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Thread: Gear (steam golem)

View Poll Results: would make a good hero for hon

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  • yes

    41 78.85%
  • no

    11 21.15%
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  1. #1

    Gear (steam golem)

    As always keep in mind numbers can be changed if you think its op in anyway which im sure it is suggest changes in comments. vote based off concept.


    image is not mine. taken from google images.

    Story. It is unclear who made Gear or what time and place his is from but upon the discovery of this anomaly it was clear that he must not fall into hellborne hands. Remarkably it was not hard to convince Gear to help fight for legion or for him to be accustomed to the fields of battle. The difficult part was to be sure to avoid the large jets of steam he vented out and to avoid the explosions.

    STR. 19 (2.0)
    agi. 19 (2.5)
    int. 15 (1.8)
    armor 3.1
    damage 48-51
    range melle
    attack cd .9
    ms 305

    role: Gear is a mix of dps, chase, intiator and nuker.

    pros:
    deals alot of damage
    fast move speed
    can ignore stuns and debuffs for set time.
    low ability cd
    good aoe

    Cons:
    needs active steam and mana managment
    deals damage to self and can stun self.
    item dependent
    vulnurable to heavy nukes or fast dps.

    -----------------------------------------------------------------------
    learns impact rockets, steam jet, steam tanks and steam engine.


    Impact Rockets

    Gear's hand transforms into a rocket launcher and shoots out a fast traveling rocket in a straight line for 1350 units. explodes upon impact of enemy units or until it reaches 1350 units.

    upon impact does 50,75,100,125 magic damage
    stuns for .1, .2, .3, .4 seconds
    and generates 10 steam if steam tank is learned.

    mana cost - 25
    cd 4 seconds

    note: good skill for Gear to close in on enemies and generate alot of steam.

    Steam Jet

    Gear can take steam that is stored up to release a powerful stream of steam that damages and pushes enemies back.

    channeling
    lasts for 3 sec or until steam counters are used up. which ever is longer.

    deals 25,35,45,55 damage a second in 300 aoe cone + 25 aoe for each steam counter.

    also pushes enemies back 35 units for each steam counter.

    8 steam counters removed each second of channeling.

    mana cost - 125
    cd 35 seconds

    note: this is a skill to help with steam management. also useful for team battles and to help save you or an ally.

    Steam Tanks

    places tanks on Gears back that allow him to store steam.

    passive
    increase amount of steam charges Gear can safely hold.
    25,50,75,100 charges.
    recieves additional steam charges from enemy damage. gains charge every 50-75-100-125 enemy damage.

    if charges exceed tank limit gear explodes releasing all charges and doing 3x charges magic damage in 300 aoe around Gear to enemies and self.

    1 steam charge is lost every 1.5 second.

    note: this skill is what allows Gear to build up damage with some risk involved.

    Steam engine

    the very heart and soul of Gear. with just a few improvements Gear is able to unleash more power and destruction.

    passive
    adds damage to each attack for evey 3,2,1 steam charges.
    adds move speed for every 3,2,1 steam charge

    when charges exceed steam tanks value Gear goes critical for 2,3,4 seconds before exploding. if charges are dropped below tank value while in critical then gear does not explode.

    critical
    doubles charges gained
    disabling effects are applied after critical expires.
    debuffs already applied to Gear are debuffed and reset and end of critical.
    armor is set to 0

    active
    mana cost - 25
    cd-3 sec
    when activated Gear releases 10 charges and does 5x charges in magic damage in a 200 aoe radius around self.

    note: kind of a complex skill. allows to build up a ton of charges before doing alot of damage. suggest getting magic armor to lessen damage taken.
    Last edited by antibody; 11-24-2009 at 04:45 PM.
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    Gear (steam golem)

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