As always keep in mind numbers can be changed if you think its op in anyway which im sure it is suggest changes in comments. vote based off concept.
image is not mine. taken from google images.
Story. It is unclear who made Gear or what time and place his is from but upon the discovery of this anomaly it was clear that he must not fall into hellborne hands. Remarkably it was not hard to convince Gear to help fight for legion or for him to be accustomed to the fields of battle. The difficult part was to be sure to avoid the large jets of steam he vented out and to avoid the explosions.
STR. 19 (2.0)
agi. 19 (2.5)
int. 15 (1.8)
attack cd .9
role: Gear is a mix of dps, chase, intiator and nuker.
deals alot of damage
fast move speed
can ignore stuns and debuffs for set time.
low ability cd
needs active steam and mana managment
deals damage to self and can stun self.
vulnurable to heavy nukes or fast dps.
learns impact rockets, steam jet, steam tanks and steam engine.
Gear's hand transforms into a rocket launcher and shoots out a fast traveling rocket in a straight line for 1350 units. explodes upon impact of enemy units or until it reaches 1350 units.
upon impact does 50,75,100,125 magic damage
stuns for .1, .2, .3, .4 seconds
and generates 10 steam if steam tank is learned.
mana cost - 25
cd 4 seconds
note: good skill for Gear to close in on enemies and generate alot of steam.
Gear can take steam that is stored up to release a powerful stream of steam that damages and pushes enemies back.
lasts for 3 sec or until steam counters are used up. which ever is longer.
deals 25,35,45,55 damage a second in 300 aoe cone + 25 aoe for each steam counter.
also pushes enemies back 35 units for each steam counter.
8 steam counters removed each second of channeling.
mana cost - 125
cd 35 seconds
note: this is a skill to help with steam management. also useful for team battles and to help save you or an ally.
places tanks on Gears back that allow him to store steam.
increase amount of steam charges Gear can safely hold.
recieves additional steam charges from enemy damage. gains charge every 50-75-100-125 enemy damage.
if charges exceed tank limit gear explodes releasing all charges and doing 3x charges magic damage in 300 aoe around Gear to enemies and self.
1 steam charge is lost every 1.5 second.
note: this skill is what allows Gear to build up damage with some risk involved.
the very heart and soul of Gear. with just a few improvements Gear is able to unleash more power and destruction.
adds damage to each attack for evey 3,2,1 steam charges.
adds move speed for every 3,2,1 steam charge
when charges exceed steam tanks value Gear goes critical for 2,3,4 seconds before exploding. if charges are dropped below tank value while in critical then gear does not explode.
doubles charges gained
disabling effects are applied after critical expires.
debuffs already applied to Gear are debuffed and reset and end of critical.
armor is set to 0
mana cost - 25
when activated Gear releases 10 charges and does 5x charges in magic damage in a 200 aoe radius around self.
note: kind of a complex skill. allows to build up a ton of charges before doing alot of damage. suggest getting magic armor to lessen damage taken.