. Causes 50/70 magic damage per hit at a range of 550/650. Attacks at a medium pace with 310 MS.

    Skeletal General - 780 health and 8 armor. Causes 50 hero damage per hit. Has a 15% stackable attack speed aura with 500 AoE. Attacks at a slow pace with 280 MS.


    In Depth Explanation

    Forms minions after 1 second of death
    Lasts 9/11/13/15 seconds
    AoE of 400/450/500/550


    Cooldown: 15/13/11/9
    Mana Cost: 110/105/100/95

    Visual: Sprawling hands come out of the ground 1 second after a unit dies.
    __________________________________________________



    Desecration

    Passively forms desecrated lands below the Deathcaller that follow his path. The Desecrations expand and last until they reach their maximum expansion. Desecrations cause enemies on it to become damaged and slowed. Expands by 100 units/sec.

    Statistics:

    Level 1 - Desecrations expand to 300 AoE. 10 damage per second and slows by 5%.
    Level 2 - Desecrations expand to 400 AoE. 20 damage per second and slows by 5%.
    Level 3 - Desecrations expand to 500 AoE. 30 damage per second and slows by 10%.
    Level 4 - Desecrations expand to 600 AoE. 40 damage per second and slows by 10%.

    In Depth Explanation

    Passive
    Desecration spreads from 100 AoE to 300/400/500/600. After that, it dissipates.

    Cooldown: 0/0/0/0
    Mana Cost: 0/0/0/0

    Visual: The land he treads upon has all life stolen from it, making it look deathly
    __________________________________________________



    Death Pact

    The Deathcaller kills non-hero units hit by this wave of darkness. Enemy heroes are knocked with the wave and take damage per second each second they travel with the wave. Interrupts channeling spells.


    Statistics:

    Level 1 - Creates a dark wave of energy that moves 800 units away with an AoE of 300. Deals 100 true damage each second if traveling with the wave.
    Level 2 - Creates a dark wave of energy that moves 1000 units away with an AoE of 400. Deals 100 true damage each second if traveling with the wave.
    Level 3 - Creates a dark wave of energy that moves 1200 units away with an AoE of 500. Deals 100 true damage each second if traveling with the wave.

    In Depth Explanation

    Enemy heroes are knocked with the wave
    Instantly kills non-hero units hit by this spell
    MS of 500

    Cooldown: 35
    Health Cost: 115/145/175
    __________________________________________________
    Last edited by The_Eye; 12-13-2009 at 03:20 AM.
    Quote Originally Posted by Green View Post
    Bad argument is bad. Chipper- Does focus buffer synergize?/Succubus- Does anything synergize?
    Deadwood- Does clearcutting synergize?/MQ- Does moon beam synergize?
    Hammerstorm- Does mighty swing synergize?/Pyro- Does fervor synergize?/Accursed- Does sear synergize?
    Quote Originally Posted by DaIceFrog View Post
    you fail so much dude

  2. #2
    Bump!
    Quote Originally Posted by Green View Post
    Bad argument is bad. Chipper- Does focus buffer synergize?/Succubus- Does anything synergize?
    Deadwood- Does clearcutting synergize?/MQ- Does moon beam synergize?
    Hammerstorm- Does mighty swing synergize?/Pyro- Does fervor synergize?/Accursed- Does sear synergize?
    Quote Originally Posted by DaIceFrog View Post
    you fail so much dude

  3. #3
    Bump X-x
    Quote Originally Posted by Green View Post
    Bad argument is bad. Chipper- Does focus buffer synergize?/Succubus- Does anything synergize?
    Deadwood- Does clearcutting synergize?/MQ- Does moon beam synergize?
    Hammerstorm- Does mighty swing synergize?/Pyro- Does fervor synergize?/Accursed- Does sear synergize?
    Quote Originally Posted by DaIceFrog View Post
    you fail so much dude

  4. #4
    *sigh* bump
    Quote Originally Posted by Green View Post
    Bad argument is bad. Chipper- Does focus buffer synergize?/Succubus- Does anything synergize?
    Deadwood- Does clearcutting synergize?/MQ- Does moon beam synergize?
    Hammerstorm- Does mighty swing synergize?/Pyro- Does fervor synergize?/Accursed- Does sear synergize?
    Quote Originally Posted by DaIceFrog View Post
    you fail so much dude

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